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  1. Hello, Mr Mario Rossi ,can you update all scripts for 11.7v. You r not going to update any rr3 script, are u?
  2. Upgrade the script to 0.48.3 (868) Script is not working for 0.48.3(865)
  3. MC874

    How to fix

    Hi @SlenderNonr, send us the script. I believe you're trying to enumerate table on a global variable named "dragostand". Roughly like this: dragostand = {1,2,3,4} If so, you can enumerate it like this: # Enumerate key & value for key, value in ipairs(dragostand) do ... # Enumerate key for key in pairs(dragostand) do ... We're not wizard. We need context or the source of the problem.
  4. View File Mutiny Pirate Survival RPG 0.48.3 v(868) Playstore: https://play.google.com/store/apps/details?id=com.heliogames.pirates&hl=en_US ARM8 - 64BIT ONLY PASSWORD: 0000 [Caution risk to be banned] [MOD MENU] - VIP - - Skip Upgrade Price - - MoveSpeed x3 (Need VIP ON) - - Free Craft / Upgrade - - Finalize no Parts - - Magic Stacks - - Take no Damage - - Daily Rewards - - High Durability - - Free / Insta Travel - Submitter Bixxler Submitted 10/27/2023 Category LUA scripts  
  5. Please make script for mutiny pirate survival please I beg you please
  6. I really advice you to not rely on the addresses. May work for now but it's the least static methods. You have to know how to do group searches and offsets and then you will find this problem quite easy to resolve. Check for static values around the health value and if some of them are always at the same offset of your health value. Even after restarting the game. If so then you put the static value in a script and do offset calculation. There is the scripting documentation for how to do that.
  7. OK, I got the Touch Version put up, but for some reason, this is what I get...... First is what I get when I run the Script, 2nd is what I get when I apply the Offset of 169
  8. I see, but im using the touch version. The no touch version i can't install since i get an error. So perhaps that's why the script doesn't give the right values. Can you try on touch version. Also it really comes down to comparing values for a few times and see if the offset remains same. It takes a few tries. But since we don't use the same apk it will be hard to help or you will need to do some screenshare.
  9. Quote from https://www.lua.org/manual/5.1/manual.html Small change to a line from documentation local configFile = gg.getFile()..'.cfg' -- local var = assert(loadfile("directory"))() local var = assert(loadfile(configFile), ' CONFIG FILE NOT FOUND !!! :-( ')() If .cfg file does'nt exist, we will receive an error message: Script ended: Script error: luaj.o: /storage/emulated/0/....../test-assert.lua:5 `local var = assert(loadfile(configFile), ' CONFIG FILE NOT FOUND !!! ')()` CONFIG FILE NOT FOUND !!! (global 'assert') ..blah.. blah.. blah.. An example script looks like: Examples of Lua scripts (#1lj25n68)
  10. View File Cars Unlock script 1.58.1 This script lets you unlock any Vehicle locked behind the curtains in the newest version of HCR2 I gotta admit I absolutely did not like that update Huge thanks to NoFear for telling me all the edits for the script, my brain was too slow lmao This script is made only for the arm64/v8a version of the game Submitter Wembbu Submitted 10/25/2023 Category LUA scripts  
  11. Version 1.0.0

