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YeetMeister

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Everything posted by YeetMeister

  1. So I need to run the ADB command if I have root or nah
  2. Radar & Text Indicator? What's this
  3. Okay, but can i automate the assembly s*** or nah. Idk what im saying
  4. Can a script do that or do i have to do it all manually
  5. lua script that edits the script via Patching. what do i mean by patching? script encrypted by just string.dump() if you like take an Hex Editor and open the encrypted script. you are searching: A76 offset:67 block:67-69 length:3 hex:41 37 36 the script then gets the Encrypted script and the script "Patches" the A76 to A79 (hex: 41 37 36) (because thats the new Address of the Hack) Not to Forget it is a Patcher Script, so a separate script how can i make this happen or is it even posible? i mean in my head it sounds rather easy to make idk please help
  6. hello, i came up with a stupid idea i want to complete, imagine you made a script but oh no, you lost the source or something, because the Script has Outdated Addresses. this Script changes the Defined hex Values [[ offsets = { "A76", --//offset:67//block:67-69//length:3//hex:41 37 36//edit:43 42 37 "A79", --//offset:70//block:70-72//length:3//hex:41 37 39//edit:33 41 42 "B66", --//offset:79//block:79-7B//length:3//hex:42 36 36//edit:31 38 41 "C76", --//offset:82//block:82-84//length:3//hex:43 37 36//edit:32 31 33 } ]] menu 1 select the file menu 2 enter hex values(unchanged) menu 3 enter new Hex Values save Script done. i dont know, it doesnt sound hard but i just dont know how to do it
  7. Thats the thing, im using my old compiler. Just for the sake of Learning you know [added 1 minute later] The script should ask for the file to Modify You can enter the Hex code so the script knows what to replace
  8. Whut, so its no string anymore, i should use tostring(offsets[1]) huh
  9. Hello, im currently working on something. addGen = "14C" addGen1 = "67C" addGen2 = "B34" addGen3 = "BCA" --[[ how do i compile EVERYTHING BUT offsets = { ??? } ]] offsets = { addGen, addGen1, addGen2, addGen3, } function main() xe = math.random(0,3) if xe == 0 then gg.alert(offsets[1]) end if xe == 1 then gg.alert(offsets[2]) end if xe == 2 then gg.alert(offsets[3]) end if xe == 4 then gg.alert(offsets[4]) end return main() end main() I want that when i compile it(with a compiler that needs to be written but idk how i do this) The compiler will Exclude the offsets = { } Var, thanks for helping If you need more information about my thoughts you know just reply
  10. [Pls Help] Use the gg logo as toggle on off switch First launch of script gets the value and puts the script to the background And when the logo is pressed it activates/deactivates the hack
  11. Because of this script i consider Downloading Ldoe
    TOP! very Usefull, how did you find that and are you able to mod more?
  12. ESP Isnt patched i checked it, write me DM for Code
  13. Hello, I followed this tutorial Examples of Lua scripts (#1lj25n68) And made myself a small Lua Script. The problem is, I get this error. Here is the script so you can have a Look over it. Discord.lua
  14. View File Lucky Engine V.1 [Open Source] This hack needs a SnapDragon Chipset YouTube: https://www.youtube.com/c/SnBtLaunchpad Submitter YeetMeister Submitted 11/24/2019 Category LUA scripts  
  15. Version 1

    1,888 downloads

    This hack needs a SnapDragon Chipset YouTube: https://www.youtube.com/c/SnBtLaunchpad
  16. @CmP, would you mind sending me a message on Discord? I'll give you my Discord 0x14C#1936
  17. d***, so I can do gg.loadResults() and save the results then in a table? I scrapped the project bc I got sick of it not working but I got backups
  18. Can you tell me more about this
  19. hello, im working on a Open Source Cham Editor for Forward Assault and i got some problems. 1. the values doesnt get saved 2. the modification of the values(if they get saved) doesnt work Error: Line 47 "gg.addListItems(x) bad argument, nil: table expected got nil" base = false pOffset = false sOffset = false wOffset = false function chamSearch() if base == false then base = true --search for ChamBase gg.setRanges(gg.REGION_VIDEO) gg.searchNumber("8;9;24;1,065,814,589::", 4) gg.refineNumber("1,065,814,589", 4) _G.ChamBase = gg.getResults(3) cP = { ChamBase[1] } cS = { ChamBase[2] } cW = { ChamBase[3] } gg.addListItems(ChamBase) gg.clearResults() PlayerOffset() end end function PlayerOffset() if pOffset == false then pOffset = true gg.setRanges(gg.REGION_VIDEO) gg.loadResults(cP) _G.chamPlayer = gg.getResults(1)[1] for x = 1, 3 do chamPlayer[x] = {} chamPlayer[x].flags = gg.TYPE_DWORD end chamPlayer[1].address = gg.getResults(1)[1].address - 0x134 chamPlayer[2].address = gg.getResults(1)[1].address - 0x144 chamPlayer[3].address = gg.getResults(1)[1].address - 0x14C gg.addListItems(chamPlayer[x]) print(chamPlayer[x]) gg.clearResults() ScopeOffset() end end function ScopeOffset() if sOffset == false then sOffset = true gg.setRanges(gg.REGION_VIDEO) gg.loadResults(cS) _G.chamScope = gg.getResults(1)[1] for x = 1, 3 do chamScope[x] = {} chamaScope[x].flags = gg.TYPE_DWORD end chamScope[1].address = gg.getResults(1)[1].address - 0x134 chamScope[2].address = gg.getResults(1)[1].address - 0x144 chamScope[3].address = gg.getResults(1)[1].address - 0x14C gg.addListItems(x) print(chamScope) gg.clearResults() ScopeOffset() end end function WeaponOffset() if wOffset == false then wOffset = true gg.setRanges(gg.REGION_VIDEO) gg.loadResults(cW) _G.chamWeapon = gg.getResults(1)[1] for x = 1, 3 do chamWeapon[x] = {} chamWeapon[x].flags = gg.TYPE_DWORD end chamWeapon[1].address = gg.getResults(1)[1].address - 0x134 chamWeapon[2].address = gg.getResults(1)[1].address - 0x144 chamWeapon[3].address = gg.getResults(1)[1].address- 0x14C gg.removeListItems(cW) gg.addListItems(x) print(chamWeapon) gg.clearResults() end end --[[] t = player/scope/weapon, r = r value of t, g = g value of t, b = b value of t ]] function modify(t, r, g, b) if t == player then gg.getListItems(chamPlayer) for v, k in ipairs(chamPlayer) do v[1].value = b v[2].value = g v[3].value = r end gg.setValues(v) end if t == scope then gg.getListItems(chamScope) for v, k in ipairs(chamScope) do v[1].value = b v[2].value = g v[3].value = r end gg.setValues(v) end if t == weapon then gg.getListItems(chamPlayer) for v, k in ipairs(chamPlayer) do v[1].value = b v[2].value = g v[3].value = r end gg.setValues(v) end if t == scope then gg.getListItems(chamScope) for v, k in ipairs(chamScope) do v[1].value = b v[2].value = g v[3].value = r end gg.setValues(v) end end chamSearch() modify("player", 1, 2, 3) [Script Download] output.lua
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