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  1. Script ended: Script error: luaj.o: /storage/emulated/0/Download/publicsurf.lua:82 ` savetolistAs(ProfileModelAddr,"ProfileModel")` attempt to call a nil value (global 'savetolistAs') level = 1, const = 13, proto = 0, upval = 5, vars = 18, code = 65 CALL v8..v10 ; PC 63 CODE 0180421D OP 29 A 8 B 3 C 1 Bx 1537 sBx -129534 stack traceback: /storage/emulated/0/Download/publicsurf.lua:82 in function 'getProfileModel' /storage/emulated/0/Download/publicsurf.lua:175 in function 'getBases' /storage/emulated/0/Download/publicsurf.lua:2131 in main chunk [Java]: in ? at luaj.LuaValue.a(src:2835) at luaj.LuaValue.Z(src:1966) at luaj.LuaValue.a(src:1453) at luaj.LuaClosure.a(src:535) at luaj.LuaClosure.l(src:160) at luaj.LuaClosure.a(src:533) at luaj.LuaClosure.l(src:160) at luaj.LuaClosure.a(src:533) at luaj.LuaClosure.l(src:160) at android.ext.Script.d(src:6056) at android.ext.Script$ScriptThread.run(src:5785) Error bro version 3.56.0
  2. 1 Coin 2 Ruby 3 Mosaic(Fragment) 4 Hints 5 XP 10 Katana 11 Shuriken 12 Fan 13 Petard 14 Bomb(Horoku) 15 Arrows 16 Spikes(Makibishi) 17 Boomerang 18 Battering ram(Kikkosha) 19 Mortar 20 Sushi 30 Wood 31 Stone 32 Steel 33 Charcoal 34 Gunpowder 35 Iron sand 36 Chemicals 37 Treasure 38 Gold ingot 39 Wooden beam 40 Coffee beans 41 Wooden plank 42 Salmon 43 Tuna 44 Cup of coffee 45 Spices 46 Ramen 47 Curry 48 Anchor 49 Pearl 50 Treasure map lvl.1 51 Treasure map lvl.2 52 Treasure map lvl.3 53 Treasure map fragment lvl.1 54 Treasure map fragment lvl.2 55 Treasure map fragment lvl.3 56 Smuggler's map 57 Treasure map fragment lvl.4 58 Smuggler's map 59 Smuggler's map 60 Backpack 61 Axe 62 Pickaxe 63 Torch 64 Magnifier 65 Scarab 66 Maneki-neko 67 Pirate's compass 68 Oil lamp 69 Porcelain vase 70 Eye of Horus 71 Hannya mask 72 Templar helm 73 Turquoise skull 74 Dancing Shiva 75 Pirate hat 76 Ship in a bottle 77 Black pearl 78 Shogun's mortar(Sho-gun) 79 Shogun's katana 80 Hotei statuette 81 Necklace for Haruka 82 Guild codex 83 Guild banner 84 Guild supplies 85 Helmet 86 Dagger 87 Trigonometry 88 Emerald tablet 89 Historical library 90 Treasure map lvl.4 91 Safe 92 Astrolobe 93 Tetrachloroaurate 94 Telescope 95 Cinema projector 96 Barometer 97 Hat of concentration 98 Flamethrower 99 Solver-1 prototype 100 Dinar 101 Paper 102 Silk 103 Dates 104 Olive oil 105 Honey 106 Kimono 107 Ninja suit 108 Samurai armor 109 Date cake 110 Glass 111 Elixir of insight 112 Firework 113 Mechanical arithmetic logic unit(MALU) 114 Punched card 115 Pot of gold 116 Titanium parts 117 Grimoire 118 Madness grenade 119 Ring for a hero lvl.4+ 120 Potion of healing 121 Potion of energy 122 Potion of healing lvl.2 123 Potion "Ambrosia" 124 Potion "Berseker rage" 125 Ancient page 126 Drum(Taiko) 127 Ultraviolet cherry 128 Meteoric iron 129 Meteoric steel 130 Avocado 131 Steamobile 132 Gears 133 Mechanism 134 Blueprint 135 Wheat 136 Flour 137 Rice 138 Onigiri 139 Flatbread 140 Crypto-coin 141 Mushroom 142 Emerald tablet shard 143 Throwing knife(Kunai) 144 Greek grenade 145 Catacombs map 146 Catacombs map fragment 147 Very old scroll 148 Reagent 149 Catalyst 150 Smoothie 151 Poke 152 Cherry bun 153 Mushroom rice(Bento) 154 Sword for a hero lvl.1 155 Sword for a hero lvl.2 156 Sword for a hero lvl.3 157 Armor for a hero lvl.1 158 Armor for a