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How bypass cheating detected


THETWINSOFFICIAL
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  • 5 weeks later...

Good tutorial! ❤️

I applied it to the game "Sniper Warrior: PvP Sniper" and found several classes:

 

// CodeStage.AntiCheat.Detectors
// 
// Types:
// 
// ActDetectorBase
// InjectionDetector
// ObscuredCheatingDetector
// SpeedHackDetector
// TimeCheatingDetector
// WallHackDetector

 

So, I believe the game uses the "Anti-Cheat Toolkit" by CodeStage.

However, consider this: If I have a possible list of hacks for which the engineers have already set up an anti-cheat, does that mean I can reverse-engineer and identify them?

If so, I could potentially disable the call to the "StartDetection" methods by editing the first instruction with ~A8 RET.

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2 hours ago, Phantom_Combat_Venue said:

Good tutorial! ❤️

I applied it to the game "Sniper Warrior: PvP Sniper" and found several classes:

 

// CodeStage.AntiCheat.Detectors
// 
// Types:
// 
// ActDetectorBase
// InjectionDetector
// ObscuredCheatingDetector
// SpeedHackDetector
// TimeCheatingDetector
// WallHackDetector

 

So, I believe the game uses the "Anti-Cheat Toolkit" by CodeStage.

However, consider this: If I have a possible list of hacks for which the engineers have already set up an anti-cheat, does that mean I can reverse-engineer and identify them?

If so, I could potentially disable the call to the "StartDetection" methods by editing the first instruction with ~A8 RET.

In theory, yes, should be able to work backwards from a protected value/function to find what's monitoring and disable either the monitoring or the branch that triggers detected.

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18 hours ago, Phantom_Combat_Venue said:

Good tutorial! ❤️

I applied it to the game "Sniper Warrior: PvP Sniper" and found several classes:

 

// CodeStage.AntiCheat.Detectors
// 
// Types:
// 
// ActDetectorBase
// InjectionDetector
// ObscuredCheatingDetector
// SpeedHackDetector
// TimeCheatingDetector
// WallHackDetector

 

So, I believe the game uses the "Anti-Cheat Toolkit" by CodeStage.

However, consider this: If I have a possible list of hacks for which the engineers have already set up an anti-cheat, does that mean I can reverse-engineer and identify them?

If so, I could potentially disable the call to the "StartDetection" methods by editing the first instruction with ~A8 RET.

If have stardetection that have too stopdetection

Just called stopdetection (no need A8 Ret )

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  • 1 month later...
On 12/2/2023 at 3:47 PM, SYLVIA said:

If have stardetection that have too stopdetection

Just called stopdetection (no need A8 Ret )

then, how to bypass if the game using CodeStage.AntiCheat.Detectors like this?

 

On 12/1/2023 at 9:42 PM, Phantom_Combat_Venue said:

Good tutorial! ❤️

I applied it to the game "Sniper Warrior: PvP Sniper" and found several classes:

 

// CodeStage.AntiCheat.Detectors
// 
// Types:
// 
// ActDetectorBase
// InjectionDetector
// ObscuredCheatingDetector
// SpeedHackDetector
// TimeCheatingDetector
// WallHackDetector

 

So, I believe the game uses the "Anti-Cheat Toolkit" by CodeStage.

However, consider this: If I have a possible list of hacks for which the engineers have already set up an anti-cheat, does that mean I can reverse-engineer and identify them?

If so, I could potentially disable the call to the "StartDetection" methods by editing the first instruction with ~A8 RET.

 

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On 1/5/2024 at 7:20 PM, Khadimulislam said:

how I I am find the game source file.? using mt manager 

Tell me if you know how to fine the file,  but as i remember i was told that the you need to open the apk file and extract il2cpp.co and datasave, metasavs

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On 1/5/2024 at 7:20 PM, Khadimulislam said:

how I I am find the game source file.? using mt manager 

I found it .. after some research

1. You need to dumb il2cpp.co if the game using unreal engine

2. If the game doesn't show the lib files then just Decompile the app using Apktool

 

I will make a new post about it check it

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  • 1 month later...

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