Rastakiwi Posted November 28, 2017 Share Posted November 28, 2017 Hello! A lot of gameguardian users deal with pointers. Anyway, I think most of us have some problems with them, even with some programming background. Please, correct me if I'm wrong. 1) I was first asking myself why a pointer ALWAYS points to another pointer (or 0, but i think it is erased data)... do you know why? 2) I don't understand why they're so much. Well, I know they're used for jumps and calls (assembly language) but nothing more. I'm really surprised by their number sometimes. What did I miss with them? Please could you explain us and/or redirect us to some tutorials? Thanks so much! Link to comment Share on other sites More sharing options...
Administrators Enyby Posted November 28, 2017 Administrators Share Posted November 28, 2017 1 hour ago, Rastakiwi said: why a pointer ALWAYS points to another pointer (or 0, but i think it is erased data)... do you know why? Not always. It can be anything. 1 hour ago, Rastakiwi said: they're used for jumps and calls (assembly language) but nothing more It can point to anything. To data, to code and used for any purpose. 1 hour ago, Rastakiwi said: redirect us to some tutorials? Read wikipedia about pointers or google about that. Link to comment Share on other sites More sharing options...
Rastakiwi Posted November 28, 2017 Author Share Posted November 28, 2017 Thanks eniby. However, I already googled it but i only find infos about pointers in programming languages of high level like C (comparing to game guardian's memory level). It is hard to find help out there about the "brute" structure of programs. Link to comment Share on other sites More sharing options...
Administrators Enyby Posted November 28, 2017 Administrators Share Posted November 28, 2017 19 minutes ago, Rastakiwi said: i only find infos about pointers in programming languages of high level like C (comparing to game guardian's memory level) It is same. Only different point of view. Link to comment Share on other sites More sharing options...
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