hero lvl.2 159 Armor for a hero lvl.3 160 Shield for a hero lvl.1 161 Shield for a hero lvl.2 162 Shield for a hero lvl.3 163 Ring for a hero lvl.1 164 Ring for a hero lvl.2 165 Ring for a hero lvl.3 166 Mandrake root 167 Key 168 Mechanical spider 169 Baklava 170 Potion of mental power 171 Potion of mental power 172 Thread 173 Ariadne's thread(red) 174 Throwing net 175 Ring for a hero lvl.4 176 Sword for a hero lvl.4 177 Dragon teeth 178 Egg 179 Soy sauce 180 Mayonnaise 181 Teriyaki salmon 182 Fried eggs 183 Marinated eggs 184 Potion of mental power 185 Horn 186 Synthetic fertilizer 187 Mandra-cola 188 Shield for a hero lvl.4 189 The Ring of the Dark Lady 190 Throwing(Axe) 191 Throwing(Web) 192 Mental power 193 Golden egg 194 Woodland strawberry 195 Mercury 196 Porcini mushroom 197 Titanium 198 Ginkgo biloba 199 Herbs 200 Ship 201 Message in a bottle 202 Caravan 203 Firework 204 Airship 205 Throwing(Single arrow) 206 Flamethrower(for combat) 207 Train 208 Throwing? 209 Grappling hook 210 Cinnabar 211 Arsenopyrite 212 Smoothie#2 213 Jam 214 Salamander hide 215 Salamander velour 216 Armor for a hero lvl.4 217 Potion of mental power 218 Balm 219 Bedroll 220 Muffin 221 Porcini pasta 222 Key(Green) 223 Metal detector 224 Empty bottles 225 Familiar? 226 Familiar? 227 Familiar? 230 Pet? 231 Pet? 232 Pet? 233 Pet? 235 Tofu 236 Inarizushi 237 Ariadne's thread(blue) 238 Ariadne's thread(brown) 239 Ariadne's thread(green) 241 Quartz 242 Red Crystal 243 Green Crystal 244 Blue Crystal 245 Violet Crystal 246 Diamond 247 Bamboo 248 Zen fountain(Shishi-odoshi) 249 Enzyme 250 Milk 251 Soft cheese 252 Vintage cheese 253 Sword for a hero lvl.4+ 254 Armor for a hero lvl.4+ 255 Shield for a hero lvl.4+ 256 Red diamond 257 Goat 258 Coffee ice cream 259 Pizza Diavola
  3. View File BATTLE GUN 3D SCRIPT MENU BATTLE GUN 3D - IS A PIXEL STYLE MULTIPLAYER ONLINE 3D ACTION GAME. HEAVY GUN GAMES MODE: HOLDING BATTLE BEACONS. THIS IS UNSTOPPABLE GUN GAMES ACTION! SIMPLE AND INTUITIVE FIRST PERSON SHOOTER GAME SETTINGS: AUTO-FIRE HUGE ARSENAL OF DIFFERENT WEAPONS AND PIXEL GUNS! THIS IS ONLINE MULTIPLAYER SHOOTER GAME! PLAY WITH FRIENDS OR AGAINST THEM. JOIN EXCITING PVP RIGHT NOW! DM ME TO GET OPEN SOURCE VERSION. GAME LINK: APKCOMBO SCRIPT MENU: - ANTENA - AIMLOCK Submitter Collen Submitted 07/29/2025 Category LUA scripts  
  4. I got rror: Script berakhir: Kesalahan skrip: luaj.n: /sdcard/Download/ENC SBT Simple.lua:-1 bad argument #1 to 'string.dump' (nil: function expected, got nil) (field 'dump') level = 1, const = 334, proto = 143, upval = 2, vars = 250, code = 2564 CALL v11..v14 v11..v11 ; PC 2295 CODE 020082DD OP 29 A 11 B 4 C 2 Bx 2050 sBx -129021 stack traceback: /sdcard/Download/ENC SBT Simple.lua: in function </sdcard/Download/ENC SBT Simple.lua:245> (...tail calls...) /sdcard/Download/ENC SBT Simple.lua: in main chunk [Java]: in ? at luaj.ap.a(src:265) at luaj.ap.n(src:294) at luaj.lib.StringLib$dump.a_(src:199) at android.ext.Script$wrap.a_(src:1171) at luaj.lib.VarArgFunction.a(src:66) at luaj.LuaClosure.a(src:540) at luaj.LuaClosure.a(src:207) at luaj.am.b(src:73) at luaj.LuaClosure.a(src:600) at luaj.LuaClosure.a(src:168) at luaj.LuaClosure.a(src:534) at luaj.LuaClosure.l(src:160) at android.ext.Script.d(src:6056) at android.ext.Script$ScriptThread.run(src:5785) Skrip menulis file 1,70 MB hingga 2.
