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  1. Hi Guardians! Dark lord here aka "OREW" Usually libil2cpp File are encrypted (protected) and if the user want to dumb the file he needs PC, laptop etc.. Well that not anymore, idk if all thw people know about this but thx to Poko he provides modded version from the original il2CppDumperGUI, now let's talk about good stuff Package name : Il2CppDumperGUI.apk Version : v2.0.1 Info : Unity il2cpp reverse engineer The main idea of it is to decode il2cpp file to extract the address from it and disable the Anti-chaet.. Like: weapon address Damage address Speed address Resources address Anti-chaet event address etc... Change : v2.0.1 Android 10 crash fixed [#issue-1] Now resetting config automatically saved Multiple permission window fixed in android 11 or up App icon changed Support for android 12L & 13 Overall stability and bug fixes Note : And You need Package to extract the il2cpp and metadata if the Files are encrypted ApktoolM Download : OREW-2CD_GUI.apk And thx in advance
  2. when try to open it. the hack worked though. but sometime trying to open the script take 10 tries/restart. it would be a miracle for me if it open on first try.
  3. View File ʀᴇᴏ ʟɪʙʙᴀsᴇ sᴄʀɪᴘᴛ 3.0 ʀᴇᴏ ʟɪʙʙᴀsᴇ sᴄʀɪᴘᴛ ғᴏʀ 3.0 sᴜᴘᴘᴏʀᴛ = ᴀʟʟ ᴘᴜʙɢ[32ʙɪᴛ] ғᴇᴀᴛᴜʀᴇs •ɪɴsᴛᴀɴᴛ ʜɪᴛ• •ᴀɪᴍʙᴏᴛ• •ʟᴇss ʀᴇᴄᴏɪʟ• •ɴᴏ ʀᴇᴄᴏɪʟ• •ɪᴘᴀᴅ ᴠɪᴇᴡ•[1-10 ᴄᴜsᴛᴏᴍɪᴢᴀʙʟᴇ] •sᴍᴀʟʟ ᴄʀᴏsʜɪᴇʀ• •xʜɪᴛ ᴇғғᴇᴄᴛ• •ʜᴇᴀᴅsʜᴏᴛ• •ʜɪɢʜ ᴅᴀᴍᴀɢᴇ• •ғɪx ᴘɪɴɢ• •ɴᴏ ɢʀᴀss• •ɴᴏ ғᴏɢ• •ʙʟᴀᴄᴋ ʙᴏᴅʏ• •ʙʟᴀᴄᴋ sᴋʏ• •ʟᴏɴɢ ᴊᴜᴍᴘ• •ɴɪɢʜᴛ ᴍᴏᴅᴇ• •ᴋɴᴏᴄᴋ sᴘᴇᴇᴅ ᴏɴ• •ᴋɴᴏᴄᴋ sᴘᴇᴇᴅ ᴏғғ• •ғʟᴀsʜ ᴏɴ• •ғʟᴀsʜ ᴏғғ• •ғᴀsᴛ sʜᴏᴏᴛ• •ɴᴏ ᴛʀᴇᴇ• •ᴄᴀʀ sᴘᴇᴇᴅ• •ᴄᴀʀ ғʟʏ• •ᴄᴀʀ ғʟʏ ᴏғғ• •ᴍᴀɢɪᴄ ʙᴜʟʟᴇᴛ• sᴇɴᴅ ғᴇᴇᴅʙᴀᴄᴋs ᴛᴏ @reo_47 ᴄʜᴀɴɴᴇʟ @reohecks Submitter HACK__KILLER Submitted 01/15/2024 Category PUBG  
  4. Version 3.0.0

    2,214 downloads

    ʀᴇᴏ ʟɪʙʙᴀsᴇ sᴄʀɪᴘᴛ ғᴏʀ 3.0 sᴜᴘᴘᴏʀᴛ = ᴀʟʟ ᴘᴜʙɢ[32ʙɪᴛ] ғᴇᴀᴛᴜʀᴇs •ɪɴsᴛᴀɴᴛ ʜɪᴛ• •ᴀɪᴍʙᴏᴛ• •ʟᴇss ʀᴇᴄᴏɪʟ• •ɴᴏ ʀᴇᴄᴏɪʟ• •ɪᴘᴀᴅ ᴠɪᴇᴡ•[1-10 ᴄᴜsᴛᴏᴍɪᴢᴀʙʟᴇ] •sᴍᴀʟʟ ᴄʀᴏsʜɪᴇʀ• •xʜɪᴛ ᴇғғᴇᴄᴛ• •ʜᴇᴀᴅsʜᴏᴛ• •ʜɪɢʜ ᴅᴀᴍᴀɢᴇ• •ғɪx ᴘɪɴɢ• •ɴᴏ ɢʀᴀss• •ɴᴏ ғᴏɢ• •ʙʟᴀᴄᴋ ʙᴏᴅʏ• •ʙʟᴀᴄᴋ sᴋʏ• •ʟᴏɴɢ ᴊᴜᴍᴘ• •ɴɪɢʜᴛ ᴍᴏᴅᴇ• •ᴋɴᴏᴄᴋ sᴘᴇᴇᴅ ᴏɴ• •ᴋɴᴏᴄᴋ sᴘᴇᴇᴅ ᴏғғ• •ғʟᴀsʜ ᴏɴ• •ғʟᴀsʜ ᴏғғ• •ғᴀsᴛ sʜᴏᴏᴛ• •ɴᴏ ᴛʀᴇᴇ• •ᴄᴀʀ sᴘᴇᴇᴅ• •ᴄᴀʀ ғʟʏ• •ᴄᴀʀ ғʟʏ ᴏғғ• •ᴍᴀɢɪᴄ ʙᴜʟʟᴇᴛ• sᴇɴᴅ ғᴇᴇᴅʙᴀᴄᴋs ᴛᴏ @reo_47 ᴄʜᴀɴɴᴇʟ @reohecks
