kkbs4u Posted May 20, 2022 Share Posted May 20, 2022 Example gg.clearResults() function sopy() end function setvalue(address,flags,value) sopy() local tt={} tt[1]={} tt[1].address=address tt[1].flags=flags tt[1].value=value gg.setValues(tt) end so=gg.getRangesList('libUE4.so')[1].start py=-0x1A420ADC setvalue(so+py,4,5) --How To Freeze Edited Value Here gg.toast("Activated") Link to comment Share on other sites More sharing options...
MAARS Posted May 20, 2022 Share Posted May 20, 2022 You don't need to, lib based value will never be reverted by the game but if you want so, add this in your function tt[1].freeze = true and replace gg.setValues with this gg.addListItems(tt) Link to comment Share on other sites More sharing options...
BadCase Posted May 25, 2022 Share Posted May 25, 2022 If you are trying to freeze it because the edits are immediately reverting try pausing the process on the games loading screen and making edits while there instead Link to comment Share on other sites More sharing options...
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kkbs4u
Example
gg.clearResults()
function sopy() end
function setvalue(address,flags,value) sopy() local tt={} tt[1]={} tt[1].address=address tt[1].flags=flags tt[1].value=value gg.setValues(tt) end
so=gg.getRangesList('libUE4.so')[1].start
py=-0x1A420ADC
setvalue(so+py,4,5)
--How To Freeze Edited Value Here
gg.toast("Activated")
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