GameCrasher Posted May 26, 2020 Posted May 26, 2020 I created a script that auto edits values so the player doesn't have to, when I made a retry button at the end it stops working, can someone halp me? Bloxburg.luaFetching info...
0 El_dorado Posted May 26, 2020 Posted May 26, 2020 The error starts from line 20. Try using this Bloxburg.luaFetching info... 1
0 GameCrasher Posted May 28, 2020 Author Posted May 28, 2020 On 5/26/2020 at 12:05 PM, El_dorado said: The error starts from line 20. Try using this Bloxburg.lua 3.29 kB ยท 2 downloads Expand Thanks bro, I thought it was because i didnt put end after if
0 GameCrasher Posted May 29, 2020 Author Posted May 29, 2020 On 5/29/2020 at 11:32 AM, El_dorado said: Does it work now? Expand No, it has the same problem
0 ItsSC Posted May 30, 2020 Posted May 30, 2020 A little question, what your inf gonna do ? Why edit the same value over and over?
0 ItsSC Posted May 30, 2020 Posted May 30, 2020 Bloxburg.luaFetching info... The script is running fine, no err found. Maybe the method has been patched? Or maybe the hacking step is wrong.
0 GameCrasher Posted May 30, 2020 Author Posted May 30, 2020 On 5/30/2020 at 1:52 AM, ItsSC said: A little question, what your inf gonna do ? Why edit the same value over and over? Expand Its for a game with a timer, the timer has 60 seconds then the llayer recieves 10$ and editing the value to 59-60 changes the time to 1 so it hits 0, when it hits zero the timer restarts so if i edit it over and over the player will recieve a bunch of money.
0 ItsSC Posted May 30, 2020 Posted May 30, 2020 On 5/30/2020 at 10:00 AM, GameCrasher said: Its for a game with a timer, the timer has 60 seconds then the llayer recieves 10$ and editing the value to 59-60 changes the time to 1 so it hits 0, when it hits zero the timer restarts so if i edit it over and over the player will recieve a bunch of money. Expand Maybe the calculation is wrong.. For example, as your script asked "Timer number" if timer = 5, it should be 5, am I right? Then in your script you do 60-5, it become 55. So it is something wrong. Just from my plain guess. you should do this timer = gg.prompt( {"TIMER NUMBER"},{""},{"number"}) if(timer[1]>=60)then time = 60-timer[1] else time = timer[1] end This means when the time is 60 seconds, it should return 0. If time is 55, it should return 55, but your current script will return 5.
0 GameCrasher Posted May 30, 2020 Author Posted May 30, 2020 (edited) On 5/30/2020 at 12:11 PM, ItsSC said: Maybe the calculation is wrong.. For example, as your script asked "Timer number" if timer = 5, it should be 5, am I right? Then in your script you do 60-5, it become 55. So it is something wrong. Just from my plain guess. you should do this timer = gg.prompt( {"TIMER NUMBER"},{""},{"number"}) if(timer[1]>=60)then time = 60-timer[1] else time = timer[1] end This means when the time is 60 seconds, it should return 0. If time is 55, it should return 55, but your current script will return 5. Expand Whem I edit the value to any number, it subtracts the value from the timer, Also I appreciate the help bro. Edited May 30, 2020 by GameCrasher
Question
GameCrasher
I created a script that auto edits values so the player doesn't have to, when I made a retry button at the end it stops working, can someone halp me?
Bloxburg.luaFetching info...
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