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  1. Gameloft forums: there's an even bigger CANCER in this game that's called GG (game guardian) I think the reality is that 75% of the top 100 players are using GG. Game is completely ruined and has been for a long time. I quit because of GG and need to compete with other players in GW and tourney who use GG. If you want tourney gems you have to join a top guild and compete against the ten guys in that guild who are using GG to shoot up 250 trophies in the last 15 minutes. Its impossible otherwise. I agree the gem bug is small compared to GG. FIX THE "PLAGUE" WHICH IS GAME GUARDIAN I decided to test the game Guardian, famous mod already used by many players. A group of people which uses increases greatly. After checking my analysis are shocking, You acknowledge that 10% of bonuses in guilds to them compared to this. To begin with, that the mod modifies the speed of the game gives you infinite energy turns to statistical billion. In other words, we have EVERYTHING. With infinite energy we wanted to kill us points as time allows. Thanks to the billions raised statistics can include waypoint 60 easily and with greater speed we can do it in a few hours. With over statistics, we can destroy every castle. Legendary punching a matter of time. Not is only in WC, with this hack (game guardian) you can win any stronghold. game guardian and lots of free morale from level up does miracles .. UNIONFORCE WITH 12 VETERANS active is at 151000 points in Guild Wars. They still doing 10000+ points each war. Maybe is the non stop usage of GameGuardian that makes them so unstoppable plus the unlimited GEM bug. There are no cheaters in game. Your eyes just play games with you. GameGuardian 8.1 update with upgraded slowmotion doesn't exist. neither the Macedonian flag cheater horde on iOS. Trung's iOS R&D hack video is just after effects, and Windows leaderboards are not how you see it. Asphalt8-ModdedByS2Cancer doesn't exist. And the number of cheaters did not increase minute by minute. Before you even think of releasing a new update fix the d*** gameguardian hackers first and than you can come up with something new in game even if every update comes with new bugs ...i guess we are used to this been already 1 year . This hacking program ruined your game since few updates now and you fools arent doing nothing .the way i see it either you guys are truly incompetent or this denial of fixing gameguardian is being done on purpose . wake the hell up and give us a fair game ....not a BROKEN product . I would remove the word "apparently" Game Guardian sadly works too well... Scopely forums: Game guardian users sucks balls!! Ok, we know you cannot ban players for using "ghosting", but what about the players that use Game Guardian? You are very fast to delete the posts about Game Guardian, but are you very fast to ban this cheaters too? Game Guardian works still do not have it locked scopely! People use Game guardian to know in advance the events that you will do! it's too obvious the top factions are all gameguardian users... Hello staff scopely, I know that you have reset the people to hack the time, but you must know that this Hack GameGuardian still works you have not blocked completely! In fact people are now exploiting to know in advance what the competition will be next, going from a war to a single assaults! But you can not put the notifications with the date and time of these competitions and lock definitely GameGuardian? I do not think it is so hard to deliver a message to all players who let us know when a tournament begins, so ospostare inactive members and play at 100% without it being used Hack GG! GG does an awful lot more than just speed up your game. By speeding up the game, your SD resets faster, your building upgrades complete faster, your training is done in a blink and your farms are filled in an instant. > Those have been patched I Googled gg and every forum says the same thing. All hacks have been patched when the game reboots into normal time everything resets back. This is false, Game Guardian "Updates" every night at midnight, where the developers look at and holes that need reprogrammed. I know Game Guardian comes out with an update roughly twice a week to stay ahead of the curve. My only concern...that nothing can really be done. Cheaters and exploits will always be one step ahead, or will do just enough to not have their head above water. and yet the man who can get in and out of two raids in 16 seconds is refusing to show anyone how? wanna know why? because its impossible without GG! People in our region in a certain faction are using Game Guardian in our region to take the towers before the timer even runs out to start war, how? The get all 3 towers every war at the start of a certain player is in and their timers on the tower are offset with the actually way the timers should be set with the towers. Maybe Scopley is unaware of the fact GG keeps releasing new updates when Scopley figures out how to stop one of the previous ones.
  2. I can not read your post: too small text size on it. Please, increase size of text.
  3. Enyby

    GameGuardian

    What's New in Version 8.5.5 Improved group searches in some cases. Improved UI. Improved logging inside the app. Improved installer. Improved exit. Added copy saved tables on an update. Added option to indent from the status bar. Fixed failure to uninstall from some old versions. Added mark to traced processes in app list. Improved sorting of apps list. Added copy version button. Updated translations. Fixed crashes and bugs. Fixed daemon crash. Fixed group search.
  4. Enyby