  5. Save Data Injection solve the issue with levels and currencies and caps easily, but in term leveling it using GG, we need to do function swap and before even function swap, we need to see what function responsible for leveling the thing, and since it handle completely different from normal EXP, it must've been something like main.level.addExp(main.level, "halloweenLevel", 1, "+")) and while it looks readable, it's not in game memory, you gets like function call of buffer main level addExp buffer main level halloweenLevel value pointer for Plus buffer buffer and all with offest probably around 10 in x64 system and maybe idk 14 in x32
  6. Hello, So I just made this account. I've been modding DB Legends for 4 years, I can tell you the things that are possible: Model swap (Swap a Characters Model with another one) Kit change (swap characters moves) Custom Zenkai/LF (the one I will be teaching first because it's the easiest) Revival/Second Tag Team Unit Model swap (Swaps the revival character or second tag team unit with another character) Level Stars/Zenkai Z power Elements Rarity Anyhow, I am going to get straight to the point and tell you how to do some of these. Zenkai 7/LF Tag So for this you will search; *****;*****;y::9 *****=character id y=rarity 0=hero 1=extreme 2=sparking 3=ultra so after that you will go to any of the 3 values that will appear then scroll down untill you find 4 zeros **make sure your character is 7 stars or above for the zenkai also ll's are different they are harder and not easy to explain.** edit the 4 zeros to: 65,537 I believe it was then you just refresh the character page and it should be there NOTE; All of this was done in DWORD. Model swap: So for this you will search the same thing; *****;*****;y::9 *****=character id y=rarity 0=hero 1=extreme 2=sparking 3=ultra then go to any as usual, look for the 2nd purple value and save it, find the other character you want do the same thing swap the second one with the first one or first with second and it should work. **this was done in DWORD again.** Kit Change: so this one is actually different: *****;10xxx;30xxx::13 then you should get 2 values: 10,***** 30,***** edit the id (*****) to whatever other character you want (e.g. 554 (UVB), 454 (USG) etc...) also, if you want the ultimate just go to one of the values find the one that is 70,{random 3-digit number) and then find the other one of those and do model swap but for ultimate's. Card info: 10=Blast 30=blue card 50=green card 70=ultimate ***** (id)=strike that's all for now this will be edited later, goodbye and have a nice day.
