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Unhackable Old Offline Game? Fidget Spinner by Ketchapp


dolbilkin
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I just like recently remembered this game, but I spent more than an hour, tryna crack coins, tried all types of searches(default and fuzzy, uknown as well) and most data types( dword, float, double, qword), as well as the main memory ranges (ca and anonymous)

don't have any idea how to hack it

would be grateful if someone could help with info

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The simple solution is just using Lucky Patcher.

Run the script and play one game
64 bit only

local gg = gg

local function getModuleByExportName(libName)
  for k, v in ipairs(gg.getRangesList(libName)) do
    if v.state == "Xa" then
      return v
    end
  end
end

local libMyGame = getModuleByExportName("libMyGame.so").start

gg.loadResults({ { address = libMyGame + 0x2FF9B0, flags = gg.TYPE_QWORD } })
gg.searchPointer(0)
gg.searchPointer(0)

local results = gg.getResults(1)

local value = {
  address = results[1].address + 0x130,
  flags   = gg.TYPE_DWORD,
  value   = 0x3B9AC9FF,
  freeze  = true
}

gg.clearResults()
gg.addListItems({ value })
gg.alert("Done")

And by the way the reason you cant even find visual value in memory is cause the game use encryption and i think it also unload value from memory, you can see some in Java Heap for a short period of time

Just load the lib into IDA Pro and analyze it 

Edited by MAARS
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