    GameGuardian

    Test version. Lot of changes. Fixed bugs in group search, in indtaller. Added some settings. GameGuardian.git_signed.612.apk
  5. Enyby

    GameGuardian

    You can combine unknown search with group search and vice versa. I do not think it useful. Saved list usually is too small for any search in it. It can be examined in manual mode. I do not understand this. Unexpected it look like very easy for implementation. May be I can add in next release.
  6. Enyby

    GameGuardian

    We have plans about groups search with order.
  7. Forgive me if this was asked, though I am 99% sure it hasn't come up yet because I did thorough searching using the site's search engine as well as third party engines. This morning I attempted to download and install game guardian (using this site's download link), and when I opened up the .apk there were quite a few flashes on my screen which instantly made me panic and think I might have messed up and downloaded some nefarious application. I quickly uninstalled, wiped, did all I could and I noticed that when I installed Game Guardian there was a second app installed, same icon and everything, called catch.me.if.you.can. Now, I already know that antivirus and other security programs will flag Game Guardian as dangerous software because of its inherent nature, but I really need some assurance that Game Guardian.net is not a group of malicious individuals. More importantly, what is this second apk that was downloaded and installed? I really am worried right now and want to know if anyone can explain this Catch.Me.If.You.Can deal. Bless you all in advance.
  8. More Info: https://play.google.co…nbitstudios.twommobile Requirements: • ROOTED Device • Game Guardian Guide: The following guide is based on This War of Mine version 1.3.9. Item ID List and "calculator" http://www113.zippysha…m/v/q51byzIy/file.html Item id values seem to be in 2 groups. Where "parts" end and "Fuel" begins seems to be a break in item id values. Don't try to use item id from above parts to get item from fuel down and vice versa. The offset might not be correct. Try staying within those two groups, which I think would be fine. Do not edit item qty at any time above 2. Edit and freeze to 2, you risk game crashing, trust me. Item Hack Method 1 First method is when you search a pile of something. This works best if in the area you search has at least 3 or more of a single item. Start without taking anything from the stack and dword union search qty;qty:5 Then add one to inventory. Search new value. Keep doing this until you have only 1 result. If it becomes 1, edit and freeze/lock to 2 for this to work. 4bytes above the value is that item id for ONLY THIS INSTANCE. Every launch, item ID values change. What doesn't change is distance from item to item. Goto my excel file. Find the item you just froze in your game. Copy the id value (from my excel file) into the "known value" field. Now copy the id of the item you want. Paste into the "Wanted" item field. Now the offset is calculated. In game Guardian, goto edit the id number. And choose "add to existing value". Type in the offset excel gave you. Now start to add item to inventory. It will change to the hacked id and add that item. Item Hack Method 2 This method is my preferred and much easier method. End your day and goto prepare for scavenging. Add a bunch of 1 item to your backpack. Search how many you added. Add or remove some, search new qty. Keep doing this until left with one result. Freeze/lock value. 4bytes above is item id. Doing same this from method 1 with Excel file, can add unlimited of any item to you inventory. Build/Upgrade Cost Prices of upgrades/building are floating values. In order each item needed is 16 bytes away from the next. Think of it this way, with your search for every ; that you use, will be 16 bytes. Then add 1 to the total. So if upgrade cost is 1;15;7;5;5 I have 4 of ; 16*4=64 + 1 =65 So 1;15;7;5;5:65 Then you edit results to 0 (don't bother with negative, doesn't work). I'm assuming upgrade/build time is nearby, but I didn't attempt to find it. Video Tutorial: Item Hack Method 1 Item Hack Method 2 Build/Upgrade Cost Credits for Hacking Guide to NoFear (Me)
  9. Enyby

