Jump to content

Leaderboard

Popular Content

Showing content with the highest reputation on 01/23/2023 in Posts

  1. This is my point, it does meet the requirement because valStart gets incremented by 0x250 before the if statement will check and compare valStart. If i put the if statement at the top, the loop will index once more which is a waste to do because we already know that the value has reached the condition when valStart was incremented. So for that reason i placed the if statement at the bottom. dex = {} for i = 1, loop do if valStart >= range[3]["end"] then print(i, "Condition: "..string.format("%x", valStart), string.format("%x", valEnd)) break end print(i, "Current: "..string.format("%x", valStart),"End address: "..string.format("%x", valEnd)) dex[#dex + 1] = {address = valStart, flags = gg.TYPE_QWORD} valStart = valStart + 0x250 end Look like this: It will increment loop once more and then do the break. At the top. But here i do if statement at the botton before loop index increments: dex = {} for i = 1, loop do print(i, "Current: "..string.format("%x", valStart),"End address: "..string.format("%x", valEnd)) dex[#dex + 1] = {address = valStart, flags = gg.TYPE_QWORD} valStart = valStart + 0x250 if valStart >= range[3]["end"] then print(i, "Condition: "..string.format("%x", valStart), string.format("%x", valEnd)) break end end
    1 point
  2. Will check, for now use the script that does not has the player info feature. So, older version.
    1 point
  3. This script is also with a 100% ban, since it introduces forbidden values, for which you will be banned immediately...
    1 point
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.