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  1. Hi Guys. Open the script with any text editor, the comments say what needs to be done for new versions of the game. Specifically for version 12.6.1 you need to change: local Events = { -- For RR3 v12.5 'HUAYRA ROYALE (Flashback) - August 20, 2024', 'Ferrari 296 GTB TTC - August 26, 2024', "F1 PIRELLI GP D'ITALIA 2024 (Race Day) - August 27, 2024", 'TRACK DAY: MONZA SP1 (Flashback) - September 1, 2024', 'Acura NSX GT3 LTS - September 6, 2024', 'GT3 Challenge TTC - September 10, 2024', 'Jaguar C-X75 R3 Spec LTS - September 11, 2024', 'F1 SINGAPORE GP 2024 (Race Day) - September 16, 2024', } local Date = { -- For RR3 v12.6 '2024082000', '2024082600', '2024082700', '2024090100', '2024090600', '2024091000', '2024091100', '2024091600', }
  2. View File Xor Key Calculator_v1.0.lua This Script is calculating Xor key by Inputting First Encrypted value and value you want to set. There are 3 types : For Integer, Float and Double. Script is simple to use, here is video link where you can see instructions. Happy Cheating :)) Submitter Midranger Submitted 07/29/2024 Category Tools  
  3. Hi everybody. (I use translator to translate into English) I'm learning script writing for the game Guardian as well as LUA programming. I have some questions that I hope someone can answer and help me with. Problem 1: I have a paragraph like this Date = "20240730" date = os.date("%Y%m%d") if date >= Date then print([[⚠ SCRIPT EXPIRED ⚠]]) return end gg.alert("WELCOME") In principle, it will expire at 00:00 on July 30, 2024. But if at 23:58 . Jul 29, 2024 I'm running a script, will it exit on the 30th or will the script continue? problem 2: Please help me write a scripts to view files and compare file contents. If the file content is different from the content I specified in the scripts, access to the script will be denied. -- For example: I have file read.txt with content: <gameoffline = "offline" gameonline = "online"> In scripts I want to specify If gameoffline = "offline" gameonline = "online" then continue, otherwise the scripts will exit I hope everyone can help me with the 2 issues above. Thank you very much.
  4. With group search only it can be done if offset between first and second searched value is known beforehand. For your example and assuming all values that need to be included/excluded are dwords, offset between first and second value is 28 (0x1C), so there are exactly 6 dword values between them and each of them needs to be not equal to 9, which can be specified as "8~~10". So the string for group search for this case is "10;8~~10;8~~10;8~~10;8~~10;8~~10;8~~10;40::29". Then you can refine with "10;40::29" to get target results (but if any of values in between is 10 or 40, they will be included as well).
  5. Hi In group search For example 10;40::30 Between 10 and 40 the number 9 appears, but i don't want results that the number 9 appear between 10 and 30 How can i make a group search of 10 and 40 that excludes 9 between them? I thought something like 10;!9;40::30 And it's possible to make search values in the same address? For example An address have dword 93 and this same address have qword 29 Word 323 double 10 and float 1,399 So i want to a result that shows a adress that contains 93D 29Q, 323W 10E 1,399F these values all in the same address, not split into other address, all in one place. It's possible?
  6. Script finalizado: ⧚⧚⧚⧚⧚⧚⧚⧚⧚⧚⧚⧚⧚⧚⧚⧚⧚⧚⧚⧚⧚⧚⧚⧚⧚⧚⧚⧚⧚⧚⧚⧚ ⧚⧚⧚ Script Created With ⧚⧚⧚ Il2CppDumper Toolbox Free ⧚⧚⧚ ⧚⧚⧚ By BadCase ⧚⧚⧚ ⧚⧚⧚ Website ⧚⧚⧚ BadCase.org ⧚⧚⧚ ⧚⧚⧚ Telegram Group ⧚⧚⧚ t.me/BadCaseDotOrgSupport ⧚⧚⧚ ⧚⧚⧚ Donate With PayPal ⧚⧚⧚ paypal.me/BadCaseDotOrg ⧚⧚⧚ ⧚⧚⧚⧚⧚⧚⧚⧚⧚⧚⧚⧚⧚⧚⧚⧚⧚⧚⧚⧚⧚⧚⧚⧚⧚⧚⧚⧚⧚⧚⧚⧚ Error de guión: luaj.n: /storage/emulated/0/dump/LifeInAdventure_1_2_9.lua:174 ` for i,v in pairs(script_functions[file_ext]) do` bad argument #1 to 'pairs' (nil: table expected, got nil) (global 'pairs') level = 1, const = 25, proto = 0, upval = 1, vars = 9, code = 81 CALL v0..v1 v0..v2 ; PC 8 CODE 0101001D OP 29 A 0 B 2 C 4 Bx 1028 sBx -130043 stack traceback: /storage/emulated/0/dump/LifeInAdventure_1_2_9.lua:174 in function 'bchome' /storage/emulated/0/dump/LifeInAdventure_1_2_9.lua:217 in main chunk [Java]: in ? at luaj.ap.a(src:265) at luaj.ap.t(src:343) at luaj.lib.BaseLib$pairs.a_(src:674) at luaj.LuaClosure.a(src:544) at luaj.LuaClosure.l(src:160) at luaj.LuaClosure.a(src:533) at luaj.LuaClosure.l(src:160) at android.ext.Script.d(src:6056) at android.ext.Script$ScriptThread.run(src:5785)
