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  1. Past hour
  2. Recover Energy = 26; 96 Recovery Porion (L) = 27; 4448 Recovery Potion (S) = 28; 96 Mystic Flute = 29; 352 Small Flute = 30; 96 Holy Herb = 31; 4448 Sacred Leaf = 32; 96 Energizing Stew = 33; 352 Energizing Riceball = 34; 96 Mystic Elixir = 35; 96 Homeopathic Elixir = 36; 352 Eternal Candle = 37; 96 Awakening Vessel = 38; 352 Royal Gift = 39; 32864 Kairo Flan = 40; 32864 Wairo Flan = 41; 32864 Kairo Creamy Cake = 42; 32864 Wairo Creamy Cake = 43; 32864 HP Orb = 44; 32864 MP Orb = 45; 32864 Vigor Orb = 46; 32864 Power Orb = 47; 32864 Resilience Orb = 48; 32864 Agility Orb = 49; 32864 Fortune Orb = 50; 32864 Miracle Mallet = 51; 352 Wisdom Orb = 52; 32864 Dexterity Orb = 53; 32864 Forage Orb = 54; 32864 Travel Orb = 55; 32864 Fondness Orb = 56; 32864 Running Shoes = 57; 96 Blessed Rain = 58; 96 Bounty Bag = 59; 96 Pouch (Grass) = 60; 96 Pouch (Wood) = 61; 96 Pouch (Food) = 62; 96 Pouch (Ore) = 63; 96 Pouch (Mystic Ore) = 64; 96 Skill Up Orb = 65; 104 Bronze Trophy = 66; 2152 Silver Trophy = 67; 2152 Gold Trophy = 68; 2152 Kairo Grail = 69; 2152 Crown of Courage = 70; 2152 above is Group Item IDs and Flags. i think nothing changed from this : Kingdom adventurers (#ct8d7j) for version 2.5.7 to search Group Item you had already unlocked : = 1;0;ID;Flag;4::25 ie: Miracle Mallet = 1;0;51;352;4::25 once found tap and hold ID value, choose Offset calculator and enter offset 98 as shown as below : VID_20250609020508.mp4 that get you to quantity value. as for Group Item that you had yet to unlock : search = 0;0;ID;Flag;4::25 but this time you need to activate it first the first 0 (second address above ID) is the activation value so change it to 1 the second 0 is for display "New" - same change to 1 but optional again to get to quantity use the ID value and add offset 98.
  3. Today
  4. oof after i implemented on some part of my script, theres some error about bad argument for key 'value' : string expected, got table (field'setValue') function SET_BUFF(BUFF) gg.sleep(6000) local saved_buff = gg.getListItems() local edited_buff = {} for i, v in ipairs(saved_buff) do if v.name == "BUFF" then v.value = BUFF v.freeze = true table.insert(edited_buff, v) end end if #edited_buff > 0 then gg.setValues(edited_buff) gg.addListItems(edited_buff) else gg.toast("NO MATCHING BUFF FOUND.") end end local function createPhaseDisplayer(phaseValues, buffInfo, progressSymbol, backgroundSymbol) local phasesCount = #phaseValues local currentPhase = 0 return function () currentPhase = currentPhase + 1 if currentPhase > phasesCount then os.exit() end local indicatorFirstPart = string.rep(progressSymbol, currentPhase) local indicatorSecondPart = string.rep(backgroundSymbol, phasesCount - currentPhase) local indicator = indicatorFirstPart .. indicatorSecondPart local phaseValue = phaseValues[currentPhase] local buffInfo = buffInfo local displayMessage = string.format("\n%s : %s", buffInfo, indicator) gg.toast(displayMessage, true) end end local phaseValues = {171, 172, 200} local buffInfo = "MISSION" local symbol1 = "=" local symbol2 = "-" local displayPhase = createPhaseDisplayer(phaseValues, buffInfo, symbol1, symbol2) for i = 1, #phaseValues + 1 do SET_BUFF(phaseValues) displayPhase() end the toast in displayPhase() works fine
  5. awesome work, at first idk what it does, im fine as long as the goal is reached, well i tried it and already experiment on it. and will put the code here on my full script, thankyou so much my good man
  6. What should I do now?
  7. you can somehow get them in the game buy them in the store for example or you need to wait for an update
  8. Hydraboa = -1,054,185,433; Dword Mosasasaurus gen 3 = -377,777,720; Dword One Arm Baryonyx = -352,094,913; Dword Preondactylus = -1,280,730,068; Dword
  9. Does anyone have the hydra boa,preondactylus,one-armed baryonyx and the new rebirth mosasaurus ids
  10. Also if I join my friends team, will he be able to see my golden frame?
  11. Can someone please help me find the addresses for Bluestacks? Or literally any other emulator. Thanks in advance.
  12. Yesterday
  13. These are two games about Alice, they are about merging objects, with the same meaning. But if it violates the rules, I can close the topic.
