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Can we make game guardian execute instructions from an allocated memory page?
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Question
Rxhacker
Let's consider i have a function called addCoins(int coins). I want to make changes to this function to hack the number of coins. I was able to change the paramater value by allocating a memory page and jumping to that address and writing assembly code there. But one limitation i get is that, i will have to wait for the function addCoins(int coins) to get called. SO, Can we make game guardian execute from an memory page? Not by jumping from the game code but as a seperate thread.
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