  7. Didnt work. LDPlayer 2024-06-29 09-07-27.mp4
  8. View File Pixel Gun 3D Script Menu *Note: This script is for version 24.7.4 and may not work for PC* 1. Bypass Update 2. Levels 1 (1-65) 3. Levels 2 (0-2147483647) 4. Show Wear/Weapons/Misc/Royale/Buy Weapons Skins 5. Free Lottery 6. Collectibles 7. Gadgets 8. Lobby Bundles 9. Emperor Rank 10. Free Craft All Wears/Armors/Graffitis 11. Spoof My ID 12. Rarity Change 13. Lottery Collectibles 14. Task Clicker 15. Pixel Pass Clicker (Rewards) 16. Infinite Pet Eggs 17. Pets Parts 18. Ban Account 19. Fort Parts 20. Clan Energy 21. Weapon Skins 22. Clan Wear/Clan Gadgets 23. 0 Parts Modules 24. Armory Price 25. Skin Unlocker 26. Show All Deleted/Exclusive Gadgets 27. Royal 28. Bypass Kick 29. Developer Lab Map 30. Level 65 (Safe) [Test] 31. Kick Players/Hide Your Account From History 32. 🏗 Make Everyone Fall Through The Map 33. 🎟 Coupon & Gems From Gallery/Show Weapons 34. Buy Gliders/Skins/Hats/Trails/Cars (Hidden)/Shovels/Some Weapons/Show All Weapons (Including Irradiated Shovel) 35. Make Default Guns Any Rarity (Mythical, Legendary, Epic, Rare, Uncommon, & Common) 36. Gadget Rarity 37. Gadgets Levels 38. Weapon Unlocker 39. Clan Weapon Unlocker 40. Gameplay 41. Developer & Inflatable Armor Unlocker 42. Info 43. Exit Submitter MrPoki Submitted 05/22/2024 Category LUA scripts  
  9. Version 24.8.1

    6,489 downloads

    *Note: This script is for version 24.8.1 and may not work for PC* 1. Bypass Update 2. Levels 1 (1-65) 3. Levels 2 (0-2147483647) 4. Show Wear/Weapons/Misc/Royale/Buy Weapons Skins 5. Free Lottery 6. Collectibles 7. Gadgets 8. Lobby Bundles 9. Emperor Rank 10. Free Craft All Wears/Armors/Graffitis 11. Spoof My ID 12. Rarity Change 13. Lottery Collectibles 14. Task Clicker 15. Pixel Pass Clicker (Rewards) 16. Infinite Pet Eggs 17. Pets Parts 18. Ban Account 19. Fort Parts 20. Clan Energy 21. Weapon Skins 22. Clan Wear/Clan Gadgets 23. 0 Parts Modules 24. Armory Price 25. Skin Unlocker 26. Show All Deleted/Exclusive Gadgets 27. Royal 28. Bypass Kick 29. Developer Lab Map 30. Level 65 (Safe) [Test] 31. Kick Players/Hide Your Account From History 32. 🏗 Make Everyone Fall Through The Map 33. 🎟 Coupon & Gems From Gallery/Show Weapons 34. Buy Gliders/Skins/Hats/Trails/Cars (Hidden)/Shovels/Some Weapons/Show All Weapons (Including Irradiated Shovel) 35. Make Default Guns Any Rarity (Mythical, Legendary, Epic, Rare, Uncommon, & Common) 36. Gadget Rarity 37. Gadgets Levels 38. Weapon Unlocker 39. Clan Weapon Unlocker 40. Gameplay 41. Developer & Inflatable Armor Unlocker 42. Info 43. Exit
  10. Hi, is there any scrip update coming soon? I got this error trying to install the scrip like in the video. The game is now version 1.76.1.19. Thanks Script ended: Script error: luaj.o: /storage/emulated/0/(DICE DREAMS ) 2024 UPDATE (KUMADEIT)_enc.lua:-1 attempt to call a nil value level = 1, const = 189, proto = 5, upval = 1, vars = 250, code = 14014 CALL v21..v22 ; PC 13815 CODE 0100455D OP 29 A 21 B 2 C 1 Bx 1025 sBx -130046 stack traceback: /storage/emulated/0/(DICE DREAMS ) 2024 UPDATE (KUMADEIT)_enc.lua: in main chunk (...tail calls...) [Java]: in ? at luaj.LuaValue.a(src:2835) at luaj.LuaValue.Z(src:1966) at luaj.LuaValue.a(src:1419) at luaj.LuaClosure.a(src:534) at luaj.LuaClosure.a(src:207) at luaj.am.b(src:73) at luaj.LuaClosure.a(src:600) at luaj.LuaClosure.l(src:160) at android.ext.Script.d(src:6056) at android.ext.Script$ScriptThread.run(src:5785)
  11. View File Animal Hunter : Wild shooting- 2 billion cash Fresh game Play till u receive Daily reward 1500$ Load script then claim Submitter Jamieq Submitted 04/29/2024 Category LUA scripts  
  12. It not easy like that, xp is depend on milliseconds in 5 secs it possible to get 100-200 xp I can't really find it in 1 sec but xp is really depend on time in game too so I think I need to find a value of time in game to hack this game and change xp after end of stage But I really can't find it with fuzzy research, I find it 69m and I try to find until there only 29 value but I still not find xp value or time in game value TT
  13. I have a problem getting a donation machine. From what I was able to find out that the name of the car is ferrari f355 (maybe it will help). Thank you in advance!
