chandelier Posted Saturday at 06:50 AM Posted Saturday at 06:50 AM (edited) the goal is to make gg toast like this, by using loop and condition. and toast with value at that specific phase phase 1 Symbol : =----- 10 phase 2 Symbol : ==--- 20 phase 3 Symbol : ===-- 30 phase 4 Symbol : ====- 40 phase 5 Symbol : ===== 50 if more than max phase length then os.exit() local initialPhase = {10, 20, 30, 40, 50} local initialSymbol1 = '=' local initialSymbol2 = '-' while true do --length = initialPhase.Max.Length; if phase = length then phase = initialPhase + 1 symbol1 = symbol1 + initialSymbol1 symbol2max = initialSymbol2 * length symbol2 = symbol2max - initialSymbol2 gg.toast('Symbol :'..symbol..symbol2..' !!', true) gg.toast('\n'..initialPhase, true) else os.exit() end end Edited Saturday at 07:00 AM by chandelier
1 CmP Posted Saturday at 04:36 PM Posted Saturday at 04:36 PM local function createPhaseDisplayer(phaseValues, progressSymbol, backgroundSymbol) local phasesCount = #phaseValues local currentPhase = 0 return function () currentPhase = currentPhase + 1 if currentPhase > phasesCount then os.exit() end local indicatorFirstPart = string.rep(progressSymbol, currentPhase) local indicatorSecondPart = string.rep(backgroundSymbol, phasesCount - currentPhase) local indicator = indicatorFirstPart .. indicatorSecondPart local phaseValue = phaseValues[currentPhase] local displayMessage = string.format("phase %d\nSymbol : %s\n%d", currentPhase, indicator, phaseValue) gg.toast(displayMessage, true) end end local phaseValues = {10, 20, 30, 40, 50} local symbol1 = "=" local symbol2 = "-" local displayPhase = createPhaseDisplayer(phaseValues, symbol1, symbol2) -- Testing all phases with one extra for i = 1, #phaseValues + 1 do displayPhase() end
1 MonkeySAN Posted yesterday at 08:20 PM Posted yesterday at 08:20 PM try this for i = 1, #phaseValues do SET_BUFF(phaseValues[i]) displayPhase() end 1
0 chandelier Posted yesterday at 02:06 PM Author Posted yesterday at 02:06 PM awesome work, at first idk what it does, im fine as long as the goal is reached, well i tried it and already experiment on it. and will put the code here on my full script, thankyou so much my good man
0 chandelier Posted yesterday at 03:09 PM Author Posted yesterday at 03:09 PM oof after i implemented on some part of my script, theres some error about bad argument for key 'value' : string expected, got table (field'setValue') function SET_BUFF(BUFF) gg.sleep(6000) local saved_buff = gg.getListItems() local edited_buff = {} for i, v in ipairs(saved_buff) do if v.name == "BUFF" then v.value = BUFF v.freeze = true table.insert(edited_buff, v) end end if #edited_buff > 0 then gg.setValues(edited_buff) gg.addListItems(edited_buff) else gg.toast("NO MATCHING BUFF FOUND.") end end local function createPhaseDisplayer(phaseValues, buffInfo, progressSymbol, backgroundSymbol) local phasesCount = #phaseValues local currentPhase = 0 return function () currentPhase = currentPhase + 1 if currentPhase > phasesCount then os.exit() end local indicatorFirstPart = string.rep(progressSymbol, currentPhase) local indicatorSecondPart = string.rep(backgroundSymbol, phasesCount - currentPhase) local indicator = indicatorFirstPart .. indicatorSecondPart local phaseValue = phaseValues[currentPhase] local buffInfo = buffInfo local displayMessage = string.format("\n%s : %s", buffInfo, indicator) gg.toast(displayMessage, true) end end local phaseValues = {171, 172, 200} local buffInfo = "MISSION" local symbol1 = "=" local symbol2 = "-" local displayPhase = createPhaseDisplayer(phaseValues, buffInfo, symbol1, symbol2) for i = 1, #phaseValues + 1 do SET_BUFF(phaseValues) displayPhase() end the toast in displayPhase() works fine
0 chandelier Posted 17 hours ago Author Posted 17 hours ago ahhh i dont know why it works just by deleting +1 on #phaseValues , and adding [i] on SET_BUFF(phaseValues()) well as long as it works im good and i found another problem when im trying to put them on function and call them back inside a function function BUFF_TRIGGER() local symbol1 = "=" local symbol2 = "-" local displayPhase = createPhaseDisplayer(phaseValues, buffInfo, symbol1, symbol2) for i = 1, #phaseValues do SET_BUFF(phaseValues[i]) displayPhase() end end function SET_BUFF(BUFF) gg.sleep(6000) local saved_buff = gg.getListItems() local edited_buff = {} for i, v in ipairs(saved_buff) do if v.name == "BUFF" then v.value = BUFF v.freeze = true table.insert(edited_buff, v) end end if #edited_buff > 0 then gg.setValues(edited_buff) gg.addListItems(edited_buff) else gg.toast("NO MATCHING BUFF FOUND.") end end local function createPhaseDisplayer(phaseValues, buffInfo, progressSymbol, backgroundSymbol) local phasesCount = #phaseValues local currentPhase = 0 return function () currentPhase = currentPhase + 1 if currentPhase > phasesCount then os.exit() end local indicatorFirstPart = string.rep(progressSymbol, currentPhase) local indicatorSecondPart = string.rep(backgroundSymbol, phasesCount - currentPhase) local indicator = indicatorFirstPart .. indicatorSecondPart local phaseValue = phaseValues[currentPhase] local buffInfo = buffInfo local displayMessage = string.format("\n%s : %s", buffInfo, indicator) gg.toast(displayMessage, true) end end function Main() local phaseValues = {171, 172, 200} local buffInfo = "MISSION" BUFF_TRIGGER() end Main()
0 MonkeySAN Posted 13 hours ago Posted 13 hours ago (edited) local phaseValues = {171, 172, 200} local buffInfo = "MISSION move this outside Main() and put it at very top of the script local function createPhaseDisplayer(phaseValues, buffInfo, progressSymbol, backgroundSymbol) ... then move this function below it before function BUFF_TRIGGER() Edited 13 hours ago by MonkeySAN
Question
chandelier
the goal is to make gg toast like this, by using loop and condition. and toast with value at that specific phase
phase 1
Symbol : =-----
10
phase 2
Symbol : ==---
20
phase 3
Symbol : ===--
30
phase 4
Symbol : ====-
40
phase 5
Symbol : =====
50
if more than max phase length then os.exit()
6 answers to this question
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now