Jump to content

Search the Community

Showing results for 'group size'.

  • Search By Tags

    Type tags separated by commas.
    For example, the common name of the game: PUBG, Free Fire, Rules of Survival, Critical Ops, Mobile Legends: Bang Bang, etc.
  • Search By Author

Content Type


Forums

  • GameGuardian
    • Requests
    • Help
    • Guides
    • Cheats
    • Video Tutorials
    • Unintended Effects
  • General
    • General Discussion
    • Introduce yourself (:
    • Announcements
    • Website suggestions/Bugs
  • Downloads Support
    • Apps
    • LUA scripts
  • Online Multiplayer Mods
    • Altering Online Games with Gameguardian
    • Download Mods
  • Other Hacks
    • Tutorials
    • Non-GameGuardian
  • Archive
    • Archived topics

Categories

  • Official Downloads
  • Virtual spaces (no root)
  • LUA scripts
    • Forward Assault
    • Free Fire
    • PUBG
    • Rules of Survival
    • Templates
    • Tools
  • Test applications
  • Other

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Device


Discord ID

  1. the facebook group I created was hacked by someone else. I am no longer responsible if there is anything there. Link https://m.facebook.com/groups/499304248328158/

  2. @EnybyHello, I am reporting a behavior that appears to be a bug in gameguardian. It seems that the "Copy as group search", when used with "UTF-8" and "UTF-16", assumes that the values are consecutive, i.e. one byte apart. However, this is not always the case, causing group searches to sometimes fail. This is best illustrated by examples: Let's search the string "abc" in UTF-8 and save the first 3 results, but leave out the second one: gg.clearResults() gg.setRanges(gg.REGION_ANONYMOUS) gg.searchNumber(":abc", gg.TYPE_BYTE) gg.addListItems(gg.getResults(1)) -- first result - "a" gg.addListItems(gg.getResults(1, 2)) --third result - "c" Now, we have two results: 97 byte, representing the character "a", and 99, representing the character "c". These results are a byte apart - so they do not directly form the string "ac" and would not be searchable as ":ac"; rather, they would be searchable by a group search that accounts for the byte in between: 97B;0~~0B;99B::3. However, the Copy as Group Search function, when I select UTF-8, gives ":ac". This is not the right group search and seems to be a bug. In order to show why this is wrong, here is the situation where I discovered the bug. I had a script that writes a string to memory, like this: function Write_String(mystring) --[[ Allocate memory in Anonymous region and write string to allocated memory ]]-- address = gg.allocatePage(gg.PROT_READ | gg.PROT_WRITE, gg.REGION_ANONYMOUS) values = {} for i = 0, #mystring do values[#values + 1] = {address = address + i, value = ":" .. mystring:sub(i, i), flags = gg.TYPE_BYTE} end gg.loadResults(values) -- must load results before we can edit with setvalues gg.setValues(values) end Write_String("Here is my special string!") If I run this script, I get the string written in consecutive byte values. I use Copy as Group Search for UTF-8, and it gives me the correct search: ":Here is my special string!". But now let's revert what we just did by refreshing the game, change the address spacing to every 2 bytes, so the string is no longer consecutive, and copy it as a group search again: function Write_String(mystring) --[[ Allocate memory in Anonymous region and write string to allocated memory ]]-- address = gg.allocatePage(gg.PROT_READ | gg.PROT_WRITE, gg.REGION_ANONYMOUS) values = {} for i = 0, #mystring do values[#values + 1] = {address = address + i*2, value = ":" .. mystring:sub(i, i), flags = gg.TYPE_BYTE} end gg.loadResults(values) -- must load results before we can edit with setvalues gg.setValues(values) end Write_String("Here is my special string!") We copy it as group search again, and get the exact same thing: ":Here is my special string!". However, now that the addresses are 2 bytes apart, this is wrong and will not work. If we try to search it, nothing comes up. So, this is definitely not working right. I'm pretty sure that it's a bug. My suggestion for fixing this would simply be displaying an error message if the addresses were not consecutive, like this: "UTF-8 [or UTF-16] group search only works for consecutive addresses. Please use a different type of group search." If there's any other information anyone would like, feel free to ask.
  3. HorridModz