  14. "luaj.o: /storage/emulated/0/Download/Dead Ahead Zombie Warfare_4.0.2.lua:-1 attempt to call a nil value level = 1, const = 263, proto = 6, upval = 1, vars = 250, code = 16725 CALL v21..v22 ; PC 805 CODE 0100455D OP 29 A 21 B 2 C 1 Bx 1025 sBx -130046 stack traceback: /storage/emulated/0/Download/Dead Ahead Zombie Warfare_4.0.2.lua: in main chunk (...tail calls...) [Java]: in ? at luaj.LuaValue.a(src:2835) at luaj.LuaValue.Z(src:1966) at luaj.LuaValue.a(src:1419) at luaj.LuaClosure.a(src:534) at luaj.LuaClosure.a(src:207) at luaj.am.b(src:73) at luaj.LuaClosure.a(src:600) at luaj.LuaClosure.l(src:160) at android.ext.Script.d(src:6056) at android.ext.Script$ScriptThread.run(src:5785)" How to solve this
  15. View File WARPLANES WW1 SKY ACES SCRIPT MENU EXPERIENCE THE DAWN OF AERIAL WARFARE IN WARPLANES: WW1 SKY ACES. ENGAGE IN COMBAT ABOVE THE BATTLEFIELDS OF WORLD WAR I AND ASCEND TO BECOME THE ULTIMATE SKY ACE! IMMERSE YOURSELF IN AN ERA WHEN AVIATION WAS IN ITS INFANCY - JUST 11 YEARS HAD PASSED SINCE THE WRIGHT BROTHERS' FIRST FLIGHT BEFORE THE OUTBREAK OF THE GREAT WAR. WITNESS THE RAPID ADAPTATION OF THIS REVOLUTIONARY INVENTION FOR MILITARY PURPOSES, RESULTING IN THE CREATION OF FASCINATING AND SOMETIMES PECULIAR-LOOKING AIRCRAFT. IN WARPLANES: WW1 SKY ACES, TAKE COMMAND OF OVER 30 HISTORICAL AIRPLANES, RANGING FROM RENOWNED FIGHTERS LIKE THE FOKKER DR.I, FAMOUSLY PILOTED BY MANFRED VON RICHTHOFEN, ALSO KNOWN AS THE "RED BARON," TO LIGHTER MODELS LIKE THE AIRCO DH.2, AND EVEN THE COLOSSAL 4-ENGINE BOMBER, THE SIKORSKY ILYA MUROMETS. CUSTOMIZE AND UPGRADE EACH PLANE TO SUIT YOUR STRATEGY AND STYLE OF PLAY. OPEN SOURCE: DISCORD GAME: APKCOMBO Submitter Collen Submitted 03/29/2024 Category LUA scripts  
  16. View File Granny's House Online Mega Script - • [ Features ] • - [ Works Almost In Every Mode It Also Works With Both Survivors And Pursuers, Also It Can Be Activated In Lobby ] • No Stone & Skill Cooldown + Unlimited Stone. [ No Stone Cooldown For Great Escape & Story Mode ] • No Stone Cooldown. [ Used To Change The Type Of The Thrown Stone In Story Mode ] • Stone Throw Type. [ Increases Movement Speed Of The Player ] • Fast Movement Speed. [ Increases Jump Height Of The Player ] • High Jump. [ Make Stone Penetrate Through Infinite Ammount Of Enemies ] • High Stone Penetration. [ This Increases The Stone Hitbox Radius, It Only Works With Default Stone. Its Pretty Much Op With High Stone Penetration Combined ] • Big Stone Hitbox. [ Removes Fog In Every Maps. Giving You Full Visibility ] • Remove Fog. [ Allows You To Skip Event Time Once Every Game Restart ] • Skip Event Time. [ Not Updated Yet ] - • [ Tips ] • - To Avoid Account/Device Ban Is To Use Invisible Names Or Confusing Symbols That Players Won't be Able To Search, Also Don't Chat In Public Because They'll Have The Ability To View Your Profile And Spam Report You Then You'll End Up Getting Hammer Banned. But If Somehow Your Device Got Banned You Can Change Your Device ID And