  7. So far safe: - Hunter name change card - Hunter appearance card - Chief name change card - (I forgot the item name) The key that used to open Darkness Front Yard, that has only 10 level - Item drop & Exp Buffs - Secret tech book bundle - Packet of shadow souls - Costume - Hunter Medal I don't know if there's more, u should test it. #EDIT# Another safe hack: - Darkness creatures level - GEXP
  8. [ @_yourram ] --- if trex == nil then alert('It has to be at least 1 millisecond') return end You put 'return' here, it is wrong. 'return' statement is used to exit a function: LUA 4.4: break and return. If you want to trigger gg.prompt again, then use goto statement: ::redo:: trex = gg.prompt({'For how many milliseconds do you want to spawn trex? (1000 = 1 sec)'}, {[1]='0'}, {[1]='number'}) if trex == nil then alert('It has to be at least 1 millisecond') goto redo end --- r = { [1] = { address = v.address-offset[1], flags = 1, value = 0, name = 'Instant respawn'..i..',1' }, [2] = { address = v.address+offset[2], flags = 16, value = 0, freeze = true, name = 'Trex spawn'..i..',2' }, -- for how many milliseconds do you want to spawn trex? gg.sleep(trex[1]) [3] = { address = v.address+offset[3], flags = 16, value = 190, freeze = true, name = 'Trex spawn'..i..',2' }, You're executing a gg.sleep() function inside a table, this is wrong. You can't execute a function inside a table. What you need is to separate 'instant respawn' and 'trex spawn'. local gg = gg local s = 1136216893891 local offset = { 0x1C, 0x1C, 0x1C} local r = {} gg.searchNumber(s,32) if gg.getResultCount() == 0 then print('No results found.') os.exit() end local t = gg.getResults(10) gg.clearResults() ::redo:: trex = gg.prompt({'For how many milliseconds do you want to spawn trex? (1000 = 1 sec)'}, {[1]='0'}, {[1]='number'}) if trex == nil then alert('It has to be at least 1 millisecond') goto redo end --Applying instant respawn for i, v in ipairs(t) do r = {{ address = v.address-offset[1], flags = 1, value = 0, name = 'Instant respawn'..i..',1' }} gg.setValues(r) gg.addListItems(r) end while true do for i, v in ipairs(t) do r = {{ address = v.address+offset[2], flags = 16, value = 0, freeze = true, name = 'Trex spawn'..i..',2' }, { address = v.address+offset[3], flags = 16, value = 190, freeze = true, name = 'Trex spawn'..i..',2' }} gg.setValues(r) end gg.sleep(trex[1]) end --- *Do note that: the script above runs infinitely, you need to put some condition in order to exit it.