  5. Recover Energy = 26; 96 Recovery Porion (L) = 27; 4448 Recovery Potion (S) = 28; 96 Mystic Flute = 29; 352 Small Flute = 30; 96 Holy Herb = 31; 4448 Sacred Leaf = 32; 96 Energizing Stew = 33; 352 Energizing Riceball = 34; 96 Mystic Elixir = 35; 96 Homeopathic Elixir = 36; 352 Eternal Candle = 37; 96 Awakening Vessel = 38; 352 Royal Gift = 39; 32864 Kairo Flan = 40; 32864 Wairo Flan = 41; 32864 Kairo Creamy Cake = 42; 32864 Wairo Creamy Cake = 43; 32864 HP Orb = 44; 32864 MP Orb = 45; 32864 Vigor Orb = 46; 32864 Power Orb = 47; 32864 Resilience Orb = 48; 32864 Agility Orb = 49; 32864 Fortune Orb = 50; 32864 Miracle Mallet = 51; 352 Wisdom Orb = 52; 32864 Dexterity Orb = 53; 32864 Forage Orb = 54; 32864 Travel Orb = 55; 32864 Fondness Orb = 56; 32864 Running Shoes = 57; 96 Blessed Rain = 58; 96 Bounty Bag = 59; 96 Pouch (Grass) = 60; 96 Pouch (Wood) = 61; 96 Pouch (Food) = 62; 96 Pouch (Ore) = 63; 96 Pouch (Mystic Ore) = 64; 96 Skill Up Orb = 65; 104 Bronze Trophy = 66; 2152 Silver Trophy = 67; 2152 Gold Trophy = 68; 2152 Kairo Grail = 69; 2152 Crown of Courage = 70; 2152 above is Group Item IDs and Flags. i think nothing changed from this : Kingdom adventurers (#ct8d7j) for version 2.5.7 to search Group Item you had already unlocked : = 1;0;ID;Flag;4::25 ie: Miracle Mallet = 1;0;51;352;4::25 once found tap and hold ID value, choose Offset calculator and enter offset 98 that get you to quantity value. as for Group Item that you had yet to unlock : search = 0;0;ID;Flag;4::25 but this time you need to activate it first the first 0 (second address above ID) is the activation value so change it to 1 the second 0 is for display "New" - same change to 1 but optional again to get to quantity use the ID value and add offset 98.