What About Banned Accounts? No, They Can't Be Brought Back To Life And It Never Will Be Possible Thats Why It's Advisable To Use Alt Account Instead Of Main. - • [ Notes ] • - The Game Is Protected By [App Guard] Meaning It Won't Work On Virtual Environment Such As Parallel Space, Virtual Exposed, Etc. Because Once You Attach GameGuardian To Game Process The Game Will Detect It And Will Exit You Out Of The Game. Root Is Recommended, But Be Advised The Game Can Also Detect Root So You'll Have To Hide It. - • [ Additional Notes ] • - If You Encounter Any Problems With The Script Don't Hesitate To Contact Me Via Telegram. Submitter xLuaR Submitted 03/29/2024 Category LUA scripts  
  17. @MC874thanks for explaining. I actually tried duplicating the for k, v in ipairs(specify) do for the second part in one of my tries but it looks like I forgot to change (specify) to (specify2) like how you pointed out.... I also didn't add the end and tried adding an else somewhere. I was able to get the original code and example two you wrote working. I just changed the searchnurmbers because the 1620d;728d::5 variant gives me 50+ results while 1620;728;1620;728::13 variant gives me 4-12 results. I however can't get your first example working. I just did two minor edits on it. Added a clear result at start and changed the searchnurmbers but I get a script error. Your code with very minor edits: gg.clearResults() --'d' suffix is for DWORD gg.searchNumber("1620d;728d;1620d;728d::13", gg.TYPE_AUTO, false, gg.SIGN_EQUAL, 0x7801000000, 0x8501000007, 0) results = gg.getResults(gg.getResultsCount()) --Refining '1620' from result then change it to '2400' gg.refineNumber('1620', gg.TYPE_DWORD) gg.editAll('2400', gg.TYPE_DWORD) --Reload results -> refine '728' -> Change it to '1080' gg.loadResults(results) gg.refineNumber('728', gg.TYPE_DWORD) gg.editAll('1080', gg.TYPE_DWORD) The script error: Script ended: Script error: luaj.o: /storage/emulated/0/Notes/test/more test/test2.lua:8 `gg.editAll('2400', gg.TYPE_DWORD)` You must call gg.getResults before calling gg.editAll. (field 'editAll') level = 1, const = 20, proto = 0, upval = 1, vars = 8, code = 51 CALL v0..v2 ; PC 33 CODE 0180401D OP 29 A 0 B 3 C 1 Bx 1537 sBx -129534 stack traceback: /storage/emulated/0/Notes/gamename/more test/test2.lua:8 in main chunk [Java]: in ? at android.ext.Script$editAll.b(src:3704) at android.ext.Script$ApiFunction.a_(src:1393) at luaj.lib.VarArgFunction.a(src:62) at luaj.LuaClosure.a(src:535) at luaj.LuaClosure.l(src:160) at android.ext.Script.d(src:6056) at android.ext.Script$ScriptThread.run(src:5785) I tried adding a gg.getResults before the editall but that didn't work either. My question is however not a priority as my issue has already been solved(for now). I was just trying everything as I was a bit curious and wanted to clean things a bit. You example 2 seems to be exactly what I was looking for. I just made 2 minor edits(searchresults swap and clearResults at start) and am now using it.
