Jump to content

Search the Community

Showing results for 'group size'.

  • Search By Tags

    Type tags separated by commas.
    For example, the common name of the game: PUBG, Free Fire, Rules of Survival, Critical Ops, Mobile Legends: Bang Bang, etc.
  • Search By Author

Content Type


Forums

  • GameGuardian
    • Requests
    • Help
    • Guides
    • Cheats
    • Video Tutorials
    • Unintended Effects
  • General
    • General Discussion
    • Introduce yourself (:
    • Announcements
    • Website suggestions/Bugs
  • Downloads Support
    • Apps
    • LUA scripts
  • Online Multiplayer Mods
    • Altering Online Games with Gameguardian
    • Download Mods
  • Other Hacks
    • Tutorials
    • Non-GameGuardian
  • Archive
    • Archived topics

Categories

  • Official Downloads
  • Virtual spaces (no root)
  • LUA scripts
    • Forward Assault
    • Free Fire
    • PUBG
    • Rules of Survival
    • Templates
    • Tools
  • Test applications
  • Other

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Device


Discord ID

  1. cth

    Day R Survival

    it is, but who knows how. What we know how is to hack the reputation required to unlock certain crafting upgrades. Look in this thread. It's pretty much a simple group search of the ranges. An google sheet was shared with those ranges for each town. I hacked ijevsk for sure. The soft ban is definitely on the client side, but finding it is a challenge. I don't think anyone found or at least posted how to do it. AngelWolf has a repo posted that has the ban code in it. But still, hard to find it in the memory. Mate! Can you be more specific? Describe how you did it! And we assume you've done it on the latest version? if you've done it on 761 and now can't, I can only presume you're doing something wrong. But I don't think it works on 761. You may need to go further back.
  2. Found myself, it's in dword There is the id's if found so far item id : gems: 2 box : summon box: 80001 advanced summon box: 80002 super summon box: 80003 hero: dark knight: 40013 flame knight: 40012 hercules: 40011 heart of steel: 40010 potato god of war: 40009 marvel woman: 40008 kiling machin: 40007 gravedigger: 40006 captain potato: 40005 princess: 40004 financial giants: 40003 one eyed soldier: 40002 fresh potatoes: 40001 To find the ID and edit them, just do a group search with the id and quantities of the items in the free pass Like the first 3 rewards are 100 gems so it convert to 2;100;2;100;2;100 , then do a search for the quantities , so 100, after that just increment all the values you've found and go to the first rewards, all rewards are going up in the addresses so you should see a pattern, it's awlays a free reward > pass reward > free reward etc.
  3. cth