  9. 【 @kiynox 】bro, do you have better commands for this or can you correct me what mistakes I am doing ↓ local gg = gg local s = 1136216893891 local offset = { 0x1C, 0x1C, 0x1C} local r = {} gg.clearResults() gg.searchNumber(s,32) if gg.getResultCount()==0 then print('No results found.') os.exit() end local t = gg.getResults(10) trex = gg.prompt({'For how many milliseconds do you want to spawn trex? (1000 = 1 sec)'}, {[1]='0'}, {[1]='number'}) if trex == nil then alert('It has to be at least 1 millisecond') return end for i,v in ipairs(t) do r = { [1] = { address = v.address-offset[1], flags = 1, value = 0, name = 'Instant respawn'..i..',1' }, [2] = { address = v.address+offset[2], flags = 16, value = 0, freeze = true, name = 'Trex spawn'..i..',2' }, -- for how many milliseconds do you want to spawn trex? gg.sleep(trex[1]) [3] = { address = v.address+offset[3], flags = 16, value = 190, freeze = true, name = 'Trex spawn'..i..',2' }, } gg.setValues(r) gg.addListItems(r) end gg.toast("yourram") gg.clearResults() ---
  10. View File [ DOORMAN STORY: HOTEL SIMULATOR ] X64 DOORMAN STORY SCRIPT X64 ONLY FEATURES ; COIN HACK GEM HACK KEY HACK HOW TO USE THE SCRIPT ? JUST LOAD SCRIPT SELECT OPTION , TYPE YOUR CURRENT AMOUNT AND SCRIPT WILL REFINE FOR YOU ! DONE Submitter Koolie Submitted 01/10/2024 Category LUA scripts  
  11. View File Wild Zombie West Before using the script, you need to: Complete the training in the game. Start the first episode. Complete all the missions in the first location. Go back to the main menu of the game. Go back to the game again and use the script as shown in the video. arm64_v8a If the values have not changed after activation, restart the game. Submitter Artem_Nikiforov Submitted 01/10/2024 Category LUA scripts  
  12. [ @_yourram ] --- What do you mean? Do you want to edit all the results to float '100' or getting '100' results? If you want to get 100 results, just change '10' to '100': gg.getResults(100) ---
  13. 【 @kiynox 】 --- Alright, thanks bro you always help me ↓need another help, how can I save only 100 value in float type using this function↓ local function setAddr(addr, flags, value, freeze) local t = {} t[1] = {} t[1].address = addr t[1].flags = flags t[1].value = value t[1].freeze = freeze gg.setValues(t) gg.addListItems(t) end gg.searchNumber("-7041975695332343808", gg.TYPE_QWORD, false, gg.SIGN_EQUAL, 0, -1, 0) gg.refineNumber("-7041975695332343808") local r = gg.getResults(10) for _, v in ipairs(r) do local addr = v.address + 0x80 setAddr(addr, 16, "140", false) end for _, v in ipairs(r) do local addr = v.address - 0x0 setAddr(addr, 16, "100", false) end for _, v in ipairs(r) do local addr = v.address - 0x50 setAddr(addr, 16, "800", false) end
  14. View File Tiny archers coin/gem hack 2 billion Start fresh game Play When all trolls are dead Game starts Loading rewards Load script Once u see coin/gems change continue playing 1 scene Then exit or restart Then game will keep edited values , if not game changes gems to -2 billion & u need to wipe game data Then start fresh. 32 bit gg Submitter Jamieq Submitted 01/10/2024 Category LUA scripts  
  15. [ @No1AndEvery1 ] --- how can I save only 100 value in float type using this function? local function setAddr(addr, flags, value, freeze) local t = {} t[1] = {} t[1].address = addr t[1].flags = flags t[1].value = value t[1].freeze = freeze --Apply edits gg.setValues(t) --Save edits gg.addListItems(t) end gg.searchNumber("-7041975695332343808", gg.TYPE_QWORD, false, gg.SIGN_EQUAL, 0, -1, 0) gg.refineNumber("-7041975695332343808") local r = gg.getResults(10) for _, v in ipairs(r) do local addr = v.address + 0x80 setAddr(addr, 16, "140", false) end for _, v in ipairs(r) do local addr = v.address - 0x0 setAddr(addr, 16, "100", false) end for _, v in ipairs(r) do local addr = v.address - 0x50 setAddr(addr, 16, "800", false) end