  18. Doesn't work anymore. I was looking forward to testing it. Error below. Script ended: Script error: luaj.o: /storage/emulated/0/Download/Mythic Summon By XEKEX.lua:704 ` error('hero::' .. hero .. '\tNOT FOUND!\nPlease Contact XEKEX!\n')` hero::Rocket NOT FOUND! Please Contact XEKEX! (global 'error') level = 1, const = 22, proto = 0, upval = 1, vars = 15, code = 86 CALL v3..v4 ; PC 50 CODE 010040DD OP 29 A 3 B 2 C 1 Bx 1025 sBx -130046 stack traceback: /storage/emulated/0/Download/Mythic Summon By XEKEX.lua:704 in function 'XEKEX.findHero' /storage/emulated/0/Download/Mythic Summon By XEKEX.lua:755 in function 'XEKEX.MenuPanel' /storage/emulated/0/Download/Mythic Summon By XEKEX.lua:810 in main chunk [Java]: in ? at luaj.lib.BaseLib$error.a(src:245) at luaj.lib.TwoArgFunction.a(src:62) at luaj.LuaClosure.a(src:534) at luaj.LuaClosure.a(src:176) at luaj.LuaClosure.a(src:539) at luaj.LuaClosure.a(src:167) at luaj.LuaClosure.a(src:534) at luaj.LuaClosure.l(src:160) at android.ext.Script.d(src:6056) at android.ext.Script$ScriptThread.run(src:5785)
  19. When try to dump, the next error appears: Initializing metadata... Metadata Version: 29 Initializing il2cpp file... Applying relocations... Il2Cpp Version: 29 Searching... CodeRegistration : 0 MetadataRegistration : 0 ERROR: No symbol is detected ERROR: Can't use auto mode to process file, trying manual mode... CodeRegistration or MetadataRegistration is empty
  20. Hi Guardians! Dark lord here aka 'OREW" I'm confused with this values, it supposed to be a character address something like this in dbdm My main question is what are they!? Functions, pointers, addresses etc.. And how to search with them? 1st 268.435.471D; 1D:: 9 (GhostFace) 268.435.456D; 1D :9 (Trapper) 268.435.467D; 1D : 9 (Clown) 268.435.458D; 1D::9 (Hilybilly) 268.435.461D; 1D ::9 (Shape) 268.435.469D; 1D ::9 (Legion) 268.435.457D; 1D ::9 (Wraith) 268.435.478D; 1D ::9 (Trickster) 268.435.459D; 1D ::9 (Nurse) 268.435.464D; 1D : 9 (LeatherFace) 268.435.480D; 1D : 9 (Cenobit) 268.435.460D; 1D ::9 (Hag) 268.435.468D; 1D :9 (Spirit) 268.435.473D; 1D::9 (Samurai) 268.435.470D; 1D::9 killers ---------------- Survival 14, 7U, T..1O(DITOVEIDauk) 5D; 8D; 1D :13 (Feng Min) 26D; 27D; 1D :13 (Mikaela Reid) 4D; 16D; 1D:13 (Ashley) 10D; 12D; 1D :13 (Detective Tapp) 17D; 19D; 1D :13 (Yui Kimura) 3D; 4D; 1D ::13 (Nea Karlsson) 2D; 3D; 1D:1 (Jake Park) 19D; 21D; 1D :13 (Cheryl Mason) 24D; 5D; 1D :13 (Laurie Strode) 12D; 13D; 1D ::13 (Adam Francis) 1D; 2D; 1D ::13 (Claudette Morel) 13D; 14D; 1D :13 (Jeff Johansen) 14D; 15D; 1D :13 (Jane Romero) 21D; 23D; 1D ::13 (Elodie Rakato) 22D; 24D; 1D :13 (Yunjin Li) 17D; 18D; 1D :13 (Steve Harrington) 16D; 17D; 1D :13 (Nancy Wheler) 22D; 9D; 11D; 1D :17 (Quentin Smith) 1D; 7D; 9D; 1D::17 (David King) 7n gn 1n 13 (David Kina) 2st These codes are updated for all dead and survivors use os codigos ai entao se o script nao funciona JEFF JOHANSEN : 20D;14D;1D:17 ADAM FRANCIS: 19D;13D;1D:17 KATE DENSON: 25D;11D;10D;1D:29 DETECTIVE TAPP: 9D;3D;10D;12D;1D:29 DAVID KING: 22D;7D;9D;1D:29 FENG MIN: 3D;13D;5D;8D;1D:25 YUI KIMURA: 3D;17D;19D;1D:25 JANE ROMERO: 25D;14D;15D;1D:17 WILLIAM BILL: 19D;13D;7D;1D:29 CLAUDETTE: 63D;3D;1D;2D;1D:61 ELODIE RAKOTO: 8D;3D;21D;23D;1D:29 CHERYL MASON: 35D;19D;21D;1D:17 QUENTIN SMITH: 20D;22D;18D;11D;1D:33 YUN JINLEE: 19D;43D;24D;1D:29 MIKAELA REID: 6D;45D;27D;1D:65 JAKE PARK: 266D;273D;3D;2D;1D:65 ACE VISCONTI: 45D;48D;4D;6D;1D:65 NEA KARLSSON: 10D;465D;3D;4D;1D:61 LAURIE STRODE: 24D;25D;8D;5D;1D:33 ASHLEY: 3D;95D;4D;16D;1D:25 survivor TRAPPER;63D;268,435,456D;1D:61 HILLBILLY:268,435,458D;1D;3D;4D:29 PLAGUE:56D;268,435,470D;1D:45 LEGION:14D;268,435,469D;1D:13 SPIRIT:800D;268,435,468D;1D:21 CLOWN:3D;268,435,467D;1D:25 THE PIG:3D;268,435,466D;1D:25 HUNTRESS:3D;268,435,463D;1D:25 DOCTOR:8D;268,435,462D;1D:13 SHAPE:5D;268,435,461D;1D:13 ****:16D;268,435,464D;1D:13 THE HAT:3D;268,435,460D;1D:13 NURSE:3D;268,435,459D;1D:25 GHOST FACE:3D;268,435,471D;1D:25 TRICKSTER:22D;268,435,478D;1D:13 EXECUTIONER:11D;268,435,475D;1D:13 NIGHTMARE:23D;268,435,465D;1D:13 TWINS:19D;268,435,477D;1D:13 THE ONI:18D;268,435,473D;1D:13 CENOBITE:24D;268,435,480D;1D:13 WRAITH:19D;268,435,457D;1D:29 killer Thx in advance
