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Posted

Genshin Impact


Script posted for educational purposes. Each option in the script has a tutorial on how the values are found. You can find the link to the videos when opening the script.
script could get updates.

Features:

  • Jump distance
  • Skill cool down
  • Attack teleport
  • kill all

prove:

 


 

  • 4 weeks later...
Posted

Sorry to say but I tried this but it's not working. Imean kill all feature. Please fix it.Hope so update soon. Thanks

 

Problem: when I run this scprit it works but after use kill all feature when I tap the gg icon its shows like this. Im useing a virtual. And I have no issues with before scprit. 

Screenshot_20220124-003626_Chrome.jpg

Posted (edited)
On 12/30/2021 at 8:59 PM, XxhentaixX said:

Genshin Impact


Script posted for educational purposes. Each option in the script has a tutorial on how the values are found. You can find the link to the videos when opening the script.
script could get updates.

Features:

  • Jump distance
  • Skill cool down
  • Attack teleport

 


 

Hello.

I have used your script before (genshin impact script 1.0) and it's working. Then I want to run your latest script like in your youtube video (kill all), and it doesn't work, hope you can help me in this forum. I am using android 10 with Snapdragon 845 chipset.

I'm sorry for all repetitive comments and maybe moderators think I was spamming. But actually, I have never in forum before so I have no idea how to respond.

Edited by HirumiM
I'm sorry for all repetitive comments and maybe moderators think I was spamming. But actually, I have never in forum before so I have no idea how to respond.
  • 2 months later...
Posted

hi I can't tell you why but when I use the long jump function the game gets heavier I cause some lags and sometimes it even crashes!

I use a poco f1 with root and the performance of the custom rom and custom kernel is excellent in many games!

Posted
10 hours ago, mst3dz said:

hi I can't tell you why but when I use the long jump function the game gets heavier I cause some lags and sometimes it even crashes!

I use a poco f1 with root and the performance of the custom rom and custom kernel is excellent in many games!

Weird. Can you make video? Of only using long jump. Dont activate other hacks.

Posted

I have an old script from the genshin impact release, I would like to look at it and improve it if possible, it still works fast atk, running 2x and increased loot range.

On 3/28/2022 at 6:38 AM, Platonic said:

Weird. Can you make video? Of only using long jump. Dont activate other hacks.

This week I'll make a video showing you

Posted
5 hours ago, mst3dz said:

I have an old script from the genshin impact release, I would like to look at it and improve it if possible, it still works fast atk, running 2x and increased loot range.

This week I'll make a video showing you

OK, thanks.

Posted (edited)
2 hours ago, mst3dz said:

Hmm i never noticed this to be honest, the lag is possible i mean at the end of the day your editing frame based values. But i would not be able to confirm if that's the actual reason for the lag, there could be a other reason for why it is possible.
Can you try editing the jump value from region Xa ?

Before editing region Xa you have to kill the process that has a exclamation mark.
Genshin Impact (/system/bin/debuggerd)image.thumb.png.50073de56bb3811e409a36f70cebdbf5.png

You can kill it through script or manually .image.thumb.png.56c118b0535eb67c225be1d936bf7af0.png

Edited by Platonic
Posted

made some small change in the script, can you try and see if you still get lag. the change:

    if test[6] then
      os.exit()
    else
      if test[1] then
        if jump == on then
          jump = off
          jumpTeleport[1].value = '0'
          jumpTeleport[2].value = '0'
          jumpTeleport[3].value = '-76'
          jumpTeleport[4].value = '-62'
          gg.setValues(jumpTeleport)  
          --[[        
          for i, v in ipairs(jumpTeleport) do
            jumpTeleport[i].freeze = false
          end
          gg.addListItems(jumpTeleport)
          ]]
        else
          jump = on
          loop = loop + 1
          if (loop <= 1) then
          gg.setRanges(gg.REGION_CODE_APP)
          gg.searchNumber('h 00 00 B4 C2 00 00 48 42', gg.TYPE_BYTE)
          jumpTeleport = gg.getResults(4)
          gg.clearResults()
          end
          jumpTeleport[1].value = '0'
          jumpTeleport[2].value = '0'
          jumpTeleport[3].value = '-128'
          jumpTeleport[4].value = '63'
          gg.setValues(jumpTeleport)
          --[[
          gg.searchNumber('-1.0F;999,999.0F::21', gg.TYPE_FLOAT)
          gg.refineNumber('999,999.0', gg.TYPE_FLOAT)
          jumpTeleport = gg.getResults(20)
          gg.clearResults()
          for i = 1, #jumpTeleport do
            jumpTeleport[i].address = jumpTeleport[i].address - 0xC
            jumpTeleport[i].value = '50' 
            jumpTeleport[i].freeze = true 
          end
          gg.addListItems(jumpTeleport)
          ]]
        end
      end

 

com.miHoYo.GenshinImpact.lua

let me know if woks without lag.

