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  1. I don't understand. How do you get those 2 big numbers at the start? I know one of them is your EXP. I get 130 and 10.. I know which 130 which is my total exp and 10 is what I gained(maybe idk). Other tries I even get between 3 and 110 results with most of them being negative numbers and other junks. I search through the list and I see what I am supposed to get which is my total exp(130) and the ones I gained (10exp) . I chose those 2 add them to save list and modify them and then select and change address in saved list but then I get numbers like 0 for one number and the 2nd number is correctly added ( I added 5m to those 2 values total but got random crap ( and 0 too) on them but 1st one added right) Sorry If I am not clear enough on explanation but to summarize, It just won't work. Maybe you could explain please? Thank you
  2. Enyby

    LUA scripting

    -- good gg.clearResults() gg.searchNumber ('8', gg.TYPE_DWORD) gg.getResults(10) -- we load first 10 results or less gg.editAll('8', gg.TYPE_DWORD) -- we change all loaded, all ok -- bad gg.clearResults() gg.searchNumber ('8', gg.TYPE_DWORD) gg.editAll('8', gg.TYPE_DWORD) -- we try change all loaded, but we do not ask load any results, so script crash on this line
  3. can you make a tutorial on how to do that exactly? video or just a guide maybe? onscreen instruction will do also jus need this coins badly so i wouldnt have problems with energy thanks alot mate. _______________________________________________ added 2 minutes later im gonna backread and see how it goes if i find the way to do what no fear says ill post what i did
  4. Check "Developer Options" at settings: Look for "Runtime", if you found it and you could select "Dalvik" in it, then you can, if you didn't found it, your current ROM Doesn't have such feature. Note: If you don't have "Developer options" at settings, go to "About Phone" and tap 10 time (more or less) on "Build Number" to show that option in settings.
  5. https://gameguardian.net/forum/files/file/10-string-searchreplace/
  6. Thanks Enyby. By the way, I ran the app on another phone with Kitkat and the float value looks fine. 22779 Var #68E93678|68e93678|10|427c0000|0|0|0|64|rw-p|/data/app-lib/com.rd.gp.watsonnoto-1/libWatsonNotoNeon.so:bss|4e07678 It's the same variable that shows as anonymous in Marshmallow. com.rd.gp.watsonnoto.txt
  7. The principle is very simple, you're trying to trim down huge amounts of data into what you need. For values which you can control, it's simple. Say you're trying to find out what address holds the information of your stack of 10 logs. You scan the value 10 and you get loads of results. To trim, you can split that stack, so it's 5 now. Go to GG and rescan the same list for 5. The results are trimmed. Then you move the split stack back to the original stack so it's 10 again. Rescan for 10. Rinse and repeat until you end up with one address only. So now half of it is done. If you touch that address, on the bottom left there's a Go To button. It'll take you to the addresses list, where you'll find that same value along with other types. Ignore the exponential values since they're waaaay too messy to touch. The most important part here is to pay attention to the address above this one. It has a different behavior but it is directly connected to the address you technically want to change. So you have a stack of 10, right? And the address shows 10D, as in value 10 on Dword. Take note of the Dword value of the address above that. Say it's 567. Go back to the game and split that stack of 10 into 5. On the address list it'll show 5D on the "original" address, and say 572D on the "verification" address. Change Dword value there from 572 to 567, and the original one from 5 to 10. Back to the game, and split the original stack of 5. It'll create 5 more as if that pile had 10. Take note if you're moving on to different amounts. It may not be linear like add 10 to one, add 10 to another. So if you end up duping until you get a stack of 20, take note of the Dword values for the verification address and rinse and repeat using the same method. Honestly I haven't tried freezing the values but this method works flawlessly and you're able to quit and restart the game without losing anything if you did everything right. I think this method is sort of simple to work with and can already give you lots of advantages. You only need 2 of an item to dupe it successfully. If you go back to page 2 I posted a video with this method already on v1.5. I won't give any input on coin manipulation since I managed to edit mine to 400k on 1.4.6 and I haven't had the balls to risk editing those. Best of luck, this is more intuitive than it seems once you understand how the tool works. Happy haxxin
  8. Those are addresses. These addresses are like "place indicators" for reference. The 24.0 is the value. The value is what you're going to work on. Addresses aren't important because you will not edit them, just the values. I don't mean to be rude, mate, but this is a bit complex and you should look up how to work with GG. I understand the urge to advance progress easily, if that is your plan, try to follow videos closely. At some point you will need to be able to figure it out on your own but you will find it is very intuitive. But try to look up GG basics. The problem is that LDOE is a somewhat complex game to edit, I cracked my skull with this a lot and managed to learn TONS just with messing around trying new methods. It already made me clear data on the game so... Just try to be very careful.
  9. Hi Enyby. I've attached the region log. This is how the the saved list looks: 24686 Var #B2B06678|b2b06678|10|428e0000|0|0|0|64|||0 Loading this saved list with items; values; freeze does not work now. I'm guessing because the app details are not being saved in the list. Thanks. GG_6.0.1_API_23.log
  10. Haven't had any luck with this method on 1.5 either but I have another method for you. This requires 2 items minimum and you can multiply as many resources as you want. Take an item, let's say 5 logs and put them in your inventory. Scan on Dword Anonymous. Split and rescan, move back the logs to the original pile and rescan, until you figured which address it is. Go to it. On the addresses table, you'll see the one you found with Dword for what you have. Above that address you'll see sort of a bigger number, let's say 456 Dword. Now the idea is to see how this 456 changes when you split items. This is very important. When you split the 5 logs and remain 3 in that space, notice the 456 changes to something like 462,a different number. The idea is to replace this 462 with 456 and the "original" address, which was 3, back to 5. This forces that slot to have the exact value before splitting. Now beyond this you rinse and repeat until you can make a set of 20, take note of the values and repeat the process by splitting and changing again the addresses. So you're multiplying blocks of 10. It's important to obey the values since they change whenever you restart the game. Putting any value that is not coherent won't let you save the progress. Be careful, I'll try to take some screenshots of this. Cheers and happy haxxin EDIT: added pics, hope they're clear, if not I'll record a small clip.
  11. Enyby

