Hi guys a friend of mine dumped a lib file for pixel force 3 and i now know how to make lib base scripts but.
i don't know really what to do with the offsets or edit to what number that calls them. it makes the games crash lol
here is a class from the file:
//[Namespace + reqire component//RVA:0x2E63D0 Offset: 0x3E63D0 VA: 0x2E63D0publicclassOildrum:MonoBehaviour//TypeDefIndex: 2958{privateHitpoints hp;//0x18privateDeath death;//0x20 the oil drum death means exploding private particleSystem smoke;//0x28privatebool burning;//0x30//methods//0x2F98E8 same for va and offsetpublicvoid.ctor(){}//0x2F98F0 same for va and offsetpublicvoidStart(){}//0x2F99D0 same for va and offsetprivatevoid onHit(object sender,HitpointsEventArgs e){}//[debugger hidden attribute] RVA: 0x2F9AE0 same for its offset and va//RVA 0x2F9AE0privateIEnumerator die(){}}
so how do i use the offsets in a class like this? and those private keywords are giving me concerns about the value not being edited because its private
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Crystal_Mods100x
Hi guys a friend of mine dumped a lib file for pixel force 3 and i now know how to make lib base scripts but.
i don't know really what to do with the offsets or edit to what number that calls them. it makes the games crash lol
here is a class from the file:
so how do i use the offsets in a class like this? and those private keywords are giving me concerns about the value not being edited because its private
but if anyone has answers i would like to hear
thanks!
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