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Everything posted by FTRMN
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My brother, this script applies the value you give and freezes it and stays like that until you cancel it, it does not change. Even you do not know what you want to do. What will we do with limited information?
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function wol() gg.clearResults() -- Search ur Pattern there gg.searchNumber('33D;17D;2145D:50', gg.TYPE_DWORD, false, gg.SIGN_EQUAL, 0, -1) -- Refine ✓ gg.refineNumber('2145', gg.TYPE_DWORD) local results = gg.getResults(1) if #results == 0 then gg.alert("Value not found! Please Search try again.") return end local baseAddress = results[1].address -- u give first 0x520 now 0x1E8 look here true value !!! local target = baseAddress + 0x1E8 local freezeValue = 10 -- freeze Value local freezeActive = false --( freeze control init -- Initial write to the address gg.setValues({{ address = target, flags = gg.TYPE_DWORD, value = freezeValue }}) gg.toast("Address found and initial value set") -- Main menu loop With Added Freeze while true do local menu = gg.choice({ " Enable Freeze", " Disable Freeze", " Exit" }, nil, "MISSION HACK - Select an option:") if menu == nil then break end if menu == 1 then -- Enable freeze there freezeActive = true gg.toast("Freeze ENABLED") gg.alert("Freeze is now active. Play Denomination mission on easy level with Ace deployed.") -- Start freeze in background because u want this .. gg.setVisible(false) while freezeActive do gg.setValues({{ address = target, flags = gg.TYPE_DWORD, value = freezeValue }}) -- Check if GG interface is visible or if user wants to stop if gg.isVisible() then freezeActive = false gg.setVisible(true) gg.toast("Freeze stopped") end gg.sleep(100) end elseif menu == 2 then -- Disable freeze freezeActive = false gg.toast("Freeze DISABLED") elseif menu == 3 then -- Exit freezeActive = false gg.toast("Script ended") break end end end wol() I hope I understood correctly
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What I don't understand is why do you freeze a value that is already frozen in the background again? The value you already froze will remain fixed even if you put it in the background. You can add an option and say "unfreeze". What exactly do you want to do?
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function wol() gg.searchNumber('3D;11D;2145D', gg.TYPE_DWORD, false, gg.SIGN_EQUAL, 0, -1) gg.refineNumber('2145', gg.TYPE_DWORD) local start = gg.getResults(1) local target = start[1].address + 0x520 -- Changed × to x gg.setValues({ [1] = { address = target, flags = gg.TYPE_DWORD, value = 10 } }) gg.toast('MISSION HACK') gg.clearResults() gg.alert("Play Denomination mission in easy level with Ace deployed") home = 1 end
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function wol() -- do not have space for this u take error -- there wrong gg.searchNumber(' 3D;11D;2145D ', gg.TYPE_DWORD,false, gg.SIGN_EQUAL, 0, -1) -- this is true gg.searchNumber('3D;11D;2145D', gg.TYPE_DWORD,false, gg.SIGN_EQUAL, 0, -1) gg.refineNumber('2145', gg. TYPE_DWORD) local start = gg.getResults(1) local target = start[1].address + 0x520 -- (0×520 this write wrong u using a " * " not right this) gg.setValues({ address = target , flags = gg.TYPE_DWORD, value = 10}) gg.toast(' MISSION HACK ') gg.clearResults() gg.alert(" Play Denomination mission in easy level with Ace deployed") home = 1 end Try it out and if you get an error I'll help you. Also specify the memory range, this way your search will be more specific and faster.
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We told you that we are working on it, it has some flaws, sometimes it can be active in battle, sometimes it is, it does not work 100% in every battle because the addresses change after every battle, it is not fixed, you have to activate it in every battle and deactivate it when it is finished, watch the video, you have to do the same.
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We told you that we are working on it, it has some flaws, sometimes it can be active in battle, sometimes it is, it does not work 100% in every battle because the addresses change after every battle, it is not fixed, you have to activate it in every battle and deactivate it when it is finished, watch the video, you have to do the same.
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i using don't have any problem me
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I sometimes get this error but no such message appeared. It suddenly kicked me out of the game but it doesn't happen all the time.
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Oh i think bug fixed
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I'm working on it and today I think I want to add an option for each character and for all characters and send it to you privately and you can share this success is yours
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Maddie works fine VID_20250823_110812.mp4
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U Try this ? Search this for maddie: (1092616192;1068355968~1099999999;0;0;0;1;0::25)
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@Artem_Nikiforov Finding the constant value of Madie and it works finely Search this for maddie: (1092616192;1068355968~1099999999;0;0;0;1;0::25)
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I set the cooldown time of 2 heroes to 0 based on the dword values in the first video and this works. After each battle I have to cancel the frozen values and rescan when a new battle starts. Can you find the fixed dword values of the other heroes?
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Yes, this is good for a start, but the address changes with each battle. Have you tried dumping the game? I've never looked into that.
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Ok, I'm waiting for your video. Let's create a script based on the video I'm going to watch.
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Yes, what I actually mean to say is that if we know the unique search values of each hero, it will be a little easier for me to do the operations you mentioned. I think if we help each other, we can save the values for each hero and then create a script that will speed up this process. Even if the values change with any update later, we can write them there and make them work again after finding them.
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İs good mentality
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You are right, sometimes when using the script, there may be a problem with one of the 2 values you gave. I made some changes to the script. In addition, I used the 2nd dword value you used in the video. When I saw that the 1st search failed, I made the 2nd search. Then I closed the 1st search and scanned again. It succeeded in this way with both values and it continuously cast the skill with 1 second intervals. Also, if the Anonymous memory range is selected while scanning, there are 7 values. The second address always shows our hero's skill cooldown time. There is no surprise here. I haven't been able to fully control the game right now. If we can check a little, we can guarantee that the team offsets of the values are + 0xB4 and we can check them with the active passive command in every battle with 1 click. This will make it easier for us not to have to search every time.
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Tiles Survive Script Video Look work fine script in video
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I made a script to speed things up here, but I don't know the values of all the heroes. We can speed up this process by searching for the known values together and adding an on/off button without having to type them over and over again after each match. This script enabled the hero in the video you gave to hit the skill repeatedly, and it was successful. If you can write the other values, I can get this done faster. TilesSurviveV1.1.lua
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Waoowww so good
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İt's work so good Hack