    GameGuardian

    What's New in Version 8.5.4 Improved installer. Improved compatibility with temp files. Improved compatibility with UI thread. Improved detection of sdcard path in the installer. Added root alert on install. Fixed strings. Fixed bug in group search. Updated translations. Bug & crash fixes.
  10. gilgameshtc

    multiple search

    I meant multi search not group search, running 4 different gg worked it is not much user friendly but it works, thanks for the method maybe we may see this feature in the future versions, have a nice day
  11. Enyby

    multiple search

    Install last gg 4 times and run 4 gg in one time. In each other search needed values. Do not use freeze or you get errors. Search in one gg per time, do not try search in both gg in one time. If you mean group search - you need study help of gg, because this options exist already. For group search you need only on copy of gg. 4 copies need for 4 independent searches running in same time.
  12. .class public Landroid/ext/ActionModeImpl; .super Landroid/view/ActionMode; .source "ActionModeImpl.java" # interfaces .implements Landroid/view/View$OnClickListener; # annotations .annotation build Landroid/annotation/TargetApi; value = 0xb .end annotation # instance fields .field private callback:Landroid/view/ActionMode$Callback; .field private context:Landroid/content/Context; .field private customView:Landroid/view/View; .field private finished:Z .field private mLayoutParams:Landroid/view/WindowManager$LayoutParams; .field private mWindowManager:Landroid/view/WindowManager; .field private menu:Landroid/menu/ActionMenu; .field private showed:Z .field private subtitle:Ljava/lang/CharSequence; .field private title:Ljava/lang/CharSequence; .field private view:Landroid/widget/LinearLayout; # direct methods .method public constructor <init>(Landroid/view/ActionMode$Callback;)V .registers 8 .param p1, "callback" # Landroid/view/ActionMode$Callback; .prologue const/high16 v5, 0x3f800000 # 1.0f const/4 v4, 0x0 const/4 v2, 0x0 .line 38 invoke-direct {p0}, Landroid/view/ActionMode;-><init>()V .line 23 iput-object v2, p0, Landroid/ext/ActionModeImpl;->title:Ljava/lang/CharSequence; .line 24 iput-object v2, p0, Landroid/ext/ActionModeImpl;->subtitle:Ljava/lang/CharSequence; .line 25 iput-object v2, p0, Landroid/ext/ActionModeImpl;->customView:Landroid/view/View; .line 26 iput-object v2, p0, Landroid/ext/ActionModeImpl;->view:Landroid/widget/LinearLayout; .line 27 iput-object v2, p0, Landroid/ext/ActionModeImpl;->menu:Landroid/menu/ActionMenu; .line 30 iput-boolean v4, p0, Landroid/ext/ActionModeImpl;->showed:Z .line 31 iput-boolean v4, p0, Landroid/ext/ActionModeImpl;->finished:Z .line 39 sget-object v2, Landroid/ext/BulldogService;->context:Landroid/content/Context; iput-object v2, p0, Landroid/ext/ActionModeImpl;->context:Landroid/content/Context; .line 40 new-instance v2, Landroid/menu/ActionMenu; iget-object v3, p0, Landroid/ext/ActionModeImpl;->context:Landroid/content/Context; invoke-direct {v2, v3}, Landroid/menu/ActionMenu;-><init>(Landroid/content/Context;)V iput-object v2, p0, Landroid/ext/ActionModeImpl;->menu:Landroid/menu/ActionMenu; .line 41 new-instance v2, Landroid/widget/LinearLayout; iget-object v3, p0, Landroid/ext/ActionModeImpl;->context:Landroid/content/Context; invoke-direct {v2, v3}, Landroid/widget/LinearLayout;-><init>(Landroid/content/Context;)V iput-object v2, p0, Landroid/ext/ActionModeImpl;->view:Landroid/widget/LinearLayout; .line 42 iget-object v2, p0, Landroid/ext/ActionModeImpl;->view:Landroid/widget/LinearLayout; invoke-virtual {v2, v5}, Landroid/widget/LinearLayout;->setAlpha(F)V .line 44 const/4 v1, 0x0 .line 45 .local v1, "color":I iget-object v2, p0, Landroid/ext/ActionModeImpl;->view:Landroid/widget/LinearLayout; invoke-virtual {v2}, Landroid/widget/LinearLayout;->getBackground()Landroid/graphics/drawable/Drawable; move-result-object v0 .line 46 .local