    1,415 downloads

    This script lets you unlock any Vehicle locked behind the curtains in the newest version of HCR2 I gotta admit I absolutely did not like that update Huge thanks to NoFear for telling me all the edits for the script, my brain was too slow lmao This script is made only for the arm64/v8a version of the game
  12. Thanks! This work! tips about hiding GG from the game did not help, apparently it was in the script. About freezing values - sometimes someone can push a character, so I freeze values. I used the for loop because there are a lot of teleportations. (I didn't show them because the code would take up too much space) In any case, you helped me, thank you very much!
  13. the no touch version doesn't work for me. You can do a few dumps and see if you find a static value that has a fixed distance from your desired values but you can't search for a pointer scan by using dumps because as you said, after restart the value is on a different memory location. Unless you find a value and you already know the address at that value is a pointer. Oke can you use the old script, then go to the saved list and select all values and do offset +0x169 and type byte. which values you get?
  14. I didn't forget about the "end", I threw off only what I thought was necessary. An error occurs in the code that you threw off (the script does not work) @kiynox
  15. [ @BiNoops ] --- Alright, let's do some troubleshoot: Try to enable the following things: 1. Hide Game Guardian from Game: Level 1-4 2. Bypass for PTrace Protection: freeze / restore 3. Prevent Unload: Level 1-4 ---- Try execute this script and tell me the numbers. gg.searchNumber('1 688;1 374;11.99852752686', gg.TYPE_FLOAT) gg.refineNumber('1 688', gg.TYPE_FLOAT) gg.alert(tostring(gg.getResultsCount())) gg.clearResults() gg.searchNumber('1 688;1 374;11.99852752686', gg.TYPE_FLOAT) gg.refineNumber('1 374', gg.TYPE_FLOAT) gg.alert(tostring(gg.getResultsCount())) gg.clearResults() gg.searchNumber('1 688;1 374;11.99852752686', gg.TYPE_FLOAT) gg.refineNumber('11.99852752686', gg.TYPE_FLOAT) gg.alert(tostring(gg.getResultsCount())) gg.clearResults() --- [ Solution ] - If you want to apply the values, instead of saving it into "Saved Lists", try to use: "gg.setValues". - Dont do unnecessary loops, using "for" is enough Here, I have improve your script: gg.setRanges(gg.REGION_C_ALLOC) gg.sleep(300) gg.searchNumber('1 688;1 374;11.99852752686', gg.TYPE_FLOAT) gg.refineNumber('1 688', gg.TYPE_FLOAT) local xCoord = gg.getResults(gg.getResultsCount()) local xCotemp = {} gg.clearResults() gg.searchNumber('1 688;1 374;11.99852752686', gg.TYPE_FLOAT) gg.refineNumber('1 374', gg.TYPE_FLOAT) local yCoord = gg.getResults(gg.getResultsCount()) local yCotemp = {} gg.clearResults() gg.searchNumber('1 688;1 374;11.99852752686', gg.TYPE_FLOAT) gg.refineNumber('11.99852752686', gg.TYPE_FLOAT) local zCoord = gg.getResults(gg.getResultsCount()) local zCotemp = {} gg.clearResults() for i, v in ipairs(xCoord) do if v.flags == gg.TYPE_FLOAT then xCotemp[i].address = v.address xCotemp[i].value = '1575' xCotemp[i].flags = v.flags end end gg.setValues(xCotemp) for i, v in ipairs(yCoord) do if v.flags == gg.TYPE_FLOAT then yCotemp[i].address = v.address yCotemp[i].value = '1356' yCotemp[i].flags = v.flags end end gg.setValues(yCotemp) for i, v in ipairs(zCoord) do if v.flags == gg.TYPE_FLOAT then zCotemp[i].address = v.address zCotemp[i].value = '13.44929885' zCotemp[i].flags = v.flags end end gg.setValues(zCotemp) --- [ Problems ] - Since you're looking for floats, it is possible the results can be alot, causing unnecessary things to change and break your game - You're looping 99 times ("for repeatC = 1, 99 do"), this is bad practice. Using ("for i, v ipairs()") is enough. This causing the script to add the same 60 results into saved list for 99 times. Just calculate it yourself: 60x99. - You're changing coordinates (to teleport), it doesn't make sense to freeze the value ("v.freeze = true"). Coordinate is dynamic, it changes once the character is moving. Freezing the value can cause un-intended effects. - Your forgot to close ("for repeatC = 1, 99 do") with ("end"). So try the solution above. ----
