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MONOPOLY GO!


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On 9/15/2023 at 10:50 AM, EncikKelabu said:

I am just wondering...

Is there any chance for reconstruct/modified the .ca file ?

From what i understand,all the calculation has been made at client side and all the data is store at .ca file before updating to the server.

 

there is new way, i saw people selling patched monopoly go dices recently

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On 4/27/2023 at 9:36 AM, NoFear said:

So I believe this game already has all your dice rolls calculated for your account. Server already knows where you'll land on your next roll. 

I believe minigames, outcomes are already determined before you even land on them (pre determined like all your dice rolls).

Wouldn't it be nice to know how much your next roll would've won, then you would've done multiplier to maximize.......

Well, that's just what this is going to be about.

To see your future rolls/minigames, you'll have game open and switch to offline mode.

Using a root file explorer navigate to here: /data/data/com.scopely.monopolygo/files/

Each turn you take a file is generated, something like this:

48d4483b70674c02951ddfd3a289f5d7.ca

When you reconnect, it'll send these and get your account synced. If you get prompted no connection, you can click back to remove message and tap roll really quick. 

So you can roll indefinitely and write down/log all your rolls. Even if you stay on one board logging it all. When you switch to a new board, your dice roll continues. Not like a new board, new roll pattern.

When you land on a spot that gives a good size reward. You can delete those .ca files, close, restart game online and use max multiplier to really bonus up those wins.

Bank Heist, don't think you had a chance of picking the right combination....  No matter where you selected, what flips over, will always be same when you play it again. So if I flipped coin, ring, cash, cash, ring, cash.  When I go to play again, it's going to be that exact order.

 

See attached video.

I'm honestly really disappointed in my findings with this developer. It feels like a scam of a game and you're not really "playing". It's basically scripted and if you do x1, x5, x10 at ideal times, that's about the only user "input" that seems to have a chance on the outcome.

Sorry for late joining to this topic.

They fixed this already since 1.9.2 version for the "fixed" roll and randomized it already BUT only for the roll. Everything else still the same, FIXED for heist, community chest, sticker packs, and so on.

The differences in cake event / car event the special buddy event, its still fixed but with the multiplier, if you change the multiplier into x1, its fixed for the x1 only if change to x20, it fixed to x20 only. so there no win win situation here.

the thing about monopoly go is, actually not everything is server sided but im still not sure how they do it. Like the glitch for getting dice bar fulled via invitation it was base on client side (and check the version of the client on server side before sending request) and so far there is around 10 people using this method on newest version 1.11.0 - 1.11.5 by decompiling sources of 1.10.0 into 1.11 and again i think its just bug from the game that the developer miss out a lot.

and i found out that rolling at active connection is different with offline.
etc, i manage to always "double" roll the dice when there is connection but when i turn off the internet the always "double" roll wont be activated.
 

10 hours ago, kiynox said:

[ @SmilingSword ]
---
Are you that guy from UC? UnknownCheats
---

may i know who you are?

Edited by SmilingSword
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4 hours ago, kiynox said:

[ @SmilingSword ]
---
Just ordinary UC members. Well, it's interesting to see you here.
---

i was here since 2013-15 if not mistaken, forgot my old account and register 2017 with this acc. been on and off, basiclly lots of work todo irl

 

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I am working on a work around in 1.11.5 version using GG to take it back to 1.10 to allow the bar to be filled. i have a clip of someone that did it however they arent willing to tell me what they are searching first before they then change the bytes to 1.10 and freeze. I can share the clip if anyone can help me to figure out what their putting in to be able to take it back to 1.10

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On 9/25/2023 at 7:40 PM, SmilingSword said:

Sorry for late joining to this topic.

They fixed this already since 1.9.2 version for the "fixed" roll and randomized it already BUT only for the roll. Everything else still the same, FIXED for heist, community chest, sticker packs, and so on.

The differences in cake event / car event the special buddy event, its still fixed but with the multiplier, if you change the multiplier into x1, its fixed for the x1 only if change to x20, it fixed to x20 only. so there no win win situation here.

the thing about monopoly go is, actually not everything is server sided but im still not sure how they do it. Like the glitch for getting dice bar fulled via invitation it was base on client side (and check the version of the client on server side before sending request) and so far there is around 10 people using this method on newest version 1.11.0 - 1.11.5 by decompiling sources of 1.10.0 into 1.11 and again i think its just bug from the game that the developer miss out a lot.

and i found out that rolling at active connection is different with offline.
etc, i manage to always "double" roll the dice when there is connection but when i turn off the internet the always "double" roll wont be activated.
 

may i know who you are?

I may have figured out how to still fill the invite bar just not sure what i need to search in GG first. Someone sent me a clip to show me it works just didnt show me what they are searching. I asked and some are saying its a private APK but that still isnt telling me what they are searching for to then change. think you can assist if i share the video?
 

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15 hours ago, dmarie1490 said:

I am working on a work around in 1.11.5 version using GG to take it back to 1.10 to allow the bar to be filled. i have a clip of someone that did it however they arent willing to tell me what they are searching first before they then change the bytes to 1.10 and freeze. I can share the clip if anyone can help me to figure out what their putting in to be able to take it back to 1.10

I believe you have to decompile monopoly go version 1.9.5

And change the version of 1.9.5 to 1.11

 

I managed to get into the apk files and in the manifest is this;

 

<manifest xmlns:amazon="http://schemas.amazon.com/apk/res/android" xmlns:android="http://schemas.android.com/apk/res/android" android:versionCode="20661" android:versionName="1.11.5" android:installLocation="preferExternal" android:compileSdkVersion="33" android:compileSdkVersionCodename="13" package="com.scopely.monopolygo" platformBuildVersionCode="33" platformBuildVersionName="13"> 

 

I may be wrong but you might have to replace these lines in version 1.9.5;

android:versionCode="20661" android:versionName="1.11.5"

I've not attempted to downgrade an app this way and I'm working away so I only have my phone to mess with so if anyone else could mess with this and see if it works be great. 

Edited by tucktuckz91
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On 10/2/2023 at 11:38 PM, dmarie1490 said:

I may have figured out how to still fill the invite bar just not sure what i need to search in GG first. Someone sent me a clip to show me it works just didnt show me what they are searching. I asked and some are saying its a private APK but that still isnt telling me what they are searching for to then change. think you can assist if i share the video?
 

they had already patched that, they do another check on your app version and so on at the bar claim dice

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13 hours ago, EncikKelabu said:

It seem the high roller bug still not fixed.

Yeah, It works. I dont know how was before, but now it's from roller to roller and you must do it everytime. I'm 22k and it is nearly impossible to get Wheel, do it with Station and Prison only.

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We had the latest capped working but as stated above seems they added a second check, as we had apk edited to bypass and freeze to an earlier version when the invite bar was functional, really would love to find what they are checking at the dice claim to send it in a error loop.

 

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