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XxhentaixX

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  1. This video explains how you work your self up from metadata which is region Other to the values of interest in region Anonymous. This will provide with xyz, rotation radius, teleports...your free to try. Perhaps you find values of interest. The video is a bit long and i talk but its working week so cant find time for editing and writhing text. Class name has been found: HumanoidMove
  2. To be frank, on a emulator it would take a long time because Ca contains no data (at least on mine) so the desired value is in Anonymous which would mean that you need to like research each result individually and its structure. But when you dump the lib you can see that the value type are mostly double. The actual process is finding the class name and from there on out work your self up till you obtain the method values. The following instructions is for anyone that would like to test it out in gob, also this approach could work on other shooter games In guns of boom in particular it work like the following, for the tutorial i will use 64bit example, (also considering you dumped the game and have a proper structure layed out for you. You don't "need" to dump the metadata) 00:05 Set memory range on "Other" and search for "headHitBoxScale" (Qword). 00:32 Refine the results to value 104 (Byte) and add them to the saved list - we will use pointers to find the class name. - class name can then be used as a direct reference to find the values. 00:50 Set memory range to "Ca" (if Ca = 0 MB change it to Anonymous) but that will be a lot of work - personal opinion. 00:55 Go to the address of the first saved address in the save list. 01:00 Copy one address above and below in a offset of 24 to 32 decimal of the main address. 01:27 Past them in the search bar, and search them as a hex value, if you don't get any results. No problem try the other address that you saved in the saved list since all you need is a result. A address is 8 bytes long on 64bit apk's so past the right amount of bytes in the search bar. - note 64bit = so a pointer needs 8 bytes = (Qword) to store an address which point to a location in "virtual" memory, make sure to not miss any bytes. - note 32bit = so a pointer needs 4 bytes = (Dword) to store an address which point to a location in "virtual" memory. 02:20 You should have one, max two results add it to the saved list, if you have more, don't worry you can use any value shown in the search results. 02:30 Go to the address of the value shown in the search result/saved list. 02:40 8 bytes below the address you went to you can see that that specific address holds an other pointer. Long press and go to the pointer. 02:46 You will need the current address soon but note that you found the class name as well. The address 16 bytes below the current address is a pointer which will point to the class name. 03:00 You can use the class name as direct reference next time, instead of searching "headHitBoxScale" you can search for "ControllerSettings", quite the shortcut. 03:34 Let's continue where we left of, Copy the address that holds the purple value (the current address that was shown in step 10) 03:42 Set memory range to "Anonymous", past the address in the search bar and search it as a hex value. You should have two results. 04:05 Go to the address of the first address shown in the search result. 04:10 Congrats - values of the variables are found. - headHitbox the structure can be seen in the following images. Image 1 is the dump and image two is the values we just found. video for reference:
  3. Hey Blocx, How are you doing today? Your uploading through the wrong section. If your on mobile go to settings at the right => Downloads => Downloads LUA scripts then scroll all the way down and there you should have the option to upload in Lua script section without the need of the Lua script sub categories. Could be confusing since "Downloads" and "File Downloads" both have a upload option but with sub categories. You can upload through this link: https://gameguardian.net/forum/files/category/6-lua-scripts/ Should look as in the screenshot
  4. Hello Viki1706, download the updated script. Should work now on the latest version of sky.
  5. IS there anything else that isn't working?
  6. Messenger is not a game. GG is for games.
  7. Hello. I thought it would be best to make a post about this specific subject. However i do not expect any reply but "please" do consider my points (which is only a personal opinion) Some months ago this site had quite some external changes. However there are some major issues that i really advice to take care of because they make the experience on the site really unpleasant (at least for me) I keep getting signed out of my account. Normally the site should remember my account, in this case it does not. No matter which device i am using. I log in successfully, the moment i get of the browser i will be signed out...then i have to re-log again. Each time put user and password. Now if there would not be a function called "remember me" then i would not have any problems. But please, when a user signs in to a account and they make sure that they want the site to remember them, then its for the best to keep there accounts signed in. Just as it was before the major external site update. Then there is the issue( at least i call it a issue) regarding moderation. when a user on this site uploads something approval is needed. Of course i have no saying what one is doing in his personal life but there is clearly a lack of moderation. In particular moderation for the approval of content. For example scripts. Can take up to 3-4 days to have your script approved. This was for sure not the case in the past. Imagine that your new to this site and you want to discuss something regarding help because you want to have a game cheated, discuss technical matters, have constructive conversation...etc for that as well approval is needed, which as a new by as well can take up to 3-4 days...That is not a pleasant experience. I really believe that it is in the benefit for the old and new members on the forum to have more moderators to over see the site, at least for the approval part. It has been years since one has been approved. Having more "trusted" and "matured" moderators here would for sure make the forum more fuctional. Further then that i have nothing more to say as i always support GG (but please do consider the above message) Thank you.
  8. Yes, do you have any idea if teleporting is detected?
  9. It doesn't really mean anything if you modify it from in the match or from the lobby. The locations of the players are shared with the client. That's the only cause for why chams is possible. If you would be in a scenario where your coordinates are pretty much out of bound the game will freeze for everyone because client can't process the coordinates. In the case of chams. IF the developer decides to stop sharing the locations of players with the client when out of range, for example when player is behind a wall the location won't be shared resulting in chams not being possible.
  10. If possible can you provide me a game were the described method works?
  11. Hi. Name of the game please? 0 as bullet dispersion is very odd. Unless that value is not what you say it is. Out curiosity would like to see it for my self
  12. Perhaps its valuable if you show your "professional" scripting knowledge on the forum by helping members with there questions.
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