    Get process size

    Hi, I have a hex patch that must be run when the game's process size is before approximately 450 MB. After this point, the game has gotten to the point in its initialization where the function I am patching has already been called. So, if you patch it when the game's process size is over around 450 MB, it will not work. I'm trying to write a script to do this patch. I want the script to detect if the game's process size is below 450 MB, and if not, tell the user to restart the game. However, I couldn't find anything for this in gg.getTargetInfo() or any other functions. So, I'm stumped on how to do this. I've given up with gameguardian and, as a workaround I'm now just trying to locate some kind of value in memory or function in the game that can give me a hint on the process size or initialization progress. My best guess right now is to see how much the game has loaded by finding the function that reports the % loaded. Is there any way to do this natively in gameguardian? Or is there any easy workaround I can use? Thanks!
  4. Hello, The value I need is encrypted. So I perform a search on the exact value and I check the "value is encrypted" option. Then I do the usual decrease, refine....etc until I find the correct value. I know it's encrypted because if I don't use the "value is encrypted" option I can't find it. My question is, how can I speed up or automate the process? Normally for a non-encrypted value I would perform a group search and then create a script and done. But unfortunately in this case the value is encrypted and once I type in my group search the "value is encrypted option" disappears. And no matter what I use for a group search does not find the value. So when I close and reopen the game I am forced to repeat the whole search then decrease then refine process every time which is time consuming. Any trick to speed up or automate this situation? Thank you very much
  5. bue