v0, "background":Landroid/graphics/drawable/Drawable; instance-of v2, v0, Landroid/graphics/drawable/ColorDrawable; if-eqz v2, :cond_41 .line 47 check-cast v0, Landroid/graphics/drawable/ColorDrawable; .end local v0 # "background":Landroid/graphics/drawable/Drawable; invoke-virtual {v0}, Landroid/graphics/drawable/ColorDrawable;->getColor()I move-result v1 .line 49 :cond_41 const/high16 v2, -0x1000000 or-int/2addr v1, v2 .line 50 iget-object v2, p0, Landroid/ext/ActionModeImpl;->view:Landroid/widget/LinearLayout; invoke-virtual {v2, v1}, Landroid/widget/LinearLayout;->setBackgroundColor(I)V .line 52 new-instance v2, Landroid/view/WindowManager$LayoutParams; invoke-direct {v2}, Landroid/view/WindowManager$LayoutParams;-><init>()V iput-object v2, p0, Landroid/ext/ActionModeImpl;->mLayoutParams:Landroid/view/WindowManager$LayoutParams; .line 53 iget-object v2, p0, Landroid/ext/ActionModeImpl;->mLayoutParams:Landroid/view/WindowManager$LayoutParams; const/16 v3, 0x7d2 iput v3, v2, Landroid/view/WindowManager$LayoutParams;->type:I .line 54 iget-object v2, p0, Landroid/ext/ActionModeImpl;->mLayoutParams:Landroid/view/WindowManager$LayoutParams; const/4 v3, -0x1 iput v3, v2, Landroid/view/WindowManager$LayoutParams;->width:I .line 55 iget-object v2, p0, Landroid/ext/ActionModeImpl;->mLayoutParams:Landroid/view/WindowManager$LayoutParams; const/4 v3, -0x2 iput v3, v2, Landroid/view/WindowManager$LayoutParams;->height:I .line 56 iget-object v2, p0, Landroid/ext/ActionModeImpl;->mLayoutParams:Landroid/view/WindowManager$LayoutParams; const/4 v3, 0x1 iput v3, v2, Landroid/view/WindowManager$LayoutParams;->format:I .line 57 iget-object v2, p0, Landroid/ext/ActionModeImpl;->mLayoutParams:Landroid/view/WindowManager$LayoutParams; const/16 v3, 0x28 iput v3, v2, Landroid/view/WindowManager$LayoutParams;->flags:I .line 59 iget-object v2, p0, Landroid/ext/ActionModeImpl;->mLayoutParams:Landroid/view/WindowManager$LayoutParams; const/16 v3, 0x37 iput v3, v2, Landroid/view/WindowManager$LayoutParams;->gravity:I .line 60 iget-object v2, p0, Landroid/ext/ActionModeImpl;->mLayoutParams:Landroid/view/WindowManager$LayoutParams; iput v4, v2, Landroid/view/WindowManager$LayoutParams;->y:I .line 61 iget-object v2, p0, Landroid/ext/ActionModeImpl;->mLayoutParams:Landroid/view/WindowManager$LayoutParams; iput v5, v2, Landroid/view/WindowManager$LayoutParams;->alpha:F .line 63 sget-object v2, Landroid/ext/BulldogService;->context:Landroid/content/Context; const-string v3, "window" invoke-virtual {v2, v3}, Landroid/content/Context;->getSystemService(Ljava/lang/String;)Ljava/lang/Object; move-result-object v2 check-cast v2, Landroid/view/WindowManager; iput-object v2, p0, Landroid/ext/ActionModeImpl;->mWindowManager:Landroid/view/WindowManager; .line 65 iput-object p1, p0, Landroid/ext/ActionModeImpl;->callback:Landroid/view/ActionMode$Callback; .line 66 return-void .end method # virtual methods .method public finish()V .registers 2 .prologue .line 136 iget-boolean v0, p0, Landroid/ext/ActionModeImpl;->finished:Z if-eqz v0, :cond_5 .line 143 :goto_4 return-void .line 139 :cond_5 const/4 v0, 0x1 iput-boolean v0, p0, Landroid/ext/ActionModeImpl;->finished:Z .line 140 invoke-virtual {p0}, Landroid/ext/ActionModeImpl;->hide()V .line 141 iget-object v0, p0, Landroid/ext/ActionModeImpl;->callback:Landroid/view/ActionMode$Callback; invoke-interface {v0, p0}, Landroid/view/ActionMode$Callback;->onDestroyActionMode(Landroid/view/ActionMode;)V goto :goto_4 .end method .method public getCustomView()Landroid/view/View; .registers 2 .prologue .line 162 iget-object v0, p0, Landroid/ext/ActionModeImpl;->customView:Landroid/view/View; return-object v0 .end method .method public getMenu()Landroid/view/Menu; .registers 2 .prologue .line 147 iget-object v0, p0, Landroid/ext/ActionModeImpl;->menu:Landroid/menu/ActionMenu; return-object v0 .end method .method public getMenuInflater()Landroid/view/MenuInflater; .registers 3 .prologue .line 167 new-instance v0, Landroid/view/MenuInflater; iget-object v1, p0, Landroid/ext/ActionModeImpl;->context:Landroid/content/Context; invoke-direct {v0, v1}, Landroid/view/MenuInflater;-><init>(Landroid/content/Context;)V return-object v0 .end method .method public getSubtitle()Ljava/lang/CharSequence; .registers 2 .prologue .line 157 iget-object v0, p0, Landroid/ext/ActionModeImpl;->subtitle:Ljava/lang/CharSequence; return-object v0 .end method .method public getTitle()Ljava/lang/CharSequence; .registers 2 .prologue .line 152 iget-object v0, p0, Landroid/ext/ActionModeImpl;->title:Ljava/lang/CharSequence; return-object v0 .end method .method public hide()V .registers 4 .prologue .line 183 iget-boolean v1, p0, Landroid/ext/ActionModeImpl;->showed:Z if-nez v1, :cond_5 .line 192 :goto_4 return-void .line 187 :cond_5 :try_start_5 iget-object v1, p0, Landroid/ext/ActionModeImpl;->mWindowManager:Landroid/view/WindowManager; iget-object v2, p0, Landroid/ext/ActionModeImpl;->view:Landroid/widget/LinearLayout; invoke-interface {v1, v2}, Landroid/view/WindowManager;->removeView(Landroid/view/View;)V :try_end_c .catch Ljava/lang/Throwable; {:try_start_5 .. :try_end_c} :catch_10 .line 191 :goto_c const/4 v1, 0x0 iput-boolean v1, p0, Landroid/ext/ActionModeImpl;->showed:Z goto :goto_4 .line 188 :catch_10 move-exception v0 .line 189 .local v0, "e":Ljava/lang/Throwable; const-string v1, "BulldogService" const-string v2, "removeView failed" invoke-static {v1, v2, v0}, Landroid/ext/Log;->e(Ljava/lang/String;Ljava/lang/String;Ljava/lang/Throwable;)I goto :goto_c .end method .method public invalidate()V .registers 11 .annotation build Landroid/annotation/TargetApi; value = 0x10 .end annotation .prologue const/16 v9, 0x20 const/4 v8, 0x0 const/high16 v7, 0x3f800000 # 1.0f .line 107 :try_start_5 iget-object v5, p0, Landroid/ext/ActionModeImpl;->callback:Landroid/view/ActionMode$Callback; iget-object v6, p0, Landroid/ext/ActionModeImpl;->menu:Landroid/menu/ActionMenu; invoke-interface {v5, p0, v6}, Landroid/view/ActionMode$Callback;->onPrepareActionMode(Landroid/view/ActionMode;Landroid/view/Menu;)Z :try_end_c .catchall {:try_start_5 .. :try_end_c} :catchall_32 .line 109 iget-object v5, p0, Landroid/ext/ActionModeImpl;->view:Landroid/widget/LinearLayout; invoke-virtual {v5}, Landroid/widget/LinearLayout;->removeAllViews()V .line 110 iget-object v5, p0, Landroid/ext/ActionModeImpl;->menu:Landroid/menu/ActionMenu; invoke-virtual {v5}, Landroid/menu/ActionMenu;->size()I move-result v4 .line 111 .local v4, "size":I const/4 v1, 0x0 .local v1, "i":I :goto_18 if-lt v1, v4, :cond_8a .line 125 iget-object v5, p0, Landroid/ext/ActionModeImpl;->customView:Landroid/view/View; if-eqz v5, :cond_25 .line 126 iget-object v5, p0, Landroid/ext/ActionModeImpl;->view:Landroid/widget/LinearLayout; iget-object v6, p0, Landroid/ext/ActionModeImpl;->customView:Landroid/view/View; invoke-virtual {v5, v6}, Landroid/widget/LinearLayout;->addView(Landroid/view/View;)V .line 129 :cond_25 iget-object v5, p0, Landroid/ext/ActionModeImpl;->view:Landroid/widget/LinearLayout; invoke-virtual {v5}, Landroid/widget/LinearLayout;->invalidate()V .line 130 const-string v5, "BulldogService" const-string v6, "invalidate" invoke-static {v5, v6}, Landroid/ext/Log;->d(Ljava/lang/String;Ljava/lang/String;)I .line 132 return-void .line 108 .end local v1 # "i":I .end local v4 # "size":I :catchall_32 move-exception v5 .line 109 iget-object v6, p0, Landroid/ext/ActionModeImpl;->view:Landroid/widget/LinearLayout; invoke-virtual {v6}, Landroid/widget/LinearLayout;->removeAllViews()V .line 110 iget-object v6, p0, Landroid/ext/ActionModeImpl;->menu:Landroid/menu/ActionMenu; invoke-virtual {v6}, Landroid/menu/ActionMenu;->size()I move-result v4 .line 111 .restart local v4 # "size":I const/4 v1, 0x0 .restart local v1 # "i":I :goto_3f if-lt v1, v4, :cond_59 .line 125 iget-object v6, p0, Landroid/ext/ActionModeImpl;->customView:Landroid/view/View; if-eqz