    LUA scripting

    -- first search gg.clearResults() gg.searchNumber ('10', gg.TYPE_DWORD) -- refine search for existsing results gg.searchNumber ('10', gg.TYPE_DWORD)
  12. XOR SEARCH: This method of search is very unique and not intended for you to try as a first method. Once you've tried all memory types, all ranges, unknown increased and unknown decreased and all fail, this method might be what you want to do last. XOR is a simple encryption method, but without the key, you can't know the value. And games lately (not all) will have a key that changes on value change, making finding these types of values EXTREMELY difficult if not impossible... Until now. HUGE thanks to @Enyby The search All the games I've come across that use this method have all been dword, so I'll stick to dword. Also most games (except For Emblem Heroes and some parts in GunPie) the XOR key and XOR value are 4bytes apart. Let's say you have 25 gold. To search 25 with xor key 4 bytes away 25X4 If you know your value is within a range but not 100% on value, so you know you collected about 40 to 45 gold, your search can be 38~50X4 Then when you collect 10 more 48~60X4 During these searches, if you want to eliminate many results that are most likely not it, you can do a does not equal 0 and does not equal the value. You search 500X4 Followed by ≠0 ≠500 Then you can resume the XOR method. This search cannot be done with a group search. If done properly, can do unknown changed/unchanged. Editing You have a couple ways you can edit values. Edit results and if you want to edit to 12345 Put 12345X4 If you want to edit multiple values keeping xor and doing a different value for each. If you have 3 results from searching 500X4 Edit results 100;5000;15000X4 First value week be edited to 100 2nd 5000 and 3rd to 15000. The other option ,goto address, copy value above (xor key) using the xor calculator built into GG, calculate value and got can type values and re-encrypt with proper xor key. Increment edit If you have 5 results and want each to be different, separate each edit with a ;. So for 5 results 5;10;15;20;25X4 Value 1 will be 5, 2 will be 10..... Then you can figure out the correct value, revert and remove the wrong values and continue with editing that one value. List of known games using XOR protected values. Tiny Miners Bullet Force Gunpie Super Mario Run Fire Emblem Heroes (SP: 8 is xor offset. Level: 24 is xor offset) Touch Tank Target Acquired Futurama: Worlds of Tomorrow Pokémon: Magikarp Jump Skychamp HAWK: Freedom Squadron Candy Crush Heroes Infinite Stickman Legend (XOR offset 8) Zombie Pandemic Survivor
  13. When I saved a list with float type in Kit Kat it has the app details in it. e.g. Var_7|68C07828|10|42340000|0|0|0|64|rw-p|/data/app-lib/com.xxx.xxx.xxx-1/libxxxNeon.so:bss|4ddb828 But after upgrading to Marshmallow the saved list for float type is shorter. e.g. Var_7|b2c06e90|10|41c80000|1|0|0|64|||0 How do I fix this? Loading a saved list with items; values; freeze does not work now. Also, what are the numbers right at the end of each line (4ddb828 and 0 in my examples above)? Hope you guys can help me out. Thanks a bunch.