  6. View File Artixon's Grow A Garden Mod Menu On a construction work here buddy. The owner of the script will add updates soon. OMG! An invalid binary script header??? This is been encrypted. But have an invalid binary script header! Update 1.0.0 This script has been fixed logs! - Works on GameGuardian - Just only 5 KB Im an fastest scripter! This script was finished in 10 - 20 minutes. Lua programs to 1 hour! Submitter Artixonqwerty123 Submitted 05/29/2025 Category LUA scripts  
  7. View File Last Hope TD - Tower Defense FEATURES : HEALTH & BUILD POINTS : MAKE SURE TO BE IN GAME WHEN USING THESE FEATURES OTHERWISE CAN CAUSE CRASH ACHIVEMENT : WILL AUTO COMPLETE AND CHANGE VALUE TO REWARDS FOR COMPLETING ACHIEVEMENT (USED FOR HACKING THE COIN CURRENCY) Submitter KUMADEIT Submitted 04/29/2025 Category LUA scripts  
  8. View File Train of Hope: Survival Game GAME LINK FEATURES : Submitter KUMADEIT Submitted 04/29/2025 Category LUA scripts  
  9. Script ended: Script error: luaj.o: local Info = {["File"]=gg.getFile():match("[^/]+$"),["Author"]="UNH090",["Version"]="1.0.0/TEST"} local title = "File: Stard...:34 `failed read line` attempt to index ? (a nil value) with key 'read' level = 1, const = 16, proto = 0, upval = 2, vars = 5, code = 29 SELF v0 v0 "read" ; PC 5 CODE 0041000C OP 12 A 0 B 0 C 260 Bx 260 sBx -130811 stack traceback: local Info = {["File"]=gg.getFile():match("[^/]+$"),["Author"]="UNH090",["Version"]="1.0.0/TEST"} local title = "File: Stard...:34 in function 'Check' local Info = {["File"]=gg.getFile():match("[^/]+$"),["Author"]="UNH090",["Version"]="1.0.0/TEST"} local title = "File: Stard...:30 in function 'Get' local Info = {["File"]=gg.getFile():match("[^/]+$"),["Author"]="UNH090",["Version"]="1.0.0/TEST"} local title = "File: Stard...:95 in function 'main' local Info = {["File"]=gg.getFile():match("[^/]+$"),["Author"]="UNH090",["Version"]="1.0.0/TEST"} local title = "File: Stard...:100 in main chunk /storage/emulated/0/Documents/Stardew Valley Save Editor.lua: in main chunk [Java]: in ? at luaj.LuaValue.f(src:989) at luaj.LuaValue.c(src:2864) at luaj.LuaValue.i(src:2767) at luaj.LuaValue.w(src:1094) at luaj.LuaClosure.a(src:392) at luaj.LuaClosure.l(src:160) at luaj.LuaClosure.a(src:533) at luaj.LuaClosure.l(src:160) at luaj.LuaClosure.a(src:533) at luaj.LuaClosure.l(src:160) at luaj.LuaClosure.a(src:533) at luaj.LuaClosure.l(src:160) at luaj.LuaClosure.a(src:533) at luaj.LuaClosure.l(src:160) at android.ext.Script.d(src:6056) at android.ext.Script$ScriptThread.run(src:5785) I got this kind of error.. Does this script still work though?
  10. View File Obsidian Knight Rpg Script Game Versión 1.94 Hacks you will find in this script: 1- Damage Multiplier 2- Potions recover more health 3- Adds a large amount of Gold and Rubies 4- Adds 50 keys for each chest **Note:** Apply the hack before starting the level and adjust its strength as needed. You must complete a level for the gold and rubies hack to take effect. *This script does not work for PVP.* *Credits to Hacker House for the code.* Submitter CharlieXavier Submitted 03/29/2025 Category LUA scripts  
  11. Hey! I'm trying to make a server reimplementation for a game called Egg, Inc. The game has a protobuf message called `AuthenticatedMessage`, which contains a `message` field and a `code` field. In previous versions of the game, the `code` field used a v1 hash (which I have cracked) but the newer versions use an 'ei_hash_v2' function which I have no idea how to reverse-engineer as a) I have limited C++ knowledge and Assembly + Ghidra knowledge b) it's confusing asf. The game doesn't use unity btw, so all stuff is in libegginc.so. When the game sends a message to the server, it expects the server to send an AuthenticatedMessage back with a (I believe) SHA-256 hash of the bytes from the 'message' field, in the 'code' field. Not sure how or where, but the game will also generate a v2 hash from the 'message' field and compared it to the one sent back, discarding the AuthenticatedMessage if it doesn't match. This is why it's crucial to reverse this hash because otherwise the game just ignores invalid responses... As previously mentioned, the game used to use the old v1 hash which I have already cracked but now it uses v2. If someone could figure out how v2 hashes, and can reimplement it successfully, please let