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how to make a script menu input in gameguardian ?


vixionmerah
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how to make a script menu in gameguardian ?

This is my example, please help correct it :

Quote

 

  menu = gg.prompt({

    " EXAMPLE :",

    " EXAMPLE :",

    " EXAMPLE :",

    " EXAMPLE :"

  }, {

    [1] = "",

    [2] = "",

    [3] = "",

    [4] = ""

  })

  if menu == nil then

    os.exit()

  end

  

 

how to add search code in code_app type float at the same time?

Please help me...

example.lua

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  • 1
 menu = gg.prompt({

    " EXAMPLE :",

    " EXAMPLE :",

    " EXAMPLE :",

    " EXAMPLE :"

  }, {

    [1] = "text",

    [2] = "text",

    [3] = "text",

    [4] = "text"

  })

  if menu == nil then

    os.exit()

  end

gg.prompt()

mixed prompt(table prompts,

table defaults = {},

table types = {} 

)


for the types you can choose 'number', 'text', 'path', 'file', 'new_file', 'setting', 'speed', 'checkbox'

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14 hours ago, XEKEX said:
 menu = gg.prompt({

    " EXAMPLE :",

    " EXAMPLE :",

    " EXAMPLE :",

    " EXAMPLE :"

  }, {

    [1] = "text",

    [2] = "text",

    [3] = "text",

    [4] = "text"

  })

  if menu == nil then

    os.exit()

  end

gg.prompt()

mixed prompt(table prompts,

table defaults = {},

table types = {} 

)


for the types you can choose 'number', 'text', 'path', 'file', 'new_file', 'setting', 'speed', 'checkbox'

please help, I want to find all four in: 

1,2,3,4 code app and float 

 

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