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  1. Past hour
  2. how to unlock buildings? what's the full code for that? like, what should i at first search for unlocking buildings?
  3. Today
  4. how to get heroic shards? how to increase them? what's the code for them???
  5. Yesterday
  6. i had level 40 Pteranodon but only Fuse available. no shards level up. maybe they had not yet put for it in the game..maybe later.
  7. And what about pteranodon shards
  8. we use what we got, for now. shards also can be edited in Jurassic Heroes showdown. for Triceratops shards : search = 15D;1,769,100,302D;1,634,887,011D;125D::29 refine to shards value (125) and use increment edit to find the correct one. for other dinos. goto address and scroll up to find the string name : replace both checked value with this for Dilophosaurus = 1,818,838,030;1,869,115,503 and with this for Postosuchus = 1,936,674,830;1,970,499,444 ------------------------------- if you not yet do any battle in Jurassic Heroes, you easily maxed out those dinos level to 6 stars by the time you finish Step 3.
  9. I Think it must be like mods or s-dna like resource so i check it's resource value but i can't find it like amber has 9 b-dna has 8 and s-dna has 11 but i didn't find it's value although i use the s-dna method but result is nothing
  10. also with normal Mission can change the reward into shards. easy mission but with a very complicated method. multiple values needed to be swap correctly. otherwise game will crash.
  11. according to: https://jurassicworld.wiki.gg/wiki/Heroic_Shards currently there are 4 dinos with shards replace the ID to get different dino shards.
  12. already update my previous comment.
  13. from Side Missions you can edit the amount and change to different dino shards. to search for it = dino ID;shards amount;5;34::13 ie: Triceratops shards = -670,191,440;50;5;34::13 refine to shards amount and use increment edit to find the correct one. change the ID to get different dino shards.
  14. I made it by searching for shard amount and then add shards in games and refine to that value and then edit to whatever number you want but do you have another way? Thank you.
  15. please Mr Apex, Update Bullet echo script 7.1.3 your script is perfect
  16. So useful, thank you so much, but is ther a new update?
  17. The developer mod doesn't show up
  18. local phaseValues = {171, 172, 200} local buffInfo = "MISSION move this outside Main() and put it at very top of the script local function createPhaseDisplayer(phaseValues, buffInfo, progressSymbol, backgroundSymbol) ... then move this function below it before function BUFF_TRIGGER()
  19. ahhh i dont know why it works just by deleting +1 on #phaseValues , and adding [i] on SET_BUFF(phaseValues()) well as long as it works im good and i found another problem when im trying to put them on function and call them back inside a function function BUFF_TRIGGER() local symbol1 = "=" local symbol2 = "-" local displayPhase = createPhaseDisplayer(phaseValues, buffInfo, symbol1, symbol2) for i = 1, #phaseValues do SET_BUFF(phaseValues[i]) displayPhase() end end function SET_BUFF(BUFF) gg.sleep(6000) local saved_buff = gg.getListItems() local edited_buff = {} for i, v in ipairs(saved_buff) do if v.name == "BUFF" then v.value = BUFF v.freeze = true table.insert(edited_buff, v) end end if #edited_buff > 0 then gg.setValues(edited_buff) gg.addListItems(edited_buff) else gg.toast("NO MATCHING BUFF FOUND.") end end local function createPhaseDisplayer(phaseValues, buffInfo, progressSymbol, backgroundSymbol) local phasesCount = #phaseValues local currentPhase = 0 return function () currentPhase = currentPhase + 1 if currentPhase > phasesCount then os.exit() end local indicatorFirstPart = string.rep(progressSymbol, currentPhase) local indicatorSecondPart = string.rep(backgroundSymbol, phasesCount - currentPhase) local indicator = indicatorFirstPart .. indicatorSecondPart local phaseValue = phaseValues[currentPhase] local buffInfo = buffInfo local displayMessage = string.format("\n%s : %s", buffInfo, indicator) gg.toast(displayMessage, true) end end function Main() local phaseValues = {171, 172, 200} local buffInfo = "MISSION" BUFF_TRIGGER() end Main()
  20. Last week
    Thank you, the script is so very well. I did it with my main account and i didn't get banned. Keep up with the good work!
  21. try this for i = 1, #phaseValues do SET_BUFF(phaseValues[i]) displayPhase() end
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