  16. It is working but when I added 3rd search result I got error -- 1st Search Results ↓ gg.searchNumber("8243116118139640283", 32) gg.refineNumber("8243116118139640283", 32) -- Check if there are results if gg.getResultsCount() > 0 then local t = gg.getResults(1) for i,v in pairs(t) do t[i].address = t[i].address - 0xC t[i].flags = 4 t[i].value = 0 t[i].freeze = false gg.setValues(t) end local t = gg.getResults(10) for i,v in pairs(t) do t[i].address = t[i].address + 0x2C t[i].flags = 16 t[i].value = 0 t[i].freeze = true gg.addListItems(t) end gg.setValues(t) local t = gg.getResults(10) -- for how many milliseconds do you want to spawn troll? (1 second = 1000) gg.sleep(1060) for i,v in pairs(t) do t[i].address = t[i].address + 0x2C t[i].flags = 16 t[i].value = 190 t[i].freeze = true gg.addListItems(t) end gg.setValues(t) gg.removeListItems(t) gg.clearResults() else -- 2nd Search Results ↓ gg.searchNumber("8243116118138469840", 32) gg.refineNumber("8243116118138469840", 32) -- Check if there are results if gg.getResultsCount() > 0 then local t = gg.getResults(1) for i,v in pairs(t) do t[i].address = t[i].address - 0xC t[i].flags = 4 t[i].value = 0 t[i].freeze = false gg.setValues(t) end local t = gg.getResults(10) for i,v in pairs(t) do t[i].address = t[i].address + 0x2C t[i].flags = 16 t[i].value = 0 t[i].freeze = true gg.addListItems(t) end gg.setValues(t) local t = gg.getResults(10) -- for how many milliseconds do you want to spawn troll? (1 second = 1000) gg.sleep(1060) for i,v in pairs(t) do t[i].address = t[i].address + 0x2C t[i].flags = 16 t[i].value = 190 t[i].freeze = true gg.addListItems(t) end gg.setValues(t) gg.removeListItems(t) gg.clearResults() else -- 3rd Search Results ↓ gg.searchNumber("8243116618139970289", 32) gg.refineNumber("8243116618139970289", 32) -- Check if there are results if gg.getResultsCount() > 0 then local t = gg.getResults(1) for i,v in pairs(t) do t[i].address = t[i].address - 0xC t[i].flags = 4 t[i].value = 0 t[i].freeze = false gg.setValues(t) end local t = gg.getResults(10) for i,v in pairs(t) do t[i].address = t[i].address + 0x2C t[i].flags = 16 t[i].value = 0 t[i].freeze = true gg.addListItems(t) end gg.setValues(t) local t = gg.getResults(10) -- for how many milliseconds do you want to spawn troll? (1 second = 1000) gg.sleep(1060) for i,v in pairs(t) do t[i].address = t[i].address + 0x2C t[i].flags = 16 t[i].value = 190 t[i].freeze = true gg.addListItems(t) end gg.setValues(t) gg.removeListItems(t) gg.clearResults() else -- 4th Search Results ↓ gg.searchNumber("8233116118137472811", 32) gg.refineNumber("8233116118137472811", 32) -- Check if there are results if gg.getResultsCount() > 0 then local t = gg.getResults(1) for i,v in pairs(t) do t[i].address = t[i].address - 0xC t[i].flags = 4 t[i].value = 0 t[i].freeze = false gg.setValues(t) end local t = gg.getResults(10) for i,v in pairs(t) do t[i].address = t[i].address + 0x2C t[i].flags = 16 t[i].value = 0 t[i].freeze = true gg.addListItems(t) end gg.setValues(t) local t = gg.getResults(10) -- for how many milliseconds do you want to spawn troll? (1 second = 1000) gg.sleep(1060) for i,v in pairs(t) do t[i].address = t[i].address + 0x2C t[i].flags = 16 t[i].value = 190 t[i].freeze = true gg.addListItems(t) end gg.setValues(t) gg.removeListItems(t) gg.clearResults() end