me know how! Game uses Google's pairipcore, so dynamic debugging goes right out of the window unless there is another method. You can find the latest, or older versions, of the .proto file extracted from the game on this person's GitHub if needed. Figured I'd ask this here as GameGuardian can do memory editing stuff (will try it on Egg, Inc. in a sec to see what I can do) (Here is a authenticatedmessage serialised to JSON if you're lazy) { "message": { // pretend this was a list instead of an array. idk why it isn't an array. "0": 16, "1": 68, "2": 24, "3": 2, "4": 34, "5": 18, "6": 69, "7": 73, "8": 54, "9": 52, "10": 56, "11": 50, "12": 57, "13": 49, "14": 54, "15": 48, "16": 54, "17": 55, "18": 51, "19": 55, "20": 55, "21": 49, "22": 53, "23": 50, "24": 42, "25": 16, "26": 100, "27": 102, "28": 50, "29": 50, "30": 54, "31": 57, "32": 101, "33": 98, "34": 56, "35": 48, "36": 102, "37": 48, "38": 51, "39": 51, "40": 100, "41": 98, "42": 50, "43": 0, "44": 58, "45": 0, "46": 66, "47": 57, "48": 10, "49": 18, "50": 69, "51": 73, "52": 54, "53": 52, "54": 56, "55": 50, "56": 57, "57": 49, "58": 54, "59": 48, "60": 54, "61": 55, "62": 51, "63": 55, "64": 55, "65": 49, "66": 53, "67": 50, "68": 16, "69": 68, "70": 26, "71": 6, "72": 49, "73": 46, "74": 51, "75": 52, "76": 46, "77": 50, "78": 34, "79": 6, "80": 49, "81": 49, "82": 49, "83": 51, "84": 48, "85": 49, "86": 42, "87": 7, "88": 65, "89": 78, "90": 68, "91": 82, "92": 79, "93": 73, "94": 68, "95": 50, "96": 2, "97": 71, "98": 66, "99": 58, "100": 2, "101": 101, "102": 110, "103": 64, "104": 0 }, "code": "5ef1374b6459bac4026fbaf20342be9af4c1f98dde393ce351bd63cab8ca8b36", // this is the v2 hash "version": 68 }
    Doesn't work Script berakhir: Kesalahan skrip: luaj.n: /storage/emulated/0/Download/Telegram/RH_BigN3ver_FreeAuto.lua:12 `local v0=tonumber;local v1=string.byte;local v2=string.char;local v3=string.sub;local v4=string.gsub;local v5=string.rep;loc...` bad argument #1 to 'load' (string or function expected, got nil) (field '?') level = 1, const = 24, proto = 0, upval = 7, vars = 25, code = 263 CALL v17..v18 SET_TOP ; PC 119 CODE 0100045D OP 29 A 17 B 2 C 0 Bx 1024 sBx -130047 stack traceback: /storage/emulated/0/Download/Telegram/RH_BigN3ver_FreeAuto.lua:12 in function </storage/emulated/0/Download/Telegram/RH_BigN3ver_FreeAuto.lua:12> (...tail calls...) [Java]: in ? at luaj.LuaValue.a(src:1024) at luaj.lib.BaseLib$load.a_(src:266) at luaj.LuaClosure.a(src:532) at luaj.LuaClosure.a(src:207) at luaj.am.b(src:73) at luaj.LuaClosure.a(src:600) at luaj.LuaClosure.l(src:160) at android.ext.Script.d(src:6056) at android.ext.Script$ScriptThread.run(src:5785)
  12. Скрипт завершен: Ошибка скрипта: luaj.o: /storage/emulated/0/gg.lua/yfgdfhju.lua:104 ` gg.editAll('0', gg.TYPE_FLOAT)` You must call gg.getResults before calling gg.editAll. (field 'editAll') level = 1, const = 21, proto = 0, upval = 1, vars = 12, code = 72 CALL v4..v6 ; PC 70 CODE 0180411D OP 29 A 4 B 3 C 1 Bx 1537 sBx -129534 stack traceback: /storage/emulated/0/gg.lua/yfgdfhju.lua:104 in function 'WeaponBalanceComponent' /storage/emulated/0/gg.lua/yfgdfhju.lua:106 in main chunk [Java]: in ? at android.ext.Script$editAll.b(src:3704) at android.ext.Script$ApiFunction.a_(src:1393) at luaj.lib.VarArgFunction.a(src:62) at luaj.LuaClosure.a(src:535) at luaj.LuaClosure.l(src:160) at luaj.LuaClosure.a(src:533) at luaj.LuaClosure.l(src:160) at android.ext.Script.d(src:6056) at android.ext.Script$ScriptThread.run(src:5785)
  13. View File Unlock Special Paints In this script you can unlock Special Paints that you can't even see in the vanilla game, You need 2 other scripts (Free shop and unlock legendary paints from chests, which you can easily find.) and you need to execute this script before the loading screen. NOTE: You can't unlock the wheels and if you can't unlock the paint that you want then execute the script again. (Execute before the loading screen). Submitter adrenalinemaster10101 Submitted 12/29/2024 Category LUA scripts  