    Size of process

    Hi,I find offset a game that is inside an app.But the problem is I cannot find the lib about the game.And the size of process changed when I enter the game.Does this account on hacking when I find the values.Let me demonstrate. This is the first view before I enter the game. This is the size of process. And then I entered the game. And check again the size of process Give me advice of whether I can hack this game.
  6. i have offset but in dump.cs class & method is obscured, and so hard to compare again new method & class, maybe i can update new offset when i use value group
  7. When I use this code in a Lua-supporting programming environment, it gives the correct result. However, when I use it in Game Guardian, it does not give the correct result and only provides an integer, not the fraction Where is the error? This is the code: -- هذا مثال تخيلي لحجم الملف بالبايت (عندما يتم تحميله) local downloadedFileSizeInBytes = 5780000 -- حجم الملف المنزل بالبايت (5.78 ميجابايت) -- حساب الحجم بالميجابايت والكسر المتبقي local fileSizeInMB = downloadedFileSizeInBytes / (1000 * 1000) local remainderInBytes = downloadedFileSizeInBytes % (1000 * 1000) -- تنسيق الحجم بالميجابايت والكسر للطباعة local formattedSize = string.format("%.2f MB", fileSizeInMB) print("File Size: " .. formattedSize)
  8. Hi, I am only able to find the value I need by checking "value is encrypted". But to find it I have to go through a dreadfully long process of decrease/increase and search again to zero in on the correct value. So obviously and logically I need a group search to cut this process short. How can I accomplish that for an encrypted value? As you know, the second you start to type in a group search, the "this value is encrypted" option disappears. And when I tried to perform a group search without an encrypted value it didn't work, i.e. I wasn't able to find the value I need. Thank you
  9. Please help me understand how group search works. I read the description in "GG Help", but in fact nothing is clear. In the game CodyCross: Crossword Puzzles, I wanted to change the reward that gives achievements. "https://play.google.com/store/apps/details?id=com.fanatee.cody&hl=en" For example, I entered - 10;10:512 gave me 1100 values, and if I enter 10;10;10:512, then 500 values will already be displayed, and if 10;10;10;10:512, already 0. I don’t understand why this is so, because there are about 30 achievements in the game for completing which give 10 currencies each, but at the same time I can’t find a value that would change at least one of them. Each time the search returns different results and I don't understand why. Help me understand, once I accidentally found 1 value that can change the reward, it was in Dword A:Anonymous, but when I tried to find it again, nothing came of it.
  10. Hello all, After seeing many of our regular and engaged members...ascend to the Ascended group, I figured it may be helpful to have a higher group who help above and beyond even that. This new group is Contributor! The main criteria for this elite group is post count, membership time, community and reputation rank, showing that the community here finds them helpful. I am pleased to welcome @cisco72563, @sammax71, @CmP, @HEROGAMEOfficial, @Collen, @MAARS and @MonkeySAN as our first Contributors You will continue to see people being promoted as they are more active and post more as well.
  11. hi all i would know if there are a good way to find group search ? in most of case when i search group search in all time these value are ramdom or if work it work only.in my device maybe there a way to find some values than work both device ? thanks
  12. In group search what does the group size number actually do? I've checked the quick start guide on the app itself but it just tells me where the group size is and doesn't really explain what it does? So for example it says the default is 512, so a search looking like this: "40D;3F;3F::512" means it has a group size of 512. But what does that do?
  13. Watch on YouTube: 98.0: Added group search for 33-64 values - GameGuardian
  14. Watch on YouTube: 97.0: Added group search by the condition "not equal" - GameGuardian
  15. Hi guys, I'm new at GG I have a script like this gg.clearResults() gg.setRanges(gg.REGION_ANONYMOUS) gg.searchNumber('1.014.350.479;1.012.202.996;1.083.179.008;1.050.253.722;1.031.127.695;1.065.353.216;1.065.353.216;1.067.282.596:61', gg.TYPE_DWORD, false, gg.SIGN_EQUAL, 0, -1) gg.getResults(5000) I want to change "1.014.350.479" to "1.011.011.011" and "1.050.253.722;1.031.127.695" to "1". Because I only know how to edit all of them with "editAll()", not know how to group them like this. Thanks for your help
  16. So i've been using this with cheat engine attached to an android emulator to search for address pointers. 1's for battle and 1's for like world values. 4p:1349 8:* 4p:* 4:1639 8:* 4:* 4p:* 4:* 4:10000 4:980012 4:1 4p:15 ~ 4:980012 4:10 4p:13 Does GG allow use of wildcards in a group search? Something like 1349;*;*;1~1639(Current HP);1639 (MaxHP);*;*;0~50000;*;10000::(I have no idea) (the important ones i'm really looking for is 1349 value, 1~1639 value and 0~50000 value) Or do i have to really look for them values? (most of the time they're 0, but sometimes they're like FFFF or sometimes they hit negative or something. which is kinda hard to pinpoint if i do a range in the group search) I use the first one a lot since every time i go into battle, i gotta search those addresses/values every time. They sometimes change depending on battle conditions too. the 2nd half i dont think i'd have much problem looking them up, i was wondering how'd i go about creating a script so that everytime the game starts and GG attaches itself (or run the script) it searches for those addresses and turns the last value to 0? I mean i do have a list of skill id's and whatnot. Just wondering really, but my main question is the one with AttackValue/CurrentHP/Energy above.
  17. Hiiiii Everyone I Have Made A Telegram Group For GameGuardian In Which We Will Post New Script I Need Pros For The Group We Will Clear Doubts Of Everyone I Will Make U Admin Who Is Pro Link @TopGEOYT LINK To Join ::: https://t.me/joinchat/NUqTyRdVfIZp0gt2jxgc_w *We Provide Lua Encrypt And Decrypt Scripts And More That You Want No Noobs Allowed Join If You Are Pro At Lua Scripting Or Coading At GameGuardian
  18. Watch on YouTube: 70.0: Group editing for any number of elements - GameGuardian
  19. Watch on YouTube: How to search for two variants of the same value in a group search - GameGuardian
  20. Watch on Youtube: How to specify any value in a group search - GameGuardian
  21. Watch on YouTube: Group search with outside range - GameGuardian
  22. Watch on YouTube: Group search 32 values - GameGuardian
  23. Watch on Youtube: Group search 16 values - GameGuardian
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.