  17. here you can do it like this or you can use function -- 1st Search Results ↓ gg.searchNumber("8243126118139469840", 32) gg.refineNumber("8243126118139469840", 32) -- Check if there are results if gg.getResultsCount() > 0 then local t = gg.getResults(1) for i,v in pairs(t) do t[i].address = t[i].address - 0xC t[i].flags = 4 t[i].value = 0 t[i].freeze = false gg.setValues(t) end local t = gg.getResults(10) for i,v in pairs(t) do t[i].address = t[i].address + 0x2C t[i].flags = 16 t[i].value = 0 t[i].freeze = true gg.addListItems(t) end gg.setValues(t) local t = gg.getResults(10) -- for how many milliseconds do you want to spawn troll? (1 second = 1000) gg.sleep(1060) for i,v in pairs(t) do t[i].address = t[i].address + 0x2C t[i].flags = 16 t[i].value = 190 t[i].freeze = true gg.addListItems(t) end gg.setValues(t) gg.removeListItems(t) gg.clearResults() else print("No results found for the 1st search. Moving to the 2nd search.") -- 2nd Search Results ↓ gg.searchNumber("7243116118139472821", 32) -- Continue with the rest of the script for the 2nd search... end
  18. --------- 1st Search Results ↓ gg.searchNumber("8243126118139469840", 32) gg.refineNumber("8243126118139469840", 32) local t = gg.getResults(gg.getResultsCount()) if (gg.getResultsCount() <= 0) then end for i,v in pairs(t) do t[i].address = t[i].address - 0xC t[i].flags = 4 t[i].value = 0 t[i].freeze = false gg.setValues(t) end local t = gg.getResults(10) for i,v in pairs(t) do t[i].address = t[i].address + 0x2C t[i].flags = 16 t[i].value = 0 t[i].freeze = true gg.addListItems(t) end gg.setValues(t) local t = gg.getResults(10) --------- for how many milliseconds do you want to spawn troll? (1 second = 1000) gg.sleep(1060) for i,v in pairs(t) do t[i].address = t[i].address + 0x2C t[i].flags = 16 t[i].value = 190 t[i].freeze = true gg.addListItems(t) end gg.setValues(t) gg.removeListItems(t) gg.clearResults() --------- 2nd Search Results ↓ gg.searchNumber("7243116118139472821", 32) gg.refineNumber("7243116118139472821", 32) local t = gg.getResults(gg.getResultsCount()) if (gg.getResultsCount() <= 0) then end for i,v in pairs(t) do t[i].address = t[i].address - 0xC t[i].flags = 4 t[i].value = 0 t[i].freeze = false gg.setValues(t) end local t = gg.getResults(10) for i,v in pairs(t) do t[i].address = t[i].address + 0x2C t[i].flags = 16 t[i].value = 0 t[i].freeze = true gg.addListItems(t) end gg.setValues(t) local t = gg.getResults(10) --------- for how many milliseconds do you want to spawn troll? (1 second = 1000) gg.sleep(1060) for i,v in pairs(t) do t[i].address = t[i].address + 0x2C t[i].flags = 16 t[i].value = 190 t[i].freeze = true gg.addListItems(t) end gg.setValues(t) gg.removeListItems(t) gg.clearResults() --- Am I doing it correctly? Here you call getResult 10 but you called getResult 1 just earlier, would make sense if you skipped the 1st result but you did not are u using flags 16 and 4 in some place on purpose or you missed ? i am a little bit confused in this context --- maybe you didn't read my question properly, it gives only one result from 1st to 4th search and the result gets changed every time after "restart" Bruh, I just want the script to skip all first results and move on to the second search if the first result is empty.
  19. You have just to check if the search result is empty. if (gg.getResultsCount() <= 0) then -- end And i see some logic issue with the script Here you call getResult 10 but you called getResult 1 just earlier, would make sense if you skipped the 1st result but you did not are u using flags 16 and 4 in some place on purpose or you missed ? i am a little bit confused in this context why are u calling remove list item knowing you just called addListItem just earlier with the same list ? ps: you can still optimize that operation by using one big loop that wrap everything, as i think about it it might not improve performance since you will be making the same number or search but for sure it will reduce code and repetition
  20. @NoFear bro I have a big request to you pls, can u tell me a method to crack GARDENSCAPE golden ticket for free , I beg you my mate.