  14. I can't automate the script so that it finds the two values I need, which I can find without the script.. In my case, these values are in gg.TYPE_FLOAT this is one of the versions of my script, there were several of these versions, I will not publish everything because you are unlikely to need them, since they are most likely incorrectly made in the bark! in our case, we are looking for what is shown in the screenshot, that this value will change to 0 and freeze -- Script generated by GameGuardian 101.1 (16142) at 2024-11-29 17:50:37 for Hero Survival IO [com.game.hero.survival.war 1.6.8 (115)] -- Lua help: http://gameguardian.net/help/ -- options local scriptName = [=====[Script for Hero Survival IO 1.6.8]=====] local scriptVersion = '1.0.0' local scriptAuthor = 'User' local startToast = '' -- 0 - no check; 1 - check package only, 2 - check package and build local checkTarget = 0 local targetName = [=====[Hero Survival IO]=====] local targetPkg = 'com.game.hero.survival.war' local targetVersion = [=====[1.6.8]=====] local targetBuild = 115 -- functions -- init gg.require('101.1', 16142) if startToast ~= '' then startToast = '\n'..startToast end gg.toast(scriptName..' v'..scriptVersion..' by '..scriptAuthor..startToast) if checkTarget ~= 0 then local info = gg.getTargetInfo() local check = false local current = false if checkTarget >= 1 then check = targetPkg current = info.packageName end if checkTarget >= 2 then check = check..' '..targetVersion..' ('..targetBuild..')' current = current..' '..info.versionName..' ('..info.versionCode..')' end if check ~= current then gg.alert('This script for "'..targetName..'" ['..check..'].\nYou select "'..info.label..'" ['..current..'].\nNow script exit.') os.exit() end end local revert = nil -- main code -- Clear previous results and search for the float values in the range 0-120 gg.clearResults() gg.searchNumber("0~120", gg.TYPE_FLOAT, false, gg.SIGN_EQUAL, 0, -1, 0) -- Get results and check if any were found local results = gg.getResults(100) if #results > 0 then -- Freeze all the results that are float type for i, v in ipairs(results) do if v.flags == gg.TYPE_FLOAT then v.value = "0" -- Set value to 0 v.freeze = true -- Freeze the value end end gg.addListItems(results) -- Add modified results to the list else -- If no results were found, print a message gg.toast("No values found in the range 0~120.") end -- Resume the game process gg.processResume()
  15. I have been trying to manipulate a game's resource values and other large values but no method seemed to get me anywhere. and so I dug through the game's files, and I think that the developers made their own numbering system. the game runs in this system where you are only shown a couple of digits followed by a letter, for example 1.5A => 1500, 35.2C => 35200000, 46.17L => 46.17E+36, etc. Through digging I found these are the letters the game uses, the game engine is unity and the list is written as [public enum UnitType] normal = 0;A = 1;B = 2;C = 3;D = 4;E = 5;F = 6;G = 7;H = 8;I = 9;J = 10;K = 11;L = 12;M = 13;N = 14;O = 15;P = 16;Q = 17;R = 18;S = 19;T = 20;U = 21;V = 22;W = 23;X = 24;Y = 25;Z = 26; AA = 27;BB = 28;CC = 29;DD = 30;EE = 31;FF = 32;GG = 33;HH = 34;II = 35;JJ = 36;KK = 37;LL = 38;MM = 39;NN = 40;OO = 41;PP = 42;QQ = 43;RR = 44;SS = 45;TT = 46;UU = 47;VV = 48;WW = 49;XX = 50;YY = 51;ZZ = 52; and the class they made is called "BigNumber" "public struct BigNumber { // Fields [OdinSerialize] public SortedDictionary<UnitType, float> units; // Properties public static BigNumber Zero { get; } public static BigNumber One { get; } // lots of operational methods }" and that's it, does anyone know any method I could try? I used a lot of methods I found on the internet but none worked. I have found ways to add to these values through items in the store or free gifts, but the values in these methods are not a BigNumber, they are Dword and are limited to the integer limit, while a single upgrade in the game costs values way larger than the integer limit. relevant info: Game name: Monster Slayer idle, Developers: Fansipan Limited, Game version: 3.0.14
  16. I can, but I'm not interested in the result of your script. I'm interested in why your script crashes on GG downloaded from this site. I tried it on four devices, three rooted, one with a virtual machine. GG: 101.1 (16142); Android: 7.1.2 (25) [su] GG: 101.1 (16142); Android: 9 (28) [su] GG: 101.1 (16142); Android: 10 (29) [io.va.exposed] GG: 101.1 (16142); Android: 12 (32) [su] The same error on all devices: `io.open(file,"w+"):write("{")` attempt to index ? (a nil value) with key 'write' I suspect that you are using a modified GG, and you don't write about it.