  14. Thank you very much, mate. I've been doing this just as you presented, locating double anonymous values, going to the respective addresses and inputting the changes like you did. First on Double, then two addresses above the Dword. It works perfectly while I'm online. Works for skill points and gold, but the problem is that, ANYTHING I do after editing values isn't saved. I have tried to move between areas, building stuff, killing zombies, level up, using coins for boosters. Fact is, nothing I seem to do works to save progress. I tried a lot of methods, including changing just one of the values, changing the Double value instead of Dword, everything. Nothing works. What am I doing wrong, mate? Your addresses look just like mine. On another forum a Russian friend teaches how to do this and he has no exponential values on the addresses two lines above, and he manages on video to close and open the game with the values he inputted. I'm cracking my skull with this for days now. Appreciate any help. Thank you all, and cheers. Happy haxxin
  15. Enyby

    LUA scripting

    No. I made rebuild. Build number increased but it is does not matter. _______________________________________________ added 3 minutes later Use local tbl = gg.getResults(10) print(tbl) local item = tbl[3] item.value = '123' gg.setValues({item})
  16. Version 2.1.0

    2,297 downloads

    Description: extracts PE-files (.exe, .dll, etc.) from .bin files. For example, memory dumps. For example, from the one that can be obtained through GameGuardian. Use cases: 1. .exe file to be placed in one folder with a .bin file (s) and run. 2. On the .exe file, drag the folder with the .bin file (s). 3. Write in the command line: > get_dll_from_bin.exe path/to/your/.bin/files Result: In the same folder where there were .bin files there will appear .dll files if something was found. Example of output: Usage: drag dir with .bin files to .exe. Tool scan its and extract pe files as .dll files in same folder. Author: Enyby. Used dir: dump dump/com.raongames.growcastle-00008000-0000a000.bin: dump/com.raongames.growcastle-04000000-1c106000.bin: Not valid PE header: 2e746578 dump/com.raongames.growcastle-1c179000-1c17c000.bin: dump/com.raongames.growcastle-94ebb000-95161000.bin: Make 0.dll with size 2737152 dump/com.raongames.growcastle-95169000-951ae000.bin: dump/com.raongames.growcastle-951c6000-95321000.bin: Make 1.dll with size 359424 Make 2.dll with size 878592 dump/com.raongames.growcastle-95325000-95335000.bin: dump/com.raongames.growcastle-9533d000-95583000.bin: Make 3.dll with size 309248 dump/com.raongames.growcastle-95783000-96fe2000.bin: Make 4.dll with size 1684480 dump/com.raongames.growcastle-96fe5000-97371000.bin: dump/com.raongames.growcastle-976f5000-b7756000.bin: dump/com.raongames.growcastle-b7942000-bac40000.bin: Make 5.dll with size 3072 Make 6.dll with size 9728 Make 7.dll with size 171520 Make 8.dll with size 103936 Make 9.dll with size 6656 Make 10.dll with size 10240 Make 11.dll with size 13824 Make 12.dll with size 24576 Make 13.dll with size 65536 Make 14.dll with size 47104 Make 15.dll with size 9216 Make 16.dll with size 41472 Make 17.dll with size 66560 Make 18.dll with size 44032 Make 19.dll with size 18432 Make 20.dll with size 29184 Make 21.dll with size 33280 Make 22.dll with size 175616 dump/com.raongames.growcastle-bf810000-bf831000.bin: Topic: https://gameguardian.net/forum/topic/16999-utility-for-extracting-dll-files-from-various-dumps/
  17. Enyby