    Day R Survival

    Ok, I'm rewatching The Sandman tv show and giving it a shot again. Looking in the memory. Trying to understand it. First, here: This is the memory view of the 100 wood requirement. I get it that we have the memory addresses in green. They are in hexidecimal. And each increments by 4, which means that the size of each addressed memory unit is 4 bytes. Well, at least here. I assume that it can be down to one byte. Or not? I don't remember how memory works, it's been a while. Is it just every memory "word" that has an address? So it would be 32-bit words in 32x addressing systems and 64-bit words in 64x ones? So because I see increments by 4 bytes, that makes my system 4*8=32x. I'm just guessing here. I forgot a lot. So then, a double can span across two words in 32x systems? Does GG detect that? Maybe that's the meaning of purple? But the size of a double is 8 bytes, isn't it? Maybe it's kinda flexible and can be 4 bytes when only the whole part of a double is used? Why the hell does this game use doubles for every integer? What's wrong with it? Is it like some development framework they use that abstracts types from code or something? It's super weird to see every variable to be a double. I guess it doesn't harm these days when there's plenty of memory to waste on doubles of all kind. But then they start using algorithms with high complexity and this usage of double everywhere will bite them in the a**. Anyhow, what do the white, blue, red and purple values represent? I'm just curious. And can we ask GG to automatically show us the values in Double there? It's annoying to open them one by one and set the type. The address offset between the items is 12. However, you probably could see it differently, couldn't you? The address offset could also be seen as the size of an object? So, the size of every crafting requirement is exactly 48 bytes. Or 12 doubles. Now, can I see it differently now? Can I assume that it's just an instance of an object that has 12 doubles in it? It's probably not an array in code, although an array would be exactly this: sequential values of the same size (and type) in the memory. But maybe it's their building tool or the engine who's optimizing normal OOP objects into arrays. I'm trying to think of it in therms of Java. So every double contains information about the item object. So one of them contains the item id. One would be binary and indicate whether this is a real requirement or BS requirement. Not sure why, but when you change this double, it effectively makes the requirement 0. Some of these values must be encrypted too. I don't know what others do and I don't feel like testing. But... Now I start understanding the use of looking at the source code of the game, I think? If I would take a glance at the crafting recipe class and see what variables are used there, it would make it easier to test and snoop around. But if the source code is obfuscated and minified, it would be annoying to debug. The amount of resulting item turns out to be at the same distance of the 12 doubles, so you can change it too: Pretty cool stuff. And it works. Don't know what to plant tho. What do people normally plant in the greenhouses? Interesting, the Town recipes offset is different from normal crafting. In towns, the offset is 16 Anyhow, Another question. The offset in the group search. Is it in bits? I tried doing :48 in recipe group searches. Doesn't work. I want to reduce the number of crappy results. Ordered groups seem to speed it up very significantly, but I don't think I can reliably include the result in the group. Well maybe I can. It's weird. Seems like normal character crafting, town crafting and the Biologist crafting all work a bit differently. Gosh, changing the result of crafting is quite a lot of fun. I think I'm enjoying cracking this game more than actually playing it. Lulz.
  4. What name offset for fish size visible?
  5. Share bro value visible size fish I have a value damage skill and cooldown let's share
  6. okay let me get it straight, these item's modifier (100% and 25%) are different, in memory region, you cant do grouped search for them. so you gotta manually search them one by one, and do filtering, i havent see the source code yet also @cth mentioned, the description is hardcoded is simply false, it's just original value * 100 soo basically 1% is 0.01 and 100% is 1 (in Double) also the crafting recipe can be groupped search, but you can't have the value less than 0, the minimum is 1, as for the crafting recipe you provided you can do simple search 1;2;3;3;1;(orginal vial value) :200 and then filter by largest value, which is 3, and then modify them by increment of 1, and then find the address of the value you seek, lets say the value shown in the crafting recipe was 1;2;304;305;1;10 you can take 305 and offset them by 10(iirc) for each value so 305 address - 0x10 shoudl be 304, but i might wrong, you can check it on memory view, btw and this is called Crafting Hack/Dupe, why? cuz you can make the required recipe to 1 or nullify them, and then make the output 100000, (you can find output item value from the last recipe value by adding offset to it)
  7. I would say a offline game. what I mean is, I'm trying to create a gg script that make a gg.choice with all my enemy position. I'll use Y velocity value to find all of them. And it will show 7 results. 1 results — Me 6 Results — Enemy I can do offset and to get x, y, z pos. Pos are very near, same like jump, hitbox, velocity and size. Also tell if that is a player or enemy. So my script search for the y velocity -0.082 Do offset and get my player position, then create a button one by one of Enemy with position in gg.choice I click the button of my enemy position then my position will be same as my enemy position. sry my English, if you don't understand, u can tell me. I'll try to fix it.
  8. LTC

    Call methods

    View File Call methods Support for 32&64bit Watch the video to know how to use it Join my telegram group if you can't download the script here https://t.me/LETHICHINGG Submitter LTC Submitted 05/31/2023 Category Tools  
  9. LTC

    Call methods

    Version 1.0.0

    1,032 downloads

    Support for 32&64bit Watch the video to know how to use it Join my telegram group if you can't download the script here https://t.me/LETHICHINGG
  10. if u have telegram, u can join on my group and get this files if u have telegram, u can join on my group and get this files
  11. LTC

    poniter Tools

    View File poniter Tools This script helps you find poniter very quickly in less than 1s Watch my video for how to use If you can't download it here, you can go to my telegram group to download it https://t.me/+F7lQBHHWazw0ZDc9 Submitter LTC Submitted 05/28/2023 Category Tools  
  12. LTC

    poniter Tools

    Version 1.0.0

    685 downloads

    This script helps you find poniter very quickly in less than 1s Watch my video for how to use If you can't download it here, you can go to my telegram group to download it https://t.me/LETHICHINGG
  13. LTC

