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qwer098

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Everything posted by qwer098

  1. Thank you for answering so many questions. It was a great help. In order to approach it any more, I have to take time to study on my own. Cuz it's lazy to ask for help without trying on my own.
  2. No, it worked perfectly. I just wondered how to find the hex value. Thank you.
  3. @Platonic I have a question. It may sound like a lazy question, but please excuse me. How did you find the hex value starting with h 57 65~ at the very beginning of the video? I think it was just hex-ed :WeaponManager so I started searching with :WeaponManager, and I succeeded in getting the Byte values, but I didn't get any results on the way to the next qword value. What is the difference between the two? I succeeded when I copied the video as it was, but I failed when I changed the value to start the search.
  4. I misunderstood what you meant. I'm sorry. And I checked the video you attached.. And it was incredibly FANTASTIC. I don't know how to express this gratitude. Thank you very much.
  5. No, I didn't know until you told me. It is highly obfuscated, so I should check with the 16.6.1 version of il2cpp. Thank you. + If WeaponSounds had a function about how weapons work, it seems that WeaponManager contains information about each weapon.
  6. @PlatonicThank you for your reply. It doesn't seem easy, but I'll try. The reason I had to refine the value was that if we changed all of those values, the game would crash every time I went into the next match. So we needed to find one exact value, and it was a problem that occurred in the process. I'm glad you like it. I was just lucky.
  7. If possible, I'm thinking of creating a script, but I'm holding it for now. It takes a lot of effort to find the exact value, so I don't think I can afford to think about the script. I'm not sure the value is static, but I can show you the video Please check the link below... Script I used in the video is this : Field Offset Finder (#yyzay1k)
  8. Here's the problem: I succeeded in finding the address of the value I wanted to change through the field offset finder, changing it, and confirming that it applies to the game. Field Offset Finder (#yyzay1k) (thanks to @Rxhacker for cool script) However, if I end the matching and back into the another match, the address changes and the value I changed becomes useless, so I have to find it again. Instead of shutting down the game completely and turning it back on, the problem arises just by leaving and rejoin the match in the game. Whether it's online or offline. This is not a matter of freezing or incorrect offset. Literally, the address for that method has been changed and is not applied. For example, if the address of the range of weapons was ABCDEF before, the address changed to ABFFFEF when it went out of the matching and came in, and it became useless to modify ABCDEF. I don't know if I explained it well, please let me know if you don't understand. So, why does this happen? Is there any way to solve the problem?
  9. After watching the tutorial video about hex editing, I had a question about hex language. In that video (game was archero), he found offset of 'headshot' and replaced the value to 'mov r0,#1' and 'bx lr' that converted into arm32. And all attack became headshot. What is meaning of 'mov r0,#1' and 'bx lr'? Is there any othet useful texts that can be used for hitbox or aimbot mod? Sorry for my bad English, translator didnt work properly, so I just write it down.
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