    Can i lua this?

    function conv(B1) return 1072693248+1048576*math.floor(math.log(B1)/math.log(2))+math.floor(1048576*((B1+B1-math.pow(2,math.floor(math.log(B1)/math.log(2))+1))/math.pow(2,math.floor(math.log(B1)/math.log(2))+1))) end local d = {1, 2, 3, 4, 5, 6, 7, 8, 9, 10} while true do while not gg.isVisible() do gg.sleep(100) end d = gg.prompt({'health 1', 'attack 1', 'health 2', 'attack 2', 'health 3', 'attack 3', 'health 4', 'attack 4', 'health 5', 'attack 5'}, d, {'number', 'number', 'number', 'number', 'number', 'number', 'number', 'number', 'number', 'number'}) if (d == nil) then os.exit() end for i = 1, 10, 2 do gg.clearResults() local s = conv(d[i])..';'..conv(d[i+1])..'::1024' gg.searchNumber (s, gg.TYPE_DWORD, false, gg.SIGN_EQUAL, 0, -1) gg.getResults(100) local log = i .. '; request = "' .. s .. '"; found = ' .. gg.getResultCount() .. '; edited = ' .. gg.editAll(conv(9999999999), gg.TYPE_DWORD) print(log) -- gg.toast(log, true) end gg.toast('Click on icon for next search') gg.setVisible(false) end
  18. Enyby

    LUA scripting

    For save order of fields in gg.prompt need use table without indexes: local d = gg.prompt({'health 1', 'attack 1', 'health 2', 'attack 2', 'health 3', 'attack 3', 'health 4', 'attack 4', 'health 5', 'attack 5'}, nil, {'number', 'number', 'number', 'number', 'number', 'number', 'number', 'number', 'number', 'number'}) You can access to fields by it index starting from 1. In this example it be d[1], d[2], d[3], ..., d[10].
  19. Enyby

    Can i lua this?

    function conv(B1) return 1072693248+1048576*math.floor(math.log(B1)/math.log(2))+math.floor(1048576*((B1+B1-math.pow(2,math.floor(math.log(B1)/math.log(2))+1))/math.pow(2,math.floor(math.log(B1)/math.log(2))+1))) end local d = gg.prompt({'health 1', 'attack 1', 'health 2', 'attack 2', 'health 3', 'attack 3', 'health 4', 'attack 4', 'health 5', 'attack 5'}, nil, {'number', 'number', 'number', 'number', 'number', 'number', 'number', 'number', 'number', 'number'}) if (d == nil) then os.exit() end for i = 1, 10, 2 do gg.clearResults() local s = conv(d[i])..';'..conv(d[i+1])..'::1024' gg.searchNumber (s, gg.TYPE_DWORD, false, gg.SIGN_EQUAL, 0, -1) gg.getResults(100) print(i, 'request =', s, 'found =', gg.getResultCount(), 'edited =', gg.editAll(conv(9999999999), gg.TYPE_DWORD)) end I used other app for run because of that found and edit 0.
  20. Illuminus

    Can i lua this?