  21. [ @MANDO01 ] is there any command by which if the 1st result is empty then the script starts searching the 2nd search results directly? --------- 1st Search Results ↓ gg.searchNumber("8243126118139469840", 32) gg.refineNumber("8243126118139469840", 32) local t = gg.getResults(1) for i,v in pairs(t) do t[i].address = t[i].address - 0xC t[i].flags = 4 t[i].value = 0 t[i].freeze = false gg.setValues(t) end local t = gg.getResults(10) for i,v in pairs(t) do t[i].address = t[i].address + 0x2C t[i].flags = 16 t[i].value = 0 t[i].freeze = true gg.addListItems(t) end gg.setValues(t) local t = gg.getResults(10) --------- for how many milliseconds do you want to spawn troll? (1 second = 1000) gg.sleep(1060) for i,v in pairs(t) do t[i].address = t[i].address + 0x2C t[i].flags = 16 t[i].value = 190 t[i].freeze = true gg.addListItems(t) end gg.setValues(t) gg.removeListItems(t) gg.clearResults() --------- 2nd Search Results ↓ gg.searchNumber("7243116118139472821", 32) gg.refineNumber("7243116118139472821", 32) local t = gg.getResults(1) for i,v in pairs(t) do t[i].address = t[i].address - 0xC t[i].flags = 4 t[i].value = 0 t[i].freeze = false gg.setValues(t) end local t = gg.getResults(10) for i,v in pairs(t) do t[i].address = t[i].address + 0x2C t[i].flags = 16 t[i].value = 0 t[i].freeze = true gg.addListItems(t) end gg.setValues(t) local t = gg.getResults(10) --------- for how many milliseconds do you want to spawn troll? (1 second = 1000) gg.sleep(1060) for i,v in pairs(t) do t[i].address = t[i].address + 0x2C t[i].flags = 16 t[i].value = 190 t[i].freeze = true gg.addListItems(t) end gg.setValues(t) gg.removeListItems(t) gg.clearResults() --------- 3rd Search Results ↓ gg.searchNumber("6243116118139471289", 32) gg.refineNumber("6243116118139471289", 32) local t = gg.getResults(1) for i,v in pairs(t) do t[i].address = t[i].address - 0xC t[i].flags = 4 t[i].value = 0 t[i].freeze = false gg.setValues(t) end local t = gg.getResults(10) for i,v in pairs(t) do t[i].address = t[i].address + 0x2C t[i].flags = 16 t[i].value = 0 t[i].freeze = true gg.addListItems(t) end gg.setValues(t) local t = gg.getResults(10) --------- for how many milliseconds do you want to spawn troll? (1 second = 1000) gg.sleep(1060) for i,v in pairs(t) do t[i].address = t[i].address + 0x2C t[i].flags = 16 t[i].value = 190 t[i].freeze = true gg.addListItems(t) end gg.setValues(t) gg.removeListItems(t) gg.clearResults() --------- 4th Search Results ↓ gg.searchNumber("3243116118139470289", 32) gg.refineNumber("3243116118139470289", 32) local t = gg.getResults(1) for i,v in pairs(t) do t[i].address = t[i].address - 0xC t[i].flags = 4 t[i].value = 0 t[i].freeze = false gg.setValues(t) end local t = gg.getResults(10) for i,v in pairs(t) do t[i].address = t[i].address + 0x2C t[i].flags = 16 t[i].value = 0 t[i].freeze = true gg.addListItems(t) end gg.setValues(t) local t = gg.getResults(10) --------- for how many milliseconds do you want to spawn troll? (1 second = 1000) gg.sleep(1060) for i,v in pairs(t) do t[i].address = t[i].address + 0x2C t[i].flags = 16 t[i].value = 190 t[i].freeze = true gg.addListItems(t) end gg.setValues(t) gg.removeListItems(t) gg.clearResults() i know my 2nd, 3rd and 4th searches take time because of gg.sleep() but i can't remove it because in this script I really need to use gg.sleep()
