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Brain Puzzle


Bunny2001
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Hello, you can't find the coins by searching because they are not saved as coins but rather in the following format:

 

public enum MiniGamesRewards.Rewards // TypeDefIndex: 3436
{
    // Fields
    public int value__; // 0x0
    public const MiniGamesRewards.Rewards None = 0;
    public const MiniGamesRewards.Rewards VIP = 1;
    public const MiniGamesRewards.Rewards Coin10 = 2;
    public const MiniGamesRewards.Rewards Coin25 = 3;
    public const MiniGamesRewards.Rewards Coin30 = 4;
    public const MiniGamesRewards.Rewards Coin35 = 5;
    public const MiniGamesRewards.Rewards Coin40 = 6;
    public const MiniGamesRewards.Rewards Coin50 = 7;
    public const MiniGamesRewards.Rewards Coin60 = 8;
    public const MiniGamesRewards.Rewards Coin75 = 9;
    public const MiniGamesRewards.Rewards Coin100 = 10;
    public const MiniGamesRewards.Rewards Coin150 = 11;
    public const MiniGamesRewards.Rewards Sale10 = 12;
    public const MiniGamesRewards.Rewards Sale20 = 13;
    public const MiniGamesRewards.Rewards Sale25 = 14;
    public const MiniGamesRewards.Rewards Sale50 = 15;
    public const MiniGamesRewards.Rewards Gem25 = 16;
    public const MiniGamesRewards.Rewards Gem35 = 17;
    public const MiniGamesRewards.Rewards Gem50 = 18;
    public const MiniGamesRewards.Rewards Gem75 = 19;
    public const MiniGamesRewards.Rewards Gem100 = 20;
}

 

 

and here the function to set the coins:

 

    // Methods

    // RVA: 0x119A3BC Offset: 0x119A3BC VA: 0x119A3BC
    public void SetReward(MiniGamesRewards.Rewards _reward) { }

 

 

you can use GG to set the reward

Edited by Phantom_Combat_Venue
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On 11/30/2023 at 9:15 PM, Phantom_Combat_Venue said:

Hello, you can't find the coins by searching because they are not saved as coins but rather in the following format:

 

public enum MiniGamesRewards.Rewards // TypeDefIndex: 3436
{
    // Fields
    public int value__; // 0x0
    public const MiniGamesRewards.Rewards None = 0;
    public const MiniGamesRewards.Rewards VIP = 1;
    public const MiniGamesRewards.Rewards Coin10 = 2;
    public const MiniGamesRewards.Rewards Coin25 = 3;
    public const MiniGamesRewards.Rewards Coin30 = 4;
    public const MiniGamesRewards.Rewards Coin35 = 5;
    public const MiniGamesRewards.Rewards Coin40 = 6;
    public const MiniGamesRewards.Rewards Coin50 = 7;
    public const MiniGamesRewards.Rewards Coin60 = 8;
    public const MiniGamesRewards.Rewards Coin75 = 9;
    public const MiniGamesRewards.Rewards Coin100 = 10;
    public const MiniGamesRewards.Rewards Coin150 = 11;
    public const MiniGamesRewards.Rewards Sale10 = 12;
    public const MiniGamesRewards.Rewards Sale20 = 13;
    public const MiniGamesRewards.Rewards Sale25 = 14;
    public const MiniGamesRewards.Rewards Sale50 = 15;
    public const MiniGamesRewards.Rewards Gem25 = 16;
    public const MiniGamesRewards.Rewards Gem35 = 17;
    public const MiniGamesRewards.Rewards Gem50 = 18;
    public const MiniGamesRewards.Rewards Gem75 = 19;
    public const MiniGamesRewards.Rewards Gem100 = 20;
}

 

 

and here the function to set the coins:

 

    // Methods

    // RVA: 0x119A3BC Offset: 0x119A3BC VA: 0x119A3BC
    public void SetReward(MiniGamesRewards.Rewards _reward) { }

 

 

you can use GG to set the reward

Oke, how does it work to edit that method?
image.thumb.png.b98c5c84a2a7d7c2afce4f0abfd1f63c.png

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