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Everything posted by MAARS
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There are already many topic about this this you should check them
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give the game link and describe what you are trying to do
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In completion, offset can also be negative: knowing the addresses of both A = 2 B = 8 The distance from A to B is 6 The distance from B to A is -6
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You have just to check if the search result is empty. if (gg.getResultsCount() <= 0) then -- end And i see some logic issue with the script Here you call getResult 10 but you called getResult 1 just earlier, would make sense if you skipped the 1st result but you did not are u using flags 16 and 4 in some place on purpose or you missed ? i am a little bit confused in this context why are u calling remove list item knowing you just called addListItem just earlier with the same list ? ps: you can still optimize that operation by using one big loop that wrap everything, as i think about it it might not improve performance since you will be making the same number or search but for sure it will reduce code and repetition
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local utf8 = require("utf8") local chars = {} for i = utf8.codepoint("A"), utf8.codepoint("Z") do table.insert(chars, utf8.char(i)) end local ch = gg.choice(chars, 0, "Choose a letter to spam") print("You chose: " .. chars[ch])
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The code @MC874 provided actually do what you described except that index is 3 since lua table index start at 1 instead of 0
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It start from 1 you mean ?
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gg.loadResult
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Better redirect the output to a file instead of printing, print is slow And I wonder if gg can support such big chunk of data as il2cpp dump or you will get a Java stack overflow error
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Better have most of them if you can. sometime you run in the issue that a game/app refuse to run on a specific or multiple emulators, so you better have one or mores fallback. In my case i have Nox, Bluestacks, LDPlayer, MemuPlay. So in case you dont have a lot of memory to have all those, for me the better choice will be LDPlayer out of the box, or MenuPlay if you manage to debloat it
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You can make that script work on v7 by tweaking the offsets, the method remain the same
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Welcome among us Mr. Nobody
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And for the rest just pick up any programming language that run on a server + support database connection (not mandatory cause you can use a file as a db). Since php is the best candidate just spend spend some time learning basic
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There is no purpose of doing that if people can just share there credentials between each others, you better get a reliable method to get user android id before doing so
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C Module like luasocket are not available on game guardian see the API for available method
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Use the first site to get arm/8 opcode then the second to convert it into bytes code https://gcc.godbolt.org/ https://armconverter.com/ Make sure to configure gcc correctly by setting the language to c++ and the compiler to armv8-a or armv7-a
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Nice, but your request still lack context, what are you trying to do ?
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I guess he want it like this, dom might help xD
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The simple solution is just using Lucky Patcher. Run the script and play one game 64 bit only local gg = gg local function getModuleByExportName(libName) for k, v in ipairs(gg.getRangesList(libName)) do if v.state == "Xa" then return v end end end local libMyGame = getModuleByExportName("libMyGame.so").start gg.loadResults({ { address = libMyGame + 0x2FF9B0, flags = gg.TYPE_QWORD } }) gg.searchPointer(0) gg.searchPointer(0) local results = gg.getResults(1) local value = { address = results[1].address + 0x130, flags = gg.TYPE_DWORD, value = 0x3B9AC9FF, freeze = true } gg.clearResults() gg.addListItems({ value }) gg.alert("Done") And by the way the reason you cant even find visual value in memory is cause the game use encryption and i think it also unload value from memory, you can see some in Java Heap for a short period of time Just load the lib into IDA Pro and analyze it
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There are tutorials in platinmods you can learn there
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That code find field offset in less than 5 second on my emulator (Nox) and my physical device, that bizarre if it take too much time on yours
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what is your phone ?
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il2cpp_ptr_search.lua Try this
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