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Showing content with the highest reputation on 05/14/2023 in Posts

  1. View File Offset Hex Value Extractor Hey everyone, If you're tired of manually hexadecimal values, this Lua script is the solution you've been looking for. It features a function that automates the process of retrieving values from the libil2cpp.so library. The script defines a function that takes an offset value as an argument, calculates the memory address of the desired value, and retrieves it using the `gg.getValues()` function. The value is then formatted as a 16-digit hexadecimal string, reversed, and formatted with spaces before being returned by the function. By using this script, you can save time and effort when working with hexadecimal. Give it a try and let me know what you think! And if you have any questions or suggestions for improving the script, feel free to share them in the comments below. Submitter LatoM Submitted 05/13/2023 Category Tools  
    1 point
  2. Im looking for that too!
    1 point
  3. View File MENU ON/OFF TEMPLATE This script is designed to create a feature menu with toggleable options for memory editing in GameGuardian. It allows users to turn on and off different features by modifying memory values. The script defines functions for each feature to turn them on and off and organizes them into three groups. The script also defines a function to toggle the state of a given feature in the menu, which checks whether the feature is currently turned on or off and calls the appropriate on or off function accordingly. The state of each feature is stored in a boolean array, and the script displays a feature menu that allows users to toggle the state of each feature. The script also includes a main menu function that allows users to either display the feature menu or exit the script. Submitter LatoM Submitted 05/14/2023 Category Templates  
    1 point
  4. View File Package Check and Info Display Script This script is designed to provide an automated way of verifying the package and version of a specific game and displaying its information. The script first defines the expected game package name and version. It then gets the actual package name and version of the game being targeted and checks whether they match the expected values. If they do not match, an error message is displayed, and the script terminates. If they match, the script proceeds to retrieve the game name and architecture (32-bit or 64-bit) and displays all this information to the user. This script helps ensure that the correct game version is being targeted before proceeding with any memory editing or script execution. It saves time by automating the process of verifying game information and helps prevent errors that may arise from attempting to execute a script on an unsupported game version or package. - NOTE :- - FIRST SCRIPT (PACKAGE CHECK.LUA)TO CHECK GAME BACKAGE AND GAME VERSION ONLY. - SECOND SCRIPT (PACKAGE CHECK & ARCH CHECK.LUA),TO CHECK GAME BACKAGE AND GAME VERSION AND GAME ARCH. Submitter LatoM Submitted 05/14/2023 Category Tools  
    1 point
  5. 0D;0D;275,666,349D;11D;0D;1,886,221,680D;1,601,071,467D;7,628,144D:33 Lil pumpkin pet
    1 point
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