  21. Just connecting dods that perhaps is useful for others. Btw can you try as shown in the video?: And on top of that also try this group search, its in region A, Ca or Cb...ranges changes at restart...could also be ranges Other actually: 327,684D;22D;28D;0D;33,554,931D::65 bandicam 2024-01-04 02-10-29-895.mp4
  22. View File Twilight Land Arm64 and Arm86_64 If the currency has not changed after activating the feature, restart the game and try again. Submitter Artem_Nikiforov Submitted 12/29/2023 Category LUA scripts  
  23. View File Lua script template v0.0.0: Patching memory addresses in the libil2cpp library | by Phantom Combat Venue | example game :: Sniper Warrior: PvP Sniper v0.0.3 build 19 Last updated on Aug 29, 2023 Phantom Combat Venue Lua Script Template v0.0.0 - No Recoil Camera Hack and Utility Functions Introduction: Hello, GameGuardian community! Today, I'm excited to share the Phantom Combat Venue Lua Script Template v0.0.0, an open-source script under the MIT license. This template serves as a foundation for patching memory addresses in the libil2cpp library for any game. I used "Sniper Warrior: PvP Sniper" as an example. In this post, we'll focus on the No Recoil Camera Hack as an example, and we'll also explore some utility functions and other Lua code provided in the template. License: This script is open-source under the MIT license, giving you the freedom to modify and adapt it for your needs. Global Variables: - `__ON` and `__OFF`: Emoji indicators for ON and OFF states. - `VISIBILITY_FLAG`: A flag to manage script visibility. Utility Functions: 1. libBase(lib, offsets, vals, type): - Purpose: Finds and modifies memory addresses in the specified library. - Parameters: - `lib`: Library name. - `offsets`: List of offsets. - `vals`: List of values. - `type`: Data type. - Functionality: Iterates through memory ranges, identifies the library, and modifies addresses. function libBase(lib, offsets, vals, type) local rangeList = gg.getRangesList(lib) local addresses = {} for i, v in ipairs(rangeList) do if v.state == "Xa" then for j, offset in ipairs(offsets) do table.insert(addresses, { address = v.start + offset, flags = type, value = vals[j] .. "h" }) end break end end if #addresses == 0 then print("Not found lib") else gg.setValues(addresses) end end 2. convertToHexString(number, digits): - Purpose: Converts a number to a hexadecimal string with a specified number of digits. - Parameters: - `number`: Number to convert. - `digits`: Number of hexadecimal digits. - Functionality: Applies a bitmask and formats the number as a hexadecimal string. function convertToHexString(number, digits) local mask = (1 << (digits * 4)) - 1 return string.format("%X", number & mask) end 3. getHexValueByOffset(offset): - Purpose: Retrieves the hexadecimal value at a specific offset in libil2cpp. - Parameters: - `offset`: Offset to read. - Functionality: Uses `gg.getValues` to obtain the hexadecimal value at the specified offset. function getHexValueByOffset(offset) local responseVal = gg.getValues({{ address = gg.getRangesList("libil2cpp.so")[1].start + offset, flags = gg.TYPE_DWORD }}) return convertToHexString(responseVal[1].value, 8) end Main Function: - Main(): - Purpose: Entry point for script execution. - Functionality: Displays a menu with options, including the No Recoil Camera, and handles user input. function Main() VISIBILITY_FLAG = -1 gg.setVisible(false) menu = gg.choice({ no_recoil_camera_state .. "No Recoil Camera.", " EXIT " }, nil, "Sniper Warrior v 0.0.3 b19 - MOD") if menu == nil then gg.toast(" MINIMIZED ") gg.setVisible(false) elseif menu == 1 then no_recoil_camera_fn() else os.exit() end end No Recoil Camera: 1. Initialization: - `no_recoil_camera_offset`: Offset for the No Recoil Camera hack. - `no_recoil_camera_active_hack_hex_code`: Hex code for the active state. no_recoil_camera_offset = 0x115DA58 no_recoil_camera_active_hack_hex_code = "D65F03C0" -- "~A8 RET" 2. State Check: - Checks the current state of the No Recoil Camera and sets the corresponding state indicator (`__ON` or `__OFF`). if getHexValueByOffset(no_recoil_camera_offset) == no_recoil_camera_active_hack_hex_code then no_recoil_camera_state = __ON else no_recoil_camera_state = __OFF end 3. Function: no_recoil_camera_fn(): - Purpose: Activates or deactivates the No Recoil Camera. - Functionality: Utilizes `libBase` to modify the necessary memory addresses based on the current state. function no_recoil_camera_fn() local offsets = {0x115DA58, 0x115DA5C, 0x115DA60, 0x115DA64, 0x115DA68, 0x115DA6C, 0x115DA70} local values_on = {no_recoil_camera_active_hack_hex_code, no_recoil_camera_active_hack_hex_code, no_recoil_camera_active_hack_hex_code, no_recoil_camera_active_hack_hex_code, no_recoil_camera_active_hack_hex_code, no_recoil_camera_active_hack_hex_code, no_recoil_camera_active_hack_hex_code} local values_off = {"6DBD23E9", "F9000BF3", "A9027BFD", "910083FD", "4EA01C08", "AA0003F3", "9400000E"} if no_recoil_camera_state == __OFF then libBase("libil2cpp.so", offsets, values_on, gg.TYPE_DWORD) gg.toast("No Recoil Camera activated") no_recoil_camera_state = __ON elseif no_recoil_camera_state == __ON then libBase("libil2cpp.so", offsets, values_off, gg.TYPE_DWORD) gg.toast("No Recoil Camera deactivated") no_recoil_camera_state = __OFF end end Entrypoint: - While Loop: - Purpose: Keeps the script running in the background. - Functionality: Checks for script visibility and calls the `Main()` function accordingly. while true do if gg.isVisible(true) then VISIBILITY_FLAG = 1 gg.setVisible(false) end if VISIBILITY_FLAG == 1 then Main() end end Happy scripting! Your friend, Phantom Combat Venue. Submitter Phantom_Combat_Venue Submitted 12/01/2023 Category Templates  
  24. Hello GameGuardian community! Today, I'm excited to share a video tutorial on discovering techniques for Android Unity Game Modding. This includes decompiling the il2cpp library, dumping classes, and editing memory addresses using Game Guardian, IDA Pro, and il2cppdumper for patching memory addresses in the libil2cpp library for any game. For illustration, I've used "Sniper Warrior: PvP Sniper" as an example. We'll specifically focus on the No Recoil Camera Hack in this tutorial. This is also an open collaboration for reverse engineering the game ''Sniper Warrior: PvP Sniper v0.0.3 build 19''. The goal is to find new techniques for identifying classes to edit and discovering new hacks for this game, continuously expanding our knowledge. You can watch the video below: Watch on YouTube: Watch on Vimeo: Download video from Google Drive: https://drive.google.com/file/d/1fROYs_0XCJsXMuex8amP-BSsINCp-BYL/view?usp=sharing Hey guys, I've already posted the template script. You can find it at this URL: Lua script template v0.0.0: Patching memory addresses in the libil2cpp library | by Phantom Combat Venue | example game :: Sniper Warrior: PvP Sniper v0.0.3 build 19 Last updated on Aug 29, 2023 (#14nagcf4) * You can download the game from: https://apkcombo.com/sniper-warrior-pvp-sniper/com.horus.sniper.warrior/download/apk * For jadx (Dex to Java decompiler), you can find it here: https://github.com/skylot/jadx/releases * If you need apktool, you can download it here: https://apktool.org/ , although it is not required for this method. I've included it to view the smali classes code. Download 7-zip from https://www.7-zip.org/download.html Download il2cppdumper from : https://github.com/Perfare/Il2CppDumper/releases Download Notepad++ from : https://notepad-plus-plus.org/downloads/ To download IDA Pro, visit https://hex-rays.com/ida-pro/ or reverse your own pro version Download VSCode from https://code.visualstudio.com/download Happy scripting! Your friend, Phantom Combat Venue. -- I will be truly happy if members reply to my post with new hacks or techniques to find more hacks. -- So, this is a challenge for you. -- Yes, you! Read my post.