v6, :cond_4c .line 126 iget-object v6, p0, Landroid/ext/ActionModeImpl;->view:Landroid/widget/LinearLayout; iget-object v7, p0, Landroid/ext/ActionModeImpl;->customView:Landroid/view/View; invoke-virtual {v6, v7}, Landroid/widget/LinearLayout;->addView(Landroid/view/View;)V .line 129 :cond_4c iget-object v6, p0, Landroid/ext/ActionModeImpl;->view:Landroid/widget/LinearLayout; invoke-virtual {v6}, Landroid/widget/LinearLayout;->invalidate()V .line 130 const-string v6, "BulldogService" const-string v7, "invalidate" invoke-static {v6, v7}, Landroid/ext/Log;->d(Ljava/lang/String;Ljava/lang/String;)I .line 131 throw v5 .line 112 :cond_59 iget-object v6, p0, Landroid/ext/ActionModeImpl;->menu:Landroid/menu/ActionMenu; invoke-virtual {v6, v1}, Landroid/menu/ActionMenu;->getItem(I)Landroid/view/MenuItem; move-result-object v3 .line 113 .local v3, "item":Landroid/view/MenuItem; new-instance v0, Landroid/widget/Button; iget-object v6, p0, Landroid/ext/ActionModeImpl;->context:Landroid/content/Context; invoke-direct {v0, v6}, Landroid/widget/Button;-><init>(Landroid/content/Context;)V .line 114 .local v0, "button":Landroid/widget/Button; invoke-virtual {v0, v7}, Landroid/widget/Button;->setAlpha(F)V .line 115 invoke-virtual {v0, v8}, Landroid/widget/Button;->setFocusable(Z)V .line 116 invoke-interface {v3}, Landroid/view/MenuItem;->getIcon()Landroid/graphics/drawable/Drawable; move-result-object v2 .line 117 .local v2, "icon":Landroid/graphics/drawable/Drawable; invoke-static {v0, v2, v9}, Landroid/ext/Tools;->addIconToTextVew(Landroid/widget/TextView;Landroid/graphics/drawable/Drawable;I)V .line 118 if-nez v2, :cond_7c .line 119 invoke-interface {v3}, Landroid/view/MenuItem;->getTitle()Ljava/lang/CharSequence; move-result-object v6 invoke-virtual {v0, v6}, Landroid/widget/Button;->setText(Ljava/lang/CharSequence;)V .line 121 :cond_7c invoke-virtual {v0, v3}, Landroid/widget/Button;->setTag(Ljava/lang/Object;)V .line 122 invoke-virtual {v0, p0}, Landroid/widget/Button;->setOnClickListener(Landroid/view/View$OnClickListener;)V .line 123 iget-object v6, p0, Landroid/ext/ActionModeImpl;->view:Landroid/widget/LinearLayout; invoke-virtual {v6, v0}, Landroid/widget/LinearLayout;->addView(Landroid/view/View;)V .line 111 add-int/lit8 v1, v1, 0x1 goto :goto_3f .line 112 .end local v0 # "button":Landroid/widget/Button; .end local v2 # "icon":Landroid/graphics/drawable/Drawable; .end local v3 # "item":Landroid/view/MenuItem; :cond_8a iget-object v5, p0, Landroid/ext/ActionModeImpl;->menu:Landroid/menu/ActionMenu; invoke-virtual {v5, v1}, Landroid/menu/ActionMenu;->getItem(I)Landroid/view/MenuItem; move-result-object v3 .line 113 .restart local v3 # "item":Landroid/view/MenuItem; new-instance v0, Landroid/widget/Button; iget-object v5, p0, Landroid/ext/ActionModeImpl;->context:Landroid/content/Context; invoke-direct {v0, v5}, Landroid/widget/Button;-><init>(Landroid/content/Context;)V .line 114 .restart local v0 # "button":Landroid/widget/Button; invoke-virtual {v0, v7}, Landroid/widget/Button;->setAlpha(F)V .line 115 invoke-virtual {v0, v8}, Landroid/widget/Button;->setFocusable(Z)V .line 116 invoke-interface {v3}, Landroid/view/MenuItem;->getIcon()Landroid/graphics/drawable/Drawable; move-result-object v2 .line 117 .restart local v2 # "icon":Landroid/graphics/drawable/Drawable; invoke-static {v0, v2, v9}, Landroid/ext/Tools;->addIconToTextVew(Landroid/widget/TextView;Landroid/graphics/drawable/Drawable;I)V .line 118 if-nez v2, :cond_ad .line 119 invoke-interface {v3}, Landroid/view/MenuItem;->getTitle()Ljava/lang/CharSequence; move-result-object v5 invoke-virtual {v0, v5}, Landroid/widget/Button;->setText(Ljava/lang/CharSequence;)V .line 121 :cond_ad invoke-virtual {v0, v3}, Landroid/widget/Button;->setTag(Ljava/lang/Object;)V .line 122 invoke-virtual {v0, p0}, Landroid/widget/Button;->setOnClickListener(Landroid/view/View$OnClickListener;)V .line 123 iget-object