    Hook Fields

    View File Hook Fields I edited the milk from the script of saiaapiz 32 bit only Using https://youtube.com/watch?v=shvAPGmtlZs&feature=share8 Go to my telegram group if you can't download the script here https://t.me/+F7lQBHHWazw0ZDc9 Submitter LTC Submitted 05/27/2023 Category Tools  
  14. MC874

    Punball

    Hi @nok1a, if you look at the Google Drive link, the filename is the same as the url: > URI: drive.google.com/file/d/1hy7ZvNKhQqeC6VyvgesQ_KhXmuStDhtb/view > Filename: 1hy7ZvNKhQqeC6VyvgesQ_KhXmuStDhtb When you're downloading some files, the received bytes will be stored temporarily in a cache or the files that are being downloaded. This explains why it has the same size. 1) It is possible there's a bug within the Google Drive app. When the files are downloaded: the cache (.bin) are not deleted automaticly, thus resulting in duplicate files. 2) Upon runtime, it looks like the script has some kind of name checking. If the filename is mismatch, which the correct name should be "Punball Scripts 3.5.3 By An Kino"; it will redownload the script from a URL (Still the same Google Drive Link). The new script will have the correct name and then you can run it normally. But, in your case, it's either "still in progress of recompiling / merging the bytes" or "still in downloading stage", thus having a weird name with (.bin) extension; because it's not completed. EDIT: I can confirm that the script is not downloading from a URL. The script is only rewriting itself if the filename mismatch, thus, can happen offline.
  15. LTC

    Hook Fields

    Version 1.0.0

    927 downloads

    I edited the milk from the script of saiaapiz 32 bit only Using https://youtube.com/watch?v=shvAPGmtlZs&feature=share8 Go to my telegram group if you can't download the script here https://t.me/LETHICHINGG
  16. View File Search offset mod menu Watch the video to know how to use it https://youtube.com/watch?v=8-FrAYbWd2Q&feature=share8 Go to my telegram group if you can't download the script here https://t.me/+F7lQBHHWazw0ZDc9 Submitter LTC Submitted 05/26/2023 Category Tools  
  17. Version 1.0.0

    3,334 downloads

    Watch the video to know how to use it https://youtube.com/watch?v=8-FrAYbWd2Q&feature=share8 Go to my telegram group if you can't download the script here https://t.me/LETHICHINGG
  18. Скрипт завершен: ⧚⧚⧚⧚⧚⧚⧚⧚⧚⧚⧚⧚⧚⧚⧚⧚⧚⧚⧚⧚⧚⧚⧚⧚⧚⧚⧚⧚⧚⧚⧚⧚ ⧚⧚⧚ Script Created With ⧚⧚⧚ Il2CppDumper Toolbox Free ⧚⧚⧚ ⧚⧚⧚ By BadCase ⧚⧚⧚ ⧚⧚⧚ Website ⧚⧚⧚ BadCase.org ⧚⧚⧚ ⧚⧚⧚ Telegram Group ⧚⧚⧚ t.me/BadCaseDotOrgSupport ⧚⧚⧚ ⧚⧚⧚ Donate With PayPal ⧚⧚⧚ paypal.me/BadCaseDotOrg ⧚⧚⧚ ⧚⧚⧚⧚⧚⧚⧚⧚⧚⧚⧚⧚⧚⧚⧚⧚⧚⧚⧚⧚⧚⧚⧚⧚⧚⧚⧚⧚⧚⧚⧚⧚ Ошибка скрипта: luaj.n: ?:-1 bad argument #1 to 'pairs' (nil: table expected, got nil) level = 1, const = 49, proto = 0, upval = 1, vars = 12, code = 406 CALL v0..v1 v0..v2 ; PC 38 CODE 0101001D OP 29 A 0 B 2 C 4 Bx 1028 sBx -130043 stack traceback: ?: in function 'bchome' ?: in function <?:2> ?: in main chunk [Java]: in ? at luaj.ap.a(src:265) at luaj.ap.t(src:343) at luaj.lib.BaseLib$pairs.a_(src:674) at luaj.LuaClosure.a(src:544) at luaj.LuaClosure.l(src:160) at luaj.LuaClosure.a(src:533) at luaj.LuaClosure.l(src:160) at luaj.LuaClosure.a(src:533) at luaj.LuaClosure.l(src:160) at android.ext.Script.d(src:6056) at android.ext.Script$ScriptThread.run(src:5785) What i did wrong?
  19. nok1a