  14. CmP

    looping with increment

    local function createPhaseDisplayer(phaseValues, progressSymbol, backgroundSymbol) local phasesCount = #phaseValues local currentPhase = 0 return function () currentPhase = currentPhase + 1 if currentPhase > phasesCount then os.exit() end local indicatorFirstPart = string.rep(progressSymbol, currentPhase) local indicatorSecondPart = string.rep(backgroundSymbol, phasesCount - currentPhase) local indicator = indicatorFirstPart .. indicatorSecondPart local phaseValue = phaseValues[currentPhase] local displayMessage = string.format("phase %d\nSymbol : %s\n%d", currentPhase, indicator, phaseValue) gg.toast(displayMessage, true) end end local phaseValues = {10, 20, 30, 40, 50} local symbol1 = "=" local symbol2 = "-" local displayPhase = createPhaseDisplayer(phaseValues, symbol1, symbol2) -- Testing all phases with one extra for i = 1, #phaseValues + 1 do displayPhase() end
  15. I’m new to Game Guardian and am interested in loading characters into Call of Duty Mobile. Can someone walk me through the basic steps on changing the value of a character on the select screen? Let’s say I wanted to load in Snoop Dogg. How would I go about changing the value to the value of Snoop Dogg?
  16. This is a different game to the one you first posted about. Why link a game if its not the one you was asking about?
  17. the goal is to make gg toast like this, by using loop and condition. and toast with value at that specific phase phase 1 Symbol : =----- 10 phase 2 Symbol : ==--- 20 phase 3 Symbol : ===-- 30 phase 4 Symbol : ====- 40 phase 5 Symbol : ===== 50 if more than max phase length then os.exit() local initialPhase = {10, 20, 30, 40, 50} local initialSymbol1 = '=' local initialSymbol2 = '-' while true do --length = initialPhase.Max.Length; if phase = length then phase = initialPhase + 1 symbol1 = symbol1 + initialSymbol1 symbol2max = initialSymbol2 * length symbol2 = symbol2max - initialSymbol2 gg.toast('Symbol :'..symbol..symbol2..' !!', true) gg.toast('\n'..initialPhase, true) else os.exit() end end
  18. hello, i made some hack/cheat menu on aurcus, is open source with no encrypt, if you interested you can check this Aurcus Lua GG Script Menu
  19. Last week
  20. Thank you so much for your help. But this game have encrypted value. Only speed jump work very well. https://play.google.com/pc-store/games/details?id=com.mergeland.alices.wonder.adventure
  21. Excellent friend, it works since Trigger 2, thanks for your help.
  22. Memory Range: Anonymous Value Type: Dword For me they are all just Dword values, not encrypted. If you find one value all the others are close by.
  23. well done my good man, i already put the code here to my full script, it works and very efficient, can reduce more text length in my script , i hope to see you again
  24. Hi, does anyone know how to change resources in this game. It's not server-based, but the value is encrypted. I tried changing the value in the store to buy coins for 1 crystal, but the game crashes immediately. Maybe someone has a script for a similar game. Thanks! https://play.google.com/store/apps/details?id=com.hiplay.mergegames.mergeland.free&hl=en_US
  25. @MonkeySAN Hi there, you have been a godsend with the LUA scripts. I was wondering if you might still have the one for Group Items x64? I tried clicking on the quoted reply but it's redirecting me to a 'Sorry! File not found' page. I would attempt to do it manually and follow Jimeous however I think it requires different Syntax as it always returns no results. Your advice would be appreciated in that regard. Thank you so much for your contributions!
  26. Any update for 3.3.0 ,please
  27. assuming you had already named all the items in the saved list. maybe you can try this : function setPos(x, y, z) local saved = gg.getListItems() local edited = {} for i, v in ipairs(saved) do if v.name == "posX" then v.value = x v.freeze = true table.insert(edited, v) elseif v.name == "posY" then v.value = y v.freeze = true table.insert(edited, v) elseif v.name == "posZ" then v.value = z v.freeze = true table.insert(edited, v) end end if #edited > 0 then gg.setValues(edited) gg.addListItems(edited) gg.toast("Position updated and frozen.") else gg.toast("No matching posX/posY/posZ found.") end end while true do if gg.isVisible() then gg.setVisible(false) local menu = gg.choice({ "Value 1 [x:100, y:50, z:1]", "Value 2 [x:200, y:150, z:1]", "Value 3 [x:300, y:200, z:1]", "EXIT"}, nil,"Select value") if menu == nil then elseif menu == 1 then setPos(100, 50, 1) elseif menu == 2 then setPos(200, 150, 1) elseif menu == 3 then setPos(300, 200, 1) elseif menu == 4 then gg.toast("Exiting..") os.exit() end end gg.sleep(100) end
  28. Is there a possibility to unlock auto play light and dark side battles? Max 5 auto fight limitation sucks... I found dword to set the amount of fights but fails after hit the button
  29. About the coins I know they are encrypted because changing the values of the three corresponding search results does not change the actual values I watched the tutorial for the XOR search but I don't know which one is the corresponding memory. https://play.google.com/store/apps/details?id=com.igs.goldentigerslots
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