Jump to content

Need help with finding the first value


Recommended Posts

Posted

So there's this game called ninja dart,you throw darts at dummys to lower their health each hit lowers their health,after dying you get a random (5/10/20/30/40/50/100) coins.

 

Every 600 coins can be exchanged for something in another game.

 

To get to my point i was trying to find the hp of the dummy so i can make it stay at 0 but i dont know how much health does it have,so i used fuzzy search and kept decreasing the value each hit until it hit 1 and i found it.

What i want is a way to trace this value and what was it before change so i can search for it directly.

 

Sorry for the unorganised words and thanks.

  • Moderators
Posted

10 float is hp. 

Can do a 10;10::5 search 

Hit the dummy and see which changes and edit to 0.

 

Edit : each star does 1dmg

 

Edit2: 90% sure you can just edit save file... 

I'll mess with it later. At work. 

 

 

Edit 3: Freeze hp to 0. And next dummie do a new search. And freeze hp to 0. Eventually game will reuse value locations and dummies will have 0 hp. 

 

 

Edit 4: Stars are xor'd

Can use this 

http://xor.pw/

Choose decimal base 10 on all 3

444444 for first value 

Qty of stars for 2nd

Calculate

That's the dword hot search for stars qty. 

 

 

Or just search 444444 and use those results.  Shouldn't be many.  Friend invites uses same method. 

Posted
10 float is hp. 
Can do a 10;10::5 search 
Hit the dummy and see which changes and edit to 0.
 
Edit : each star does 1dmg
 
Edit2: 90% sure you can just edit save file... 
I'll mess with it later. At work. 
 
 
Edit 3: Freeze hp to 0. And next dummie do a new search. And freeze hp to 0. Eventually game will reuse value locations and dummies will have 0 hp. 
 
 
Edit 4: Stars are xor'd
Can use this 
http://xor.pw/
Choose decimal base 10 on all 3
444444 for first value 
Qty of stars for 2nd
Calculate
That's the dword hot search for stars qty. 
 
 
Or just search 444444 and use those results.  Shouldn't be many.  Friend invites uses same method. 


Thanks for the reply,i understand almost everything until the 3rd edit but i didn't quite get the 4th one.
Thanks for the help tho.

Sent from my SM-A710F using Tapatalk

Posted

Also i did as u said in Edit 3 and it works but after 4/5 dummies killed when i start rolling for gold sometimes it just gets stuck and does nothing.

All i can do by then is reset game.

Sent from my SM-A710F using Tapatalk

Posted

 

Also i did as u said in Edit 3 and it works but after 4/5 dummies killed when i start rolling for gold sometimes it just gets stuck and does nothing.

 

All i can do by then is reset game.

 

Sent from my SM-A710F using Tapatalk

 

 

 

I figured that happened because internet lost connection.

 

I used another WiFi network and just as you said after a few dummies edited and frozen to 0 they just reuse the same values again.

 

Also for the darts you can just speed hack them and max them up.

 

 

 

  • Moderators
Posted

Also the wheel values are interesting. 

Floating value, never relocates that is like a directional value...  But couldn't force a reward. 

Posted
Also the wheel values are interesting. 
Floating value, never relocates that is like a directional value...  But couldn't force a reward. 


I'm sure if some1 digs enough they can find a way to change the rewards value or something but tbh that's pretty risky and i'm happy with what i got not,thanks a bunch [emoji5]
  • Moderators
Posted
11 minutes ago, Zoryox said:

 


I'm sure if some1 digs enough they can find a way to change the rewards value or something but tbh that's pretty risky and i'm happy with what i got not,thanks a bunch emoji5.png

 

Editing reward is visual.  Close reopen and goes to correct value. 

Really need to figure out the wheel directional location thing.

Spin wheel, dword (I think it was dword).  Search reward.

When you spin again,  search reward. 

Nearby is like a value that is like the directional and another that is like the direction the wheel should  stop or  something. 

Posted
Editing reward is visual.  Close reopen and goes to correct value. 
Really need to figure out the wheel directional location thing.
Spin wheel, dword (I think it was dword).  Search reward.
When you spin again,  search reward. 
Nearby is like a value that is like the directional and another that is like the direction the wheel should  stop or  something. 


Well by digging in i meant editing game files,i know how visual editing works been there a lot.
Heck i even tried it although i knew it was useless lol.

and tbh it's kinda complicated for me to find the wheel spin pattern or whatever they use.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.