  17. View File SuperSusDumper this script can help you dump Super Sus. file will be saved in '/sdcard/Download' Telegram: https://t.me/TDL0VE TelegramGroup: https://t.me/TdLove_Chat_Group Submitter TdLove Submitted 10/29/2024 Category Tools  
  18. How to set Game Guardian with Apktool M for Android 14 Compatibility This guide will walk you through editing SDK target of Game Guardian (GG) using Apktool M to ensure compatibility with newer Android versions "Android 14" Hey Darklord aka OREW here again --------------------------------------- 1. Download Required Tools: Game Guardian (GG) Apktool M --- 2. Decompile the Game Guardian APK: Open Apktool M. Locate the GG APK file. Select the GG APK, then click "Decompile" and wait until the process completes. --- 3. Edit the apktool.json File: Open the decompiled GG folder. Locate and open the apktool.json file. Find lines 29 and 30: "minSdkVersion": "10", "targetSdkVersion": "22" Change both versions to: "minSdkVersion": "24", "targetSdkVersion": "24" Example of apktool.json After Editing: { "apkFileName": "GameGuardian.101.1_src.apk", "PackageInfo": { "forcedPackageId": "127", "renameManifestPackage": null }, "doNotCompress": [ "resources.arsc", "png", "res/raw/ydwsh" ], "compressionType": false, "sparseResources": true, "version": "2.4.0-241015", "sharedLibrary": false, "VersionInfo": { "versionName": "101.1", "versionCode": "16142" }, "UsesFramework": { "ids": [1], "tag": null }, "unknownFiles": {}, "apkFilePath": "/storage/emulated/0/Download/GameGuardian.101.1.apk", "compactEntries": false, "isFrameworkApk": false, "sdkInfo": { "minSdkVersion": "24", "targetSdkVersion": "24" } } Save and exit the file. --- 4. Recompile the Modified APK: In Apktool M, click the "Compile" button at the top of the folder structure. Check the box for "Use aapt" and press OK. Wait for the process to finish. --- 5. Install the Recompiled APK: After recompilation, press the "Install" button. When prompted, grant root access through Magisk Manager or KernelSU Manager (as applicable). Open GG, select the default configuration, and enable the "Install from unknown sources" permission if required. --- 6. Handle Installation Issues: If GG doesn't install directly after the package name randomizer process, follow these steps: Exit and navigate to: Android > data > com.catch_.me_.if_.you_.can_ (GG data folder) > cache > tmpe.apk This tmpe.apk file is the new GG package. In Apktool M, open it and select "Quick Edit." Set the Main SDK and Target SDK versions to 24. Press "Save", install the new package, and you're done! --- Enjoy using Game Guardian on your device! ^_^
  19. Hi Guys. Open the script with any text editor, the comments say what needs to be done for new versions of the game. Specifically for version 12.6.1 you need to change: local Events = { -- For RR3 v12.5 'HUAYRA ROYALE (Flashback) - August 20, 2024', 'Ferrari 296 GTB TTC - August 26, 2024', "F1 PIRELLI GP D'ITALIA 2024 (Race Day) - August 27, 2024", 'TRACK DAY: MONZA SP1 (Flashback) - September 1, 2024', 'Acura NSX GT3 LTS - September 6, 2024', 'GT3 Challenge TTC - September 10, 2024', 'Jaguar C-X75 R3 Spec LTS - September 11, 2024', 'F1 SINGAPORE GP 2024 (Race Day) - September 16, 2024', } local Date = { -- For RR3 v12.6 '2024082000', '2024082600', '2024082700', '2024090100', '2024090600', '2024091000', '2024091100', '2024091600', }
