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Posts posted by YeetMeister
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10 hours ago, CmP said:
Yes, you have everything that is needed to find the value and to modify it to any other (in allowed range).
To search for 3000 try search string "11;184::2" with type "Byte". If there will be more than 2 results, you will need to do refine search by changing the value in the game and searching the new value the same way. For example, if the new value is 2500, you will need to use the following search string "9;196::2".
3000 money = 11 -72 bytes, how would i be able to calculate other wished values from now on / how the ***** did you do it lmao
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1 hour ago, CmP said:
you need to find out the values of first and seconds bytes that together correspond to the value you need
Can i calculate from those values then? Because the starting amount of Money is 3000
I will Edit this response once i found that out again, i had the values before but i didnt had in mind saving them unfortunately
But that wont be hard since 3003 has already been found, so i only meed to modify the second byte, is all i know atm
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1 hour ago, CmP said:
More like you need to find out the values of first and seconds bytes that together correspond to the value you need. The following code may work for values in range [0;32767]:
local value = 3000 local firstByte = value % 256 local secondByte = (value >> 8) % 256 local searchString = string.format("%d;%d::2", secondByte, firstByte) print(searchString) -- 11;184::2
As you see, this is slightly incorrect. That would be correct for value 3003. Also you may want ordered group search like in my example in which case you need to search for bytes in the correct order.
That is true, ive come up with that result aswell, but i cant just Bruteforce every value you know
This is honestly driving me insane, one possible thing is to modify the word value since its 2 byte values, but there is the same thing here again.
I've yet to be questioning a method that fully will work though.
I can send you the game and link to the Emulator if you want, so you can have a look yourself if you're interested
Im thankful though that you still trying to help me, and once the method has been found, i will give a huge shout-out because its so an annoying process
https://play.google.com/store/apps/details?id=com.fastemulator.gbcfree
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8 hours ago, CmP said:
The values for bytes that I provided are hexadecimal. So with 10 I meant 0x10 (16) and with 27 I meant 0x27 (39). Try them.
Also from your video it seems that bytes do not need to be swapped so ignore that step.
My Biggest problem right now is that 65535/16 = 4095 = FFFh. But in GameGuardian its FFh since Bytes only work up to 255, if i /16 from the 65535 again the first value is right, but the second value is just Fh now, how do i fix this. After i read the Email that you commented i immediately went to work and tried several things.
The problem is i need a Function that defines how often a number needs to be Modified (/16) so the result ends up in 2 Bytes. I figure because 3000