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Unable to find exact value in DWORD data type.


tarun_sach
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I am playing a game called MINIMAL ESCAPE, i have found the value of lives which was encrypted.

When i try to find the value via group search and 2 values pops out, one of them is actual value and another one crashes the game if changed or freezed.

I have tried different combinations to find only the desired one but nothing is working.

I hope someone can help me out here .

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14 minutes ago, RealWanteD said:

It's!! I restarted the game 5 times and checked worked fine before i post the script, but now it doesn't tf

in my game the search value is 23636

that value will stay the same after you completely exit the game and enter again.

while in the game.. the already turned on God Mode hack will not work anymore when you entered a new stage.

need to search again but that value had changed.

 

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4 minutes ago, RealWanteD said:

Try this, no value freezing

 

s.lua 6.82 kB · 0 downloads

Thank you.

but i already done that.

way before you post your first script.(my apologize)

though...it work perfectly everytime..it just i dont quite like it as the script had too many things going on in it.

and it took me quite sometime to understand it.

the first one of yours are much simpler.

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1 minute ago, MonkeySAN said:

Thank you.

but i already done that.

way before you post your first script.(my apologize)

though...it work perfectly everytime..it just i dont quite like it as the script had too many things going on in it.

and it took me quite sometime to understand it.

the first one of yours are much simpler.

No problem bro, and no need to apologize 😊

Im still learning, and trying my best to help anyone

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1 hour ago, MonkeySAN said:

 

 

1 hour ago, MonkeySAN said:

in my game the search value is 23636

that value will stay the same after you completely exit the game and enter again.

while in the game.. the already turned on God Mode hack will not work anymore when you entered a new stage.

need to search again but that value had changed.

 

So a value that checks if your in other map or not would be good?

1 hour ago, RealWanteD said:

 

 

1 hour ago, RealWanteD said:

Try this, no value freezing

 

s.lua 6.82 kB · 1 download

What i don't fully understand is how you know were tagged pointers are used?

Edited by Platonic
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Checked both your videos and tried making script according to it. For both classes. The one for the level and the one for Godmode. Its for 64 bit. Hope it works. But in this script im using pointers from metadata, its personal preference when its a Unity game. Not sure, its not optimized for tagged pointers or 32 bit.

(Reuploaded script)

 

com.theand.minimal.lua

Edited by Platonic
Mistake in script, removed the gg.clearListItems()
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I also can understand that perhaps a lot is written in the script for just 2 features for the game, but personally i always assume more values from different classes can be modified. But which i not need to worry about when scripting because the main frame is already there. But just like @RealWanteDadvice is always highly appreciated.

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any idea where can i add gg.prompt for setvalue in here?

function class_CharacterJump()
  if loop_CharacterJump == false then
    filter_class(CharacterJump) -- only call function once
    loop_CharacterJump = true
  end
  CharacterJumpClass_address = class_pointers
  gg.setRanges(gg.REGION_ANONYMOUS)
  gg.searchNumber(CharacterJumpClass_address[1].address, gg.TYPE_QWORD)
  local pointers_to_class = gg.getResults(gg.getResultsCount())
  gg.clearResults()
  local field_JumpHeight = {}
  for i, v in ipairs(pointers_to_class) do
    field_JumpHeight[i] = {address = v.address + 0xB8, flags = gg.TYPE_FLOAT, value = "3"}--wanna use prompt instead of fixed value
  end
  gg.setValues(field_JumpHeight)
  gg.toast("Jump Height DONE")
end

 

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