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farzinkanzi

How to avoid cheating detection?

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Posted (edited)

SORRY FOR MY BAD ENGLISH.

Hi. In my last try I got banned after the cheating. As a developer, I know that it is easy to save all changes in an string and when the user is online, split the string and compare the values:

if(baseValues + changes = currentValues)

    ok!

else

   cheating_Detected

How do you think about that?

Some games have random actions for example choosing rewards that are hidden behind cards. Is there any way to detect the rewards to choose the best one? If we can do this there will be nothing to detect (I think).

Thanks.

Edited by farzinkanzi
wrong typing

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Use text search, if it make sense.

But usually strings too slow for work in that manner.

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Posted (edited)
6 hours ago, Enyby said:

Use text search, if it make sense.

But usually strings too slow for work in that manner.

Enyby thanks for your answer. I can not use fuzzy search for string and even for Dwords. Game Guardian will crash. I restarted my device the prevent unload is set to level 3 without success. It only works when In SELECT MEMORY RANGE uncheck the first option. Does it have problems?

Edited by farzinkanzi

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Do not use data in memory. It will be slow but must prevent any kills from memory killers.

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16 hours ago, Enyby said:

Do not use data in memory. It will be slow but must prevent any kills from memory killers.

Would you mind explain this:

  Do not use data in memory.

What it means or how to do that?

Thanks.

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