    Punball

    Hi, thanks for uploading through drive Just curious but what is this bin file? Why i first have to download a bin file that then creates the actual Lua script? They are the same size.
  20. I share it in my telegram group: https://t.me/LATOM_HACKER
  21. View File MENU ON/OFF TEMPLATE This script is designed to create a feature menu with toggleable options for memory editing in GameGuardian. It allows users to turn on and off different features by modifying memory values. The script defines functions for each feature to turn them on and off and organizes them into three groups. The script also defines a function to toggle the state of a given feature in the menu, which checks whether the feature is currently turned on or off and calls the appropriate on or off function accordingly. The state of each feature is stored in a boolean array, and the script displays a feature menu that allows users to toggle the state of each feature. The script also includes a main menu function that allows users to either display the feature menu or exit the script. Submitter LatoM Submitted 05/14/2023 Category Templates  
  22. 707 downloads

    This script is designed to create a feature menu with toggleable options for memory editing in GameGuardian. It allows users to turn on and off different features by modifying memory values. The script defines functions for each feature to turn them on and off and organizes them into three groups. The script also defines a function to toggle the state of a given feature in the menu, which checks whether the feature is currently turned on or off and calls the appropriate on or off function accordingly. The state of each feature is stored in a boolean array, and the script displays a feature menu that allows users to toggle the state of each feature. The script also includes a main menu function that allows users to either display the feature menu or exit the script.
  23. I have been lurking as a Guest on this thread, but I have signed up here to respond to your findings - This is absolute garbage of a game, and it is highly addicting if you have a group of friends that made it a bit competitive. Anyway, the trick you found is helpful, and thank you for sharing it with us.
  24. So I believe this game already has all your dice rolls calculated for your account. Server already knows where you'll land on your next roll. I believe minigames, outcomes are already determined before you even land on them (pre determined like all your dice rolls). Wouldn't it be nice to know how much your next roll would've won, then you would've done multiplier to maximize....... Well, that's just what this is going to be about. To see your future rolls/minigames, you'll have game open and switch to offline mode. Using a root file explorer navigate to here: /data/data/com.scopely.monopolygo/files/ Each turn you take a file is generated, something like this: 48d4483b70674c02951ddfd3a289f5d7.ca When you reconnect, it'll send these and get your account synced. If you get prompted no connection, you can click back to remove message and tap roll really quick. So you can roll indefinitely and write down/log all your rolls. Even if you stay on one board logging it all. When you switch to a new board, your dice roll continues. Not like a new board, new roll pattern. When you land on a spot that gives a good size reward. You can delete those .ca files, close, restart game online and use max multiplier to really bonus up those wins. Bank Heist, don't think you had a chance of picking the right combination.... No matter where you selected, what flips over, will always be same when you play it again. So if I flipped coin, ring, cash, cash, ring, cash. When I go to play again, it's going to be that exact order. See attached video. I'm honestly really disappointed in my findings with this developer. It feels like a scam of a game and you're not really "playing". It's basically scripted and if you do x1, x5, x10 at ideal times, that's about the only user "input" that seems to have a chance on the outcome. mobizen_20230426_211255.mp4
  25. Perhaps you can post the script? And the game name. If the game did not crash when you do edits manually a common cause of game crash could be when you do a group search that has to many results which you then edit. Can cause the game to crash. But posting script and game name would help.
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.