Crystal_Mods100x Posted February 17, 2021 Share Posted February 17, 2021 So i heard something about .so files and heard that you can make a script with them Game: Loki Craft (pink background with a grass block profile picture) Heres an example file: libgame.so (used es file explorer in directory arm64-v8a in the lib) my Question is how do i create a script with one and what do these .so files have in them? (Health, reach, mobspawn rate) (jump fly) i know that a .so file is a C++ so that means it sounds like it contains offsets About dex: am i able to dump or decrypt dex using gg? Thanks for viewing Link to comment Share on other sites More sharing options...
AKidWithMidgetFriend Posted February 17, 2021 Share Posted February 17, 2021 Work around with libil2cpp and GG using offset (#9tqvlkmb) This is a pretty good tutorial although it doesn't answer all that you're inquiring about it'll give you enough information to learn the process Link to comment Share on other sites More sharing options...
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Crystal_Mods100x
So i heard something about .so files and heard that you can make a script with them
Game: Loki Craft (pink background with a grass block profile picture)
Heres an example file: libgame.so (used es file explorer in directory arm64-v8a in the lib)
my Question is how do i create a script with one and what do these .so files have in them? (Health, reach, mobspawn rate) (jump fly)
i know that a .so file is a C++ so that means it sounds like it contains offsets
About dex: am i able to dump or decrypt dex using gg?
Thanks for viewing
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