  25. Version 1.0.0

    212 downloads

    Phantom Combat Venue Lua Script Template v0.0.0 - No Recoil Camera Hack and Utility Functions Introduction: Hello, GameGuardian community! Today, I'm excited to share the Phantom Combat Venue Lua Script Template v0.0.0, an open-source script under the MIT license. This template serves as a foundation for patching memory addresses in the libil2cpp library for any game. I used "Sniper Warrior: PvP Sniper" as an example. In this post, we'll focus on the No Recoil Camera Hack as an example, and we'll also explore some utility functions and other Lua code provided in the template. License: This script is open-source under the MIT license, giving you the freedom to modify and adapt it for your needs. Global Variables: - `__ON` and `__OFF`: Emoji indicators for ON and OFF states. - `VISIBILITY_FLAG`: A flag to manage script visibility. Utility Functions: 1. libBase(lib, offsets, vals, type): - Purpose: Finds and modifies memory addresses in the specified library. - Parameters: - `lib`: Library name. - `offsets`: List of offsets. - `vals`: List of values. - `type`: Data type. - Functionality: Iterates through memory ranges, identifies the library, and modifies addresses. function libBase(lib, offsets, vals, type) local rangeList = gg.getRangesList(lib) local addresses = {} for i, v in ipairs(rangeList) do if v.state == "Xa" then for j, offset in ipairs(offsets) do table.insert(addresses, { address = v.start + offset, flags = type, value = vals[j] .. "h" }) end break end end if #addresses == 0 then print("Not found lib") else gg.setValues(addresses) end end 2. convertToHexString(number, digits): - Purpose: Converts a number to a hexadecimal string with a specified number of digits. - Parameters: - `number`: Number to convert. - `digits`: Number of hexadecimal digits. - Functionality: Applies a bitmask and formats the number as a hexadecimal string. function convertToHexString(number, digits) local mask = (1 << (digits * 4)) - 1 return string.format("%X", number & mask) end 3. getHexValueByOffset(offset): - Purpose: Retrieves the hexadecimal value at a specific offset in libil2cpp. - Parameters: - `offset`: Offset to read. - Functionality: Uses `gg.getValues` to obtain the hexadecimal value at the specified offset. function getHexValueByOffset(offset) local responseVal = gg.getValues({{ address = gg.getRangesList("libil2cpp.so")[1].start + offset, flags = gg.TYPE_DWORD }}) return convertToHexString(responseVal[1].value, 8) end Main Function: - Main(): - Purpose: Entry point for script execution. - Functionality: Displays a menu with options, including the No Recoil Camera, and handles user input. function Main() VISIBILITY_FLAG = -1 gg.setVisible(false) menu = gg.choice({ no_recoil_camera_state .. "No Recoil Camera.", " EXIT " }, nil, "Sniper Warrior v 0.0.3 b19 - MOD") if menu == nil then gg.toast(" MINIMIZED ") gg.setVisible(false) elseif menu == 1 then no_recoil_camera_fn() else os.exit() end end No Recoil Camera: 1. Initialization: - `no_recoil_camera_offset`: Offset for the No Recoil Camera hack. - `no_recoil_camera_active_hack_hex_code`: Hex code for the active state. no_recoil_camera_offset = 0x115DA58 no_recoil_camera_active_hack_hex_code = "D65F03C0" -- "~A8 RET" 2. State Check: - Checks the current state of the No Recoil Camera and sets the corresponding state indicator (`__ON` or `__OFF`). if getHexValueByOffset(no_recoil_camera_offset) == no_recoil_camera_active_hack_hex_code then no_recoil_camera_state = __ON else no_recoil_camera_state = __OFF end 3. Function: no_recoil_camera_fn(): - Purpose: Activates or deactivates the No Recoil Camera. - Functionality: Utilizes `libBase` to modify the necessary memory addresses based on the current state. function no_recoil_camera_fn() local offsets = {0x115DA58, 0x115DA5C, 0x115DA60, 0x115DA64, 0x115DA68, 0x115DA6C, 0x115DA70} local values_on = {no_recoil_camera_active_hack_hex_code, no_recoil_camera_active_hack_hex_code, no_recoil_camera_active_hack_hex_code, no_recoil_camera_active_hack_hex_code, no_recoil_camera_active_hack_hex_code, no_recoil_camera_active_hack_hex_code, no_recoil_camera_active_hack_hex_code} local values_off = {"6DBD23E9", "F9000BF3", "A9027BFD", "910083FD", "4EA01C08", "AA0003F3", "9400000E"} if no_recoil_camera_state == __OFF then libBase("libil2cpp.so", offsets, values_on, gg.TYPE_DWORD) gg.toast("No Recoil Camera activated") no_recoil_camera_state = __ON elseif no_recoil_camera_state == __ON then libBase("libil2cpp.so", offsets, values_off, gg.TYPE_DWORD) gg.toast("No Recoil Camera deactivated") no_recoil_camera_state = __OFF end end Entrypoint: - While Loop: - Purpose: Keeps the script running in the background. - Functionality: Checks for script visibility and calls the `Main()` function accordingly. while true do if gg.isVisible(true) then VISIBILITY_FLAG = 1 gg.setVisible(false) end if VISIBILITY_FLAG == 1 then Main() end end Happy scripting! Your friend, Phantom Combat Venue.
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