  22. you can use [[]] like this chatspam = gg.prompt({[[Enter which letter you want to spam? 0 = A 1 = B 2 = C 3 = D 4 = E 5 = F 6 = G 7 = H 8 = I 9 = J 10 = K 11 = L 12 = M 13 = N 14 = 0 15 = P 16 = Q 17 = R 18 = S 19 = T 20 = U 21 = V 22 = W 23 = X 24 = Y 25 = Z ]]}, {[1] ="0"}, {["1"] ="number"})
  23. I wanna write script like this structure but I can't write↓ chatspam = gg.prompt({"Enter which letter you want to spam? 0 = A 1 = B 2 = C 3 = D 4 = E 5 = F 6 = G 7 = H 8 = I 9 = J 10 = K 11 = L 12 = M 13 = N 14 = 0 15 = P 16 = Q 17 = R 18 = S 19 = T 20 = U 21 = V 22 = W 23 = X 24 = Y 25 = Z "}, {[1] ="0"}, {["1"] ="number"}) if chatspam == nil then gg.alert("you haven't searched anything so the script will restart!") return end gg.editAll(chatspam[1] ,gg.TYPE_FLOAT) chatspam = gg.getResults(gg.getResultsCount()) end end
  24. [ @kiynox ] could this script be any better? function menus() choices = gg.choice({'Prepare spam','Search','Exit'}) if choices == nil then os.exit() else if choices == 3 then os.exit() else prepares(choices) end end end function prepares(choices) if choices == 1 then gg.clearResults() gg.searchNumber("9;74;8.0", gg.TYPE_FLOAT) gg.refineNumber('74', gg.TYPE_FLOAT) chatspam = gg.getResults(gg.getResultsCount()) gg.addListItems(chatspam) elseif choices == 2 then gg.loadResults(chatspam) gg.getResults(1000) chatspam = gg.prompt({"Enter which letter you want to spam?(0 = A, 1 = B, 2 = C, 3 = D, 4 = E, 5 = F, 6 = G, 7 = H, 8 = I, 9 = J, 10 = K, 11 = L, 12 = M, 13 = N, 14 = O, 15 = P, 16 = Q, 17 = R, 18 = S, 19 = T, 20 = U, 21 = V, 22 = W, 23 = X, 24 = Y, 25 = Z)"}, {[1] ="0"}, {["1"] ="number"}) if chatspam == nil then gg.alert("you haven't searched anything so the script will restart!") return end gg.editAll(chatspam[1] ,gg.TYPE_FLOAT) chatspam = gg.getResults(gg.getResultsCount()) end end knxs = false while true do if gg.isVisible(true) then knxs = true else knxs = false end if knxs == true then menus() else gg.setVisible(false) end end
  25. I've tried many times to hack currency on VMOS A9, Virtual Master A9, and a real rooted phone Nexus 6P as below. What did I do wrong? .... 13D;0D;Q 'spendCurrency'::20 returns only 1 result, and pointer searched the '0' at 4 spaces above returns some result, get the first one's DWord value, let's call it DWord A. 11D;0D;Q 'addCurrency'::20 also returns only 1 result, and 4 spaces above is not a '0' value in VMOS and Virtual Master, (Pointer search nearby '0's returns nothing), but pointer search this non-0 address does yield some results, get the DWord value, let's call it DWord B. On rooted phone Nexus 6P, 4 spaces above is also a '0' value. Pointer search it, and get the DWord value. Same method, so let me also called it DWord B. Replace DWord A with DWord B value. Open New Year event Shop, let's say, a Painted chest, it either removes 10 as if no hack, or crash. Same with Cap Shop.
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