The script below takes too long to load the saved lists. So the level has already started by the time the list is loaded.
Is there a way to add the values in the saved lists to the script? I think if everything is run off memory (RAM) instead of pulling values from storage, GG would be able to change the values fast enough.
Thanks.
gg.clearResults()
local ARMOR = {}
ARMOR[1] = {}
if gg.isVisible(true)
then gg.setVisible(false)
end
We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.
Question
kuruvita
The script below takes too long to load the saved lists. So the level has already started by the time the list is loaded.
Is there a way to add the values in the saved lists to the script? I think if everything is run off memory (RAM) instead of pulling values from storage, GG would be able to change the values fast enough.
Thanks.
gg.clearResults()
local ARMOR = {}
ARMOR[1] = {}
if gg.isVisible(true)
then gg.setVisible(false)
end
::LOOP::
ARMOR[1].address = 0x81737278
ARMOR[1].flags = gg.TYPE_FLOAT
ARMOR = gg.getValues(ARMOR)
if ARMOR[1].value == '5000.0'
then gg.loadList('/sdcard/Notes/x.txt', gg.LOAD_VALUES_FREEZE)
end
ARMOR[1].address = 0x81737294
ARMOR[1].flags = gg.TYPE_FLOAT
ARMOR = gg.getValues(ARMOR)
if ARMOR[1].value == '5000.0'
then gg.loadList('/sdcard/Notes/y.txt', gg.LOAD_VALUES_FREEZE)
end
if gg.isVisible(true)
then goto BYE
end
goto LOOP
::BYE::
Link to comment
Share on other sites
3 answers to this question
Recommended Posts
Archived
This topic is now archived and is closed to further replies.