    Hi Guys, My knowledge in mem hacking is very basic, but I love to trail and error and find my way somehow. But sometimes I need to ask if what I am trying to do is even possible or not. I have an RPG game (doesn't matter what game) with a team of 5 Avatars each has two attributes I like to change, this makes a value of 10. I can single search each value and change them no problem. But here my problem starts. I have to search them all 10 each match, and a match only last a few seconds. I spare more time in searching all 10 values one by one changing them start the match and then start the whole process over and over. I tried to pair them and do a group search I learned to narrow the process down by pairing the two values of each Avatar I want to change. I tried to group search 8 values at once but the range between each value is over 65536 so I don`t find any results this way(is there a way to make this range unlimited, since I know the values are there and I just would like to do the whole search in one go?). Ok, now we have this great Lua. I had my first slight touch with Lua in World of Warcraft and done everything I wanted there really good I had my fun (even if I don't know how it works I still managed to get the things I want in trial and error to run like I wanted so I was happy about my results). Ok back to my RPG. Is it possible to write a gg Lua where I can add in all 2 values of each 5 Avatars so the Lua makes 5 times a group search of each Avatar in one rush? Bonus question if the first question all positive: To top this I have one more issue in order to change values I have to use a formula that I have created in an excel File. So I take the visual values (they only change when an Avatar levels up so I don't do this so often) that I want to change but them in the excel(the Formula never changes), calculate the Values I have to search, enter them in game guardian, change my values and voila! would be cool if I can do all this in a Lua script that would be great fun.
  21. NoFear

    Dandy Dungeon

    Game Guardian. Can't give yourself more than like 200 at a time. Also can do +10 slots. Some gold star thing and something else.
  22. I don't have the game anymore. Try to hack the prize of something that gives you "tokens" Like if it gives you 10, search for it and Set it to 100000 to get more.
  23. Enyby

    LUA scripting

    You can store state to file and load on each start script. Or wait for some actions. In last case user do not need run script each time. But this not always possible. function sleep(s) local ntime = os.clock() + s repeat until os.clock() > ntime end while gg.getResultCount() < 10 do c = gg.getResultCount() gg.toast('I wait for you! Only '..(10 - c)..' need!', true) sleep(3) end gg.alert('You done!')
  24. I've been selling game hacks for PC games and Mobile for YEARS... You saying that the "VIP" model doesn't work is only half true. It depends on the game I first started with Combat Arms on PC. Making hacks with D3D9 SDK and C++ with custom DLL injector loaders for the game that would hide the DLL's and make them undumpable from ram. Had a ton of great friends who have moved on to carriers in PC science and security because of the things we made for PC games to keep our stuff secure. Especially since some features we had, we were the only ones who knew how to make it. Obviously we didn't want it to leak As for Mobile... I started with Racing Rivals. I discovered tons of features on that game before they moved to IL2CPP. Force Paint Cars, Auto Launch/Auto Shift, Custom Gear Ratios, etc... I can name SO many. The way I would make money from these hacks actually sounds VERY stupid, but it was also crazy effective. I had a Toast message for my signature on the APK's I would sell. I didn't have a "VIP" section to access, as it was the only game I'd hack and sell. I simply had a Paypal button with a script that would check for successful payment. From there, it'd give them a download for the APK. That was it. There were instructions on the web page of how to download and install it of course, with a list of features, and a gallery of screen shots of the features working. Honestly, it looked like a scammers web page, but it was real. I had NO security on leaching my APK's, but guess what?!? That actually made me MORE money off the hacks because people would get the leached "VIP" hack, want an update (as I'd release slight updates daily), buy it, and use it. The best way I've always thought about going at it is actually a feature I temporarily had in my Racing Rivals hacks. I found how to send messages while in a live race room on RR. My scripted hack on something always running in the background (for example, saving info to server functions since it was called nearly every frame....stupid way to code it) would check the time when the App was open... From there, after 10 minutes, it would start spamming the in-game chat my website's URL. It got people to buy the hack real damn quick because obviously no one wants someone else to know they're hacking.
  25. I found this guy in auto farm tool with cheat engine in pc, but when i try to search 150 in float, its about more than 300 results is showed, when i try to edit to -10, the game is dead
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