I don't know how many times I've written about Pixel gun 3d. I've tried many different methods, and I've found out one thing: the aimbot using the aim assist function was not very effective. Because aim assist intentionally degraded its performance, no matter how high the value was modified, the performance was not good enough to be called aimbot. So I decided to focus on modifying the hitbox value.
The following are the methods I tried to modify the hitbox value.
1. Find out the offset value of hitbox through dnspy and then modify the value through gg offset calculator
The problem with this method is that I didn't know if the offset I found was really related to the hitbox. There were a lot of offsets that looks like related to hitboxes or head, and I tried to modify some of the values that seemed to be likely (or could be modified), but nothing happened.
2. hex editing
Find the offset address found in dnspy, open the libli2cpp.so file with HxD, move it to that address, and change the value. Similarly, I didn't get meaningful results.
3. Analyze the obb file through Unity Unpacker, and then modify the xyz value of the head
This method worked half as well. The aim assist responded more sensitively to the head, but when I actually fired, I couldn't hit anything.
4. Unchanged unknown value search
This is, in a way, primitive, but one of the most obvious. It is to search for values that are likely to be related to hitbox (mainly 1) in Float, and then collectively modify hundreds of thousands of values by combining them by 5,000 to 6,000. But this method also didn't pay off, and some of the values immediately banned me as soon as I fixed them.
5. Field offset explorer
This is a lua script that allows you to find and modify field offset values in gg. It's a very useful tool, and it actually succeeded in modifying the aim assist value to some extent, but it wasn't a meaningful achievement as I said above, and it also failed to change the hitbox value.
Other than this, I did some meaningless things. If there's anything I missed, or anyone who can help me, please reply. Thank you.
We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.
Question
qwer098
I don't know how many times I've written about Pixel gun 3d. I've tried many different methods, and I've found out one thing: the aimbot using the aim assist function was not very effective. Because aim assist intentionally degraded its performance, no matter how high the value was modified, the performance was not good enough to be called aimbot. So I decided to focus on modifying the hitbox value.
The following are the methods I tried to modify the hitbox value.
1. Find out the offset value of hitbox through dnspy and then modify the value through gg offset calculator
The problem with this method is that I didn't know if the offset I found was really related to the hitbox. There were a lot of offsets that looks like related to hitboxes or head, and I tried to modify some of the values that seemed to be likely (or could be modified), but nothing happened.
2. hex editing
Find the offset address found in dnspy, open the libli2cpp.so file with HxD, move it to that address, and change the value. Similarly, I didn't get meaningful results.
3. Analyze the obb file through Unity Unpacker, and then modify the xyz value of the head
This method worked half as well. The aim assist responded more sensitively to the head, but when I actually fired, I couldn't hit anything.
4. Unchanged unknown value search
This is, in a way, primitive, but one of the most obvious. It is to search for values that are likely to be related to hitbox (mainly 1) in Float, and then collectively modify hundreds of thousands of values by combining them by 5,000 to 6,000. But this method also didn't pay off, and some of the values immediately banned me as soon as I fixed them.
5. Field offset explorer
This is a lua script that allows you to find and modify field offset values in gg. It's a very useful tool, and it actually succeeded in modifying the aim assist value to some extent, but it wasn't a meaningful achievement as I said above, and it also failed to change the hitbox value.
Other than this, I did some meaningless things. If there's anything I missed, or anyone who can help me, please reply. Thank you.
8 answers to this question
Recommended Posts
Archived
This topic is now archived and is closed to further replies.