v5, p0, Landroid/ext/ActionModeImpl;->view:Landroid/widget/LinearLayout; invoke-virtual {v5, v0}, Landroid/widget/LinearLayout;->addView(Landroid/view/View;)V .line 111 add-int/lit8 v1, v1, 0x1 goto/16 :goto_18 .end method .method public onClick(Landroid/view/View;)V .registers 4 .param p1, "v" # Landroid/view/View; .prologue .line 96 invoke-virtual {p1}, Landroid/view/View;->getTag()Ljava/lang/Object; move-result-object v0 check-cast v0, Landroid/view/MenuItem; .line 97 .local v0, "item":Landroid/view/MenuItem; instance-of v1, v0, Landroid/menu/ActionMenuItem; if-eqz v1, :cond_10 move-object v1, v0 .line 98 check-cast v1, Landroid/menu/ActionMenuItem; invoke-virtual {v1}, Landroid/menu/ActionMenuItem;->invoke()Z .line 100 :cond_10 iget-object v1, p0, Landroid/ext/ActionModeImpl;->callback:Landroid/view/ActionMode$Callback; invoke-interface {v1, p0, v0}, Landroid/view/ActionMode$Callback;->onActionItemClicked(Landroid/view/ActionMode;Landroid/view/MenuItem;)Z .line 101 return-void .end method .method public setCustomView(Landroid/view/View;)V .registers 2 .param p1, "view" # Landroid/view/View; .prologue .line 90 iput-object p1, p0, Landroid/ext/ActionModeImpl;->customView:Landroid/view/View; .line 91 invoke-virtual {p0}, Landroid/ext/ActionModeImpl;->invalidate()V .line 92 return-void .end method .method public setSubtitle(I)V .registers 3 .param p1, "resId" # I .prologue .line 85 invoke-static {p1}, Landroid/ext/Re;->s(I)Ljava/lang/String; move-result-object v0 iput-object v0, p0, Landroid/ext/ActionModeImpl;->subtitle:Ljava/lang/CharSequence; .line 86 return-void .end method .method public setSubtitle(Ljava/lang/CharSequence;)V .registers 2 .param p1, "subtitle" # Ljava/lang/CharSequence; .prologue .line 80 iput-object p1, p0, Landroid/ext/ActionModeImpl;->subtitle:Ljava/lang/CharSequence; .line 81 return-void .end method .method public setTitle(I)V .registers 3 .param p1, "resId" # I .prologue .line 75 invoke-static {p1}, Landroid/ext/Re;->s(I)Ljava/lang/String; move-result-object v0 iput-object v0, p0, Landroid/ext/ActionModeImpl;->title:Ljava/lang/CharSequence; .line 76 return-void .end method .method public setTitle(Ljava/lang/CharSequence;)V .registers 2 .param p1, "title" # Ljava/lang/CharSequence; .prologue .line 70 iput-object p1, p0, Landroid/ext/ActionModeImpl;->title:Ljava/lang/CharSequence; .line 71 return-void .end method .method public show()V .registers 5 .prologue .line 171 iget-boolean v1, p0, Landroid/ext/ActionModeImpl;->showed:Z if-eqz v1, :cond_5 .line 180 :goto_4 return-void .line 175 :cond_5 :try_start_5 iget-object v1, p0, Landroid/ext/ActionModeImpl;->mWindowManager:Landroid/view/WindowManager; iget-object v2, p0, Landroid/ext/ActionModeImpl;->view:Landroid/widget/LinearLayout; iget-object v3, p0, Landroid/ext/ActionModeImpl;->mLayoutParams:Landroid/view/WindowManager$LayoutParams; invoke-interface {v1, v2, v3}, Landroid/view/WindowManager;->addView(Landroid/view/View;Landroid/view/ViewGroup$LayoutParams;)V .line 176 const/4 v1, 0x1 iput-boolean v1, p0, Landroid/ext/ActionModeImpl;->showed:Z :try_end_11 .catch Ljava/lang/Throwable; {:try_start_5 .. :try_end_11} :catch_12 goto :goto_4 .line 177 :catch_12 move-exception v0 .line 178 .local v0, "e":Ljava/lang/Throwable; const-string v1, "BulldogService" const-string v2, "addView failed" invoke-static {v1, v2, v0}, Landroid/ext/Log;->e(Ljava/lang/String;Ljava/lang/String;Ljava/lang/Throwable;)I goto :goto_4 .end method
  13. How hack level in CCTAN 3.0 (1.19) 1. Go to regions. Select only "Code app". 2. Search: 5C3293E5r;012083E2r:5 3. Found 4 or 2 values. We need change values 3800244255 to 3800244234. 4. After change each level up give +10 level, not +1. It can be doned by group search or search dword of each part. Qword is 2 dword placed near. A and B. A << 32 + B = C - where C is your Qword. For Double all complicated. But you can use other calculator for get dword representation of Double. Like this:
  14. Enyby