Posted
On 3/30/2022 at 1:22 PM, Platonic said:

made some small change in the script, can you try and see if you still get lag. the change:

    if test[6] then
      os.exit()
    else
      if test[1] then
        if jump == on then
          jump = off
          jumpTeleport[1].value = '0'
          jumpTeleport[2].value = '0'
          jumpTeleport[3].value = '-76'
          jumpTeleport[4].value = '-62'
          gg.setValues(jumpTeleport)  
          --[[        
          for i, v in ipairs(jumpTeleport) do
            jumpTeleport[i].freeze = false
          end
          gg.addListItems(jumpTeleport)
          ]]
        else
          jump = on
          loop = loop + 1
          if (loop <= 1) then
          gg.setRanges(gg.REGION_CODE_APP)
          gg.searchNumber('h 00 00 B4 C2 00 00 48 42', gg.TYPE_BYTE)
          jumpTeleport = gg.getResults(4)
          gg.clearResults()
          end
          jumpTeleport[1].value = '0'
          jumpTeleport[2].value = '0'
          jumpTeleport[3].value = '-128'
          jumpTeleport[4].value = '63'
          gg.setValues(jumpTeleport)
          --[[
          gg.searchNumber('-1.0F;999,999.0F::21', gg.TYPE_FLOAT)
          gg.refineNumber('999,999.0', gg.TYPE_FLOAT)
          jumpTeleport = gg.getResults(20)
          gg.clearResults()
          for i = 1, #jumpTeleport do
            jumpTeleport[i].address = jumpTeleport[i].address - 0xC
            jumpTeleport[i].value = '50' 
            jumpTeleport[i].freeze = true 
          end
          gg.addListItems(jumpTeleport)
          ]]
        end
      end

 

com.miHoYo.GenshinImpact.lua 6.53 kB · 0 downloads

let me know if woks without lag.

that script I mentioned, it was created at the launch of genshin impact and to this day it works!

😅

If by any chance, I know it was you who reported it to them... 😑😂

原神Turbo.lua

Posted
3 hours ago, mst3dz said:

This is the script your working on? 

 

3 hours ago, mst3dz said:

 

If by any chance, I know it was you who reported it to them... 😑😂

I not sure what you mean, a friend of mine made a community script. He only post open source and shared the jump value months ago. Unlike the one from my script this one isnt frame based so i think it was the only way for help you.

 

Posted
On 3/30/2022 at 1:22 PM, Platonic said:

made some small change in the script, can you try and see if you still get lag. the change:

    if test[6] then
      os.exit()
    else
      if test[1] then
        if jump == on then
          jump = off
          jumpTeleport[1].value = '0'
          jumpTeleport[2].value = '0'
          jumpTeleport[3].value = '-76'
          jumpTeleport[4].value = '-62'
          gg.setValues(jumpTeleport)  
          --[[        
          for i, v in ipairs(jumpTeleport) do
            jumpTeleport[i].freeze = false
          end
          gg.addListItems(jumpTeleport)
          ]]
        else
          jump = on
          loop = loop + 1
          if (loop <= 1) then
          gg.setRanges(gg.REGION_CODE_APP)
          gg.searchNumber('h 00 00 B4 C2 00 00 48 42', gg.TYPE_BYTE)
          jumpTeleport = gg.getResults(4)
          gg.clearResults()
          end
          jumpTeleport[1].value = '0'
          jumpTeleport[2].value = '0'
          jumpTeleport[3].value = '-128'
          jumpTeleport[4].value = '63'
          gg.setValues(jumpTeleport)
          --[[
          gg.searchNumber('-1.0F;999,999.0F::21', gg.TYPE_FLOAT)
          gg.refineNumber('999,999.0', gg.TYPE_FLOAT)
          jumpTeleport = gg.getResults(20)
          gg.clearResults()
          for i = 1, #jumpTeleport do
            jumpTeleport[i].address = jumpTeleport[i].address - 0xC
            jumpTeleport[i].value = '50' 
            jumpTeleport[i].freeze = true 
          end
          gg.addListItems(jumpTeleport)
          ]]
        end
      end

 

com.miHoYo.GenshinImpact.lua 6.53 kB · 1 download

let me know if woks without lag.

now it works perfectly, but the kill all and the teleport atk are having problems.

For me I don't see much use in these functions as the script I shared with you has fast atk. So I use it with the super jump.

There is a small quirk in the skill cooldown function that causes the character's normal atk to not work as it should. But I don't see a problem with that but if you can fix it 😍

Posted
On 4/1/2022 at 3:15 AM, Platonic said:

This is the script your working on? 

 

I not sure what you mean, a friend of mine made a community script. He only post open source and shared the jump value months ago. Unlike the one from my script this one isnt frame based so i think it was the only way for help you.

 

This script has several functions I don't know if you've tried it I hope so, but only 3 functions in it currently work!

I said that if by chance in the next update of genshin impact these scripts stop working it was someone who reported it 😂

Posted
4 hours ago, mst3dz said:

now it works perfectly, but the kill all and the teleport atk are having problems.

For me I don't see much use in these functions as the script I shared with you has fast atk. So I use it with the super jump.

well i am not sure in sense of usefulness i don't play the game/ but personally i don't mind killing all enemies with one button instead of pressing fast attack and spawning several seconds till they die since main object is the same, you want to kill the enemy the quickest way. what is the issue of teleport atk?

 

 

4 hours ago, mst3dz said:

There is a small quirk in the skill cooldown function that causes the character's normal atk to not work as it should. But I don't see a problem with that but if you can fix it 😍

normal attack or there special attack. specifically when using special arrow abilities or abilities which require to hold the button for longer then a second for aim properly.

4 hours ago, mst3dz said:

This script has several functions I don't know if you've tried it I hope so, but only 3 functions in it currently work!

I haven't tried yet. But i see your doing great!

4 hours ago, mst3dz said:

I said that if by chance in the next update of genshin impact these scripts stop working it was someone who reported it 😂

It is possible. I mean, that' the case with everything which goes public. Eventually the developers get there hands on it. reverse engineer the script, see how it effects there game. create patches. (if they care or have the capital for it) developers that make good anti cheat aren't cheap. It's not like they are waiting for solve the issue really. They just want to make money. And as long currency hacks aren't involved and community isn't to much complaining about hackers they have not to much to care about since those two are the only sources of income.

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