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Showing content with the highest reputation on 08/23/2025 in all areas

  1. For everyone who got stuck after using hacks and collecting the Specter Palace Key multiple times, you can find the value with the following string: Key_item.youmaden_key (I haven’t personally tried removing the excess keys, but I believe there shouldn’t be any issues.) Same situation applies to the Resonance Box. As for this item, since the Neopaw shop isn't available during that chapter, you can try trading it with the fisherman at Kira Beach. (I haven’t tested this myself, but I believe someone eventually will and let us know if it works.) Key_item.guard_call Now, my personal question: Do you know why only when trying to purchase Grasta, the game crashes? I’m using an Asia/Hong Kong account and running the game on a smartphone with GG in VOMOS. Do you have any suggestions on which emulator works properly for this?
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  2. Were you able to extract the IDs of all items from /data/data/games.wfs.anothereden??? or by some other means? I went through all the +160....+320....+640.... values, then looked at the Text value and wrote it down. But it's too time-consuming and a shot in the dark.
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  3. Anyone who can replicate this and make a recording about it would greatly be appreciated, because I do not know what to really do with the "key_item.youmaden_key" string. I had 25 palace keys and now my game progress is stuck .
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  4. To put a nice bow on this topic, I will generalize what has been mentioned and are worth replicating. Prerequsisite: the game must be in arm64-v8 for the offsets mentioned to work. You can get this version via apk pure. You can effectively buy any item off the nopaew emporium since the variable holding the trade amount can be searched easily, and when you go to the memory chunk of this value, the 8th value above it contains the item's ID. Since we can get the ID, this allows for reverse engineering of items that are not usually found in the emporium. So far, it has been found that class change tomes all follow the text literal job_rank_item. $class_name$. $class_name$ is a placeholder text that ought to be replaced by an existing class name. For instance, to find the class tome for Mariel's Hierophant class, the text you will search for is job_rank_item.hierophant. To get the associated starchart, simply add zodiac_ before the class name, like job_rank_item.zodiac_hierophant. In GameGuardian, the names can be searched by prefixing the text with a : (colon-colon). So, you will search for :job_rank_item.hierophant. Afterwards, there tends to be a lot of result, so we will refine our search by searching for :. (colon-colon, dot). This is refining for the period that appears in our string literal. After getting the returned values, we Go To the addresses of all the values individually. In my case, there are usually return values of 8~9, with the 9th value being from the emporium. My search of interest is usually the 5th out of 8 values, and the 5th value beneath it tends to be the ID of the item. My game is in Ldplayer, so it's possible different phones will have a different offset. Apparently, skip tickets have a name of dungeon_ticket.skip. Moreover, it has been found that the ID values have an interval of 160 between each other. This means that if an item within the Tome category has an ID of 1320, the next item will necessarily have an ID of 1320+160(1), whereas its previous item will be in 1320+160(-1), and the item itself can be calculated via 1320+160(0). Such is the relationship of scrolls and keys, which can be written as: High scroll + 160(-2) = low scroll High scroll + 160(-1) = medium scroll High scroll + 160(0) = high scroll Green keys+160(0) = green keys Green keys+160(2) = red keys Green keys+160(4) = white keys Green keys+160(6) = bold keys Green keys+160(7) = skip keys Keys and scrolls are in different categories, so you have to find the values for them as a starting point. It is possible to have gaps in the interval, as you can see with the keys, so if you buy an item whose ID is in those gaps, the game will either crash or nothing apparent happens to your account. So, it is best to verify an ID to see if it corresponds to any item of interest. Lastly, Guiding light and luring shadow items come after Fated star fragment's ID. So its values can be inferred as: Fated+160(1), Fated+160(2), ..., Fated+160(16).
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  5. Thanks for the majority of the explanation. I have a problem. Everytime I searched for the item, for example as you said ":job_rank_item.zodiac_hierophant", 31 values show up, however when I try to refine the search to ":.job_rank_item.zodiac_hierophant", nothing comes up. What am I missing here?
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