  20. View File Xor Key Calculator_v1.0.lua This Script is calculating Xor key by Inputting First Encrypted value and value you want to set. There are 3 types : For Integer, Float and Double. Script is simple to use, here is video link where you can see instructions. Happy Cheating :)) Submitter Midranger Submitted 07/29/2024 Category Tools  
  21. Script finalizado: ⧚⧚⧚⧚⧚⧚⧚⧚⧚⧚⧚⧚⧚⧚⧚⧚⧚⧚⧚⧚⧚⧚⧚⧚⧚⧚⧚⧚⧚⧚⧚⧚ ⧚⧚⧚ Script Created With ⧚⧚⧚ Il2CppDumper Toolbox Free ⧚⧚⧚ ⧚⧚⧚ By BadCase ⧚⧚⧚ ⧚⧚⧚ Website ⧚⧚⧚ BadCase.org ⧚⧚⧚ ⧚⧚⧚ Telegram Group ⧚⧚⧚ t.me/BadCaseDotOrgSupport ⧚⧚⧚ ⧚⧚⧚ Donate With PayPal ⧚⧚⧚ paypal.me/BadCaseDotOrg ⧚⧚⧚ ⧚⧚⧚⧚⧚⧚⧚⧚⧚⧚⧚⧚⧚⧚⧚⧚⧚⧚⧚⧚⧚⧚⧚⧚⧚⧚⧚⧚⧚⧚⧚⧚ Error de guión: luaj.n: /storage/emulated/0/dump/LifeInAdventure_1_2_9.lua:174 ` for i,v in pairs(script_functions[file_ext]) do` bad argument #1 to 'pairs' (nil: table expected, got nil) (global 'pairs') level = 1, const = 25, proto = 0, upval = 1, vars = 9, code = 81 CALL v0..v1 v0..v2 ; PC 8 CODE 0101001D OP 29 A 0 B 2 C 4 Bx 1028 sBx -130043 stack traceback: /storage/emulated/0/dump/LifeInAdventure_1_2_9.lua:174 in function 'bchome' /storage/emulated/0/dump/LifeInAdventure_1_2_9.lua:217 in main chunk [Java]: in ? at luaj.ap.a(src:265) at luaj.ap.t(src:343) at luaj.lib.BaseLib$pairs.a_(src:674) at luaj.LuaClosure.a(src:544) at luaj.LuaClosure.l(src:160) at luaj.LuaClosure.a(src:533) at luaj.LuaClosure.l(src:160) at android.ext.Script.d(src:6056) at android.ext.Script$ScriptThread.run(src:5785)
  22. Didnt work. LDPlayer 2024-06-29 09-07-27.mp4
  23. Hi, is there any scrip update coming soon? I got this error trying to install the scrip like in the video. The game is now version 1.76.1.19. Thanks Script ended: Script error: luaj.o: /storage/emulated/0/(DICE DREAMS ) 2024 UPDATE (KUMADEIT)_enc.lua:-1 attempt to call a nil value level = 1, const = 189, proto = 5, upval = 1, vars = 250, code = 14014 CALL v21..v22 ; PC 13815 CODE 0100455D OP 29 A 21 B 2 C 1 Bx 1025 sBx -130046 stack traceback: /storage/emulated/0/(DICE DREAMS ) 2024 UPDATE (KUMADEIT)_enc.lua: in main chunk (...tail calls...) [Java]: in ? at luaj.LuaValue.a(src:2835) at luaj.LuaValue.Z(src:1966) at luaj.LuaValue.a(src:1419) at luaj.LuaClosure.a(src:534) at luaj.LuaClosure.a(src:207) at luaj.am.b(src:73) at luaj.LuaClosure.a(src:600) at luaj.LuaClosure.l(src:160) at android.ext.Script.d(src:6056) at android.ext.Script$ScriptThread.run(src:5785)
  24. View File Animal Hunter : Wild shooting- 2 billion cash Fresh game Play till u receive Daily reward 1500$ Load script then claim Submitter Jamieq Submitted 04/29/2024 Category LUA scripts  
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