  16. OK, now I understand. I just did a Screenshot of what came up. Going to look at what else happens with the Previous Script. With the NEW Script you sent, this is what happens...... I thought I should Edit the Result of the 2 Items, but they did nothing. But they showed the Negative Values first. Even the old Script, the 5 Results shown has Negative Values for 4 of them, and the 5th one is 0, but changes to 1 at times.
  17. What's the problem: I have the coordinates of a character and I want to teleport it to the coordinates x = 1575, y = 1356, z = 13.44929885. When I teleport a character through the Game Guardian interface, everything works and the character teleports. BUT when I do the same with a script, the game crashes and Game Guardian throws a ptrace error: Game is protected. How is it possible to fix the crash of the game? Code in function: gg.clearResults() gg.setRanges(gg.REGION_C_ALLOC) gg.sleep(300) gg.getResults(6666) gg.searchNumber('1 688;1 374;11.99852752686', gg.TYPE_FLOAT) gg.refineNumber('1 688', gg.TYPE_FLOAT) local x = gg.getResults(9999) gg.clearResults() gg.searchNumber('1 688;1 374;11.99852752686', gg.TYPE_FLOAT) gg.refineNumber('1 374', gg.TYPE_FLOAT) local y = gg.getResults(9999) gg.clearResults() gg.searchNumber('1 688;1 374;11.99852752686', gg.TYPE_FLOAT) gg.refineNumber('11.99852752686', gg.TYPE_FLOAT) local z = gg.getResults(9999) gg.clearResults() for repeatC = 1, 99 do gg.sleep(2000) for i, v in ipairs(x) do if v.flags == gg.TYPE_FLOAT then v.value = '1575' v.freeze = true end end gg.addListItems(x) gg.clearResults() for i, v in ipairs(y) do if v.flags == gg.TYPE_FLOAT then v.value = '1356' v.freeze = true end end gg.addListItems(y) gg.clearResults() for i, v in ipairs(z) do if v.flags == gg.TYPE_FLOAT then v.value = '13.44929885' v.freeze = true end end gg.addListItems(z) gg.clearResults()
  18. Do you know how to edit the first adress is a higher value it should edit the rest like that? Example First adress - first offset value is 671,018 The rest is 671,017 Then a script which edit it like this Script Then All of them will be the same as the first adress?
  19. This is the Result I get. Came up with a Message saying Script Ended.
  20. I understand. Please save the code in a lua file and then run the script and provide than a screenshot of the saved list. gg.setRanges(gg.REGION_C_BSS) gg.searchNumber(":spotvg", gg.TYPE_BYTE) local t = gg.getResults(1) gg.clearResults() gg.searchNumber(t[1].address -0x8, gg.TYPE_QWORD) local a = gg.getResults(60) for i, v in ipairs(a) do v.address = v.address -0x8 v.flags = gg.TYPE_DWORD end gg.addListItems(a)
  21. Unfortunately, I can do Switch, PSVita Cheats, but GameGuardian is a little too much for me. I was lucky I was able to figure out the 8Bit, 16Bit, and 32Bit definitions. For me, I am a Noob with this. If there was a more Noob-Friendly Tutorial, I could get it eventually. I used it somewhat with my GPD XD for Pinball Arcade, but thankfully, those Addresses were Static. So for creating Pointers, or Scripts, I have no idea. Thank you for looking into it, but I will need some help.
  22. View File Anger Of Stick 5 Hack Jewelry Hack Submitter joaopedro34232 Submitted 10/23/2023 Category LUA scripts  
  23. MonkeySAN

    floating icon

    i dont have with me anymore. but i make a new one : local n = {"Enable","Disable"} AC = n[1] function doAction() local ret = gg.alert(AC..' Hack ?' , 'YES', 'Cancel', 'Exit') if ret == 3 then os.exit() end -- exit from the script if ret == 1 then if AC == n[1] then --your hack here--turn ON gg.alert("Hack ON") AC = n[2] else -- your hack here--turn OFF gg.alert("Hack OFF") AC = n[1] end end end gg.setVisible(false) while true do if gg.isVisible() then gg.setVisible(false) doAction() end gg.sleep(100) end
  24. Yes. You must write script that has the pointer that is responsible for pointing to a new memory address in which your health, time...etc is stored. You could do this by using backwards pointer search. In Unity games this goes quite efficient. Then must place the pointer in a while loop so that the moment the memory address changes of your health the script will automatically find the new memory address. Also if possible provide link to the game. So others can do tests and so that one can be more easily supported.
  25. Maby need to write a script that can auto locate the method by using some pointer search? Or you could use a field value to then get the class and then do a pointer search from the class to it's methods. Which game would that be?
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