    GameGuardian

    Good example of using group search for hack values in case direct hack do not work:
  15. Make test build: GameGuardian.git_signed.apk Removes GG, put this build, follow the steps leading to the freeze. Once the device has reboot save the file somewhere /data/dbg.txt Repeat three times to collect the log, do not forget to copy it after each time, otherwise it is overwritten. Log into the archive, the archive send here. The size of each log is 100-300 MB. The archive is to be 100-200 kb. Accordingly, the device must be free space on the internal storage. After the third time the log was removed to not waste space on your device.
  16. I can't do group searches tells me wrong number I did 50000;500000;2500000:2048 and it is telling me wrong numbers. So I did the searches individually and unlocked achievement but telling me the same thing for 5;10;15:256 is there something I need to check in settings or what? Figured it out you gotta update GG on forum to do it. DUH! Everything works now hacked me up 1 billion gems...
  17. Enyby

    GameGuardian

    What's New in Version 8.4.3 Improved layout of floating icon and speedhack panel. Improved speed of group search. Fixed bug in group search. Fixed crash on some firmware. Fixed bug with list speed. Fixed bugs. Updated translations.
  18. Enyby

    multiple search

    You mean group search?
  19. "D" because number is dword. I know it from my previous investigation for this game. Dword is 4 byte data type. Then region for 4 dword is 4*4 - 3 = 13. Because region is max difference between first bytes numbers in group.
  20. Shredder

    GameGuardian

    Is group search thing similar to combined search on sb gamehacker
  21. Enyby

    GameGuardian

    What's New in Version 8.4.0 Updated translations. Added help. Added possibility select output format in memory editor. Improved memory editor. Added support 64-bit process in memory editor. Fixed bugs. Added group actions. Added select default type for group search.
  22. I never changed attachment size. There was just max amount of ALL attachments per user. So you were running out of space, because you had attached quite a bit. So no, nothing was changed, most users just don't attach anything. The site software itself has had numerous updates behind the scenes. That specific theme is a third party theme, so it needs to be updated. I hadn't done so, due to lack of user interest in that theme. Now, the Emoticons are fixed. At some point IPS added HD emoticons, which I suppose never properly updated on our system. What you were seeing was the HD emoticons missing. Regular ones were still there. Also, I merged your 4 previous posts. Please do not start a new post for each sentence you have to add.
  23. WTF? Now i complete confused. Are you sure? I mean you was 100% sure you never changed the attachment size. But it was changed. Then we had a theme what chrashed accounts and know we have suspicious smilies. Sir, im sure we need the ghostbusters, there is some spooky on your server (Im joking) Gesendet von meinem SM-G925F mit Tapatalk This is the link of the first dont working icon Arrrrrg. You fixed it
  24. So sure of yourself! Lol. It's not. Looks like mobile emoticons, since they are sized differently. I'm looking into this.
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