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Showing content with the highest reputation on 03/13/2024 in all areas

  1. New version 12.2.2.5.1 released!
    4 points
  2. Hey Nosferatu, It's funny and cool, a new option to test. Cheers
    1 point
  3. Version 1.25.1

    2,195 downloads

    Package: Playstore https://play.google.com/store/apps/details?id=com.carxtech.carxdr2 64 bit only / Armv8a Game Version: 1.24.1 Feature; 1. Unlock All Level Requirement 2. Free Paint 3. Free Driver & Test Drive Cars 4. Free Cars (Base) 5. Free Vinyls 6. Free Wheels 7. Free Body Kit 8. Free Tuning & Upgrade 9. Free Configuration Race 10. Show All Cars LP (buy on lucky patcher) 11. Uniqe Show All Cars LP (buy on lucky patcher) 12. Instant Level 40 Max my telegram: @kabuthitm grup telegram: t.me/+wYuS_O-YxI41ODVl my facebook: Kabut Hitamm
    1 point
  4. Version 1.0.0

    231 downloads

    Phantom Combat Venue Lua Script Template v0.0.0 - No Recoil Camera Hack and Utility Functions Introduction: Hello, GameGuardian community! Today, I'm excited to share the Phantom Combat Venue Lua Script Template v0.0.0, an open-source script under the MIT license. This template serves as a foundation for patching memory addresses in the libil2cpp library for any game. I used "Sniper Warrior: PvP Sniper" as an example. In this post, we'll focus on the No Recoil Camera Hack as an example, and we'll also explore some utility functions and other Lua code provided in the template. License: This script is open-source under the MIT license, giving you the freedom to modify and adapt it for your needs. Global Variables: - `__ON` and `__OFF`: Emoji indicators for ON and OFF states. - `VISIBILITY_FLAG`: A flag to manage script visibility. Utility Functions: 1. libBase(lib, offsets, vals, type): - Purpose: Finds and modifies memory addresses in the specified library. - Parameters: - `lib`: Library name. - `offsets`: List of offsets. - `vals`: List of values. - `type`: Data type. - Functionality: Iterates through memory ranges, identifies the library, and modifies addresses. function libBase(lib, offsets, vals, type) local rangeList = gg.getRangesList(lib) local addresses = {} for i, v in ipairs(rangeList) do if v.state == "Xa" then for j, offset in ipairs(offsets) do table.insert(addresses, { address = v.start + offset, flags = type, value = vals[j] .. "h" }) end break end end if #addresses == 0 then print("Not found lib") else gg.setValues(addresses) end end 2. convertToHexString(number, digits): - Purpose: Converts a number to a hexadecimal string with a specified number of digits. - Parameters: - `number`: Number to convert. - `digits`: Number of hexadecimal digits. - Functionality: Applies a bitmask and formats the number as a hexadecimal string. function convertToHexString(number, digits) local mask = (1 << (digits * 4)) - 1 return string.format("%X", number & mask) end 3. getHexValueByOffset(offset): - Purpose: Retrieves the hexadecimal value at a specific offset in libil2cpp. - Parameters: - `offset`: Offset to read. - Functionality: Uses `gg.getValues` to obtain the hexadecimal value at the specified offset. function getHexValueByOffset(offset) local responseVal = gg.getValues({{ address = gg.getRangesList("libil2cpp.so")[1].start + offset, flags = gg.TYPE_DWORD }}) return convertToHexString(responseVal[1].value, 8) end Main Function: - Main(): - Purpose: Entry point for script execution. - Functionality: Displays a menu with options, including the No Recoil Camera, and handles user input. function Main() VISIBILITY_FLAG = -1 gg.setVisible(false) menu = gg.choice({ no_recoil_camera_state .. "No Recoil Camera.", " EXIT " }, nil, "Sniper Warrior v 0.0.3 b19 - MOD") if menu == nil then gg.toast(" MINIMIZED ") gg.setVisible(false) elseif menu == 1 then no_recoil_camera_fn() else os.exit() end end No Recoil Camera: 1. Initialization: - `no_recoil_camera_offset`: Offset for the No Recoil Camera hack. - `no_recoil_camera_active_hack_hex_code`: Hex code for the active state. no_recoil_camera_offset = 0x115DA58 no_recoil_camera_active_hack_hex_code = "D65F03C0" -- "~A8 RET" 2. State Check: - Checks the current state of the No Recoil Camera and sets the corresponding state indicator (`__ON` or `__OFF`). if getHexValueByOffset(no_recoil_camera_offset) == no_recoil_camera_active_hack_hex_code then no_recoil_camera_state = __ON else no_recoil_camera_state = __OFF end 3. Function: no_recoil_camera_fn(): - Purpose: Activates or deactivates the No Recoil Camera. - Functionality: Utilizes `libBase` to modify the necessary memory addresses based on the current state. function no_recoil_camera_fn() local offsets = {0x115DA58, 0x115DA5C, 0x115DA60, 0x115DA64, 0x115DA68, 0x115DA6C, 0x115DA70} local values_on = {no_recoil_camera_active_hack_hex_code, no_recoil_camera_active_hack_hex_code, no_recoil_camera_active_hack_hex_code, no_recoil_camera_active_hack_hex_code, no_recoil_camera_active_hack_hex_code, no_recoil_camera_active_hack_hex_code, no_recoil_camera_active_hack_hex_code} local values_off = {"6DBD23E9", "F9000BF3", "A9027BFD", "910083FD", "4EA01C08", "AA0003F3", "9400000E"} if no_recoil_camera_state == __OFF then libBase("libil2cpp.so", offsets, values_on, gg.TYPE_DWORD) gg.toast("No Recoil Camera activated") no_recoil_camera_state = __ON elseif no_recoil_camera_state == __ON then libBase("libil2cpp.so", offsets, values_off, gg.TYPE_DWORD) gg.toast("No Recoil Camera deactivated") no_recoil_camera_state = __OFF end end Entrypoint: - While Loop: - Purpose: Keeps the script running in the background. - Functionality: Checks for script visibility and calls the `Main()` function accordingly. while true do if gg.isVisible(true) then VISIBILITY_FLAG = 1 gg.setVisible(false) end if VISIBILITY_FLAG == 1 then Main() end end Happy scripting! Your friend, Phantom Combat Venue.
    1 point
  5. Version 1.0.0

    406 downloads

    loadlist example
    1 point
  6. Version 1.0.0

    818 downloads

    This sample makes working with il2cpp a lot easier, I have included examples in the script you can check out.
    1 point
  7. The method we usually use to unlock golden ticket doesn't work anymore. The code that nofear's give still available to search but the problem is when we edit the value, the golden ticket doesn't get purchase as usual, maybe it's patched. Really appriciate if you can solve this again.
    0 points
  8. They completely change something in the code, this method won't work anymore unless someone figure out this. Nofear has stopped on this thing but I hope he hear us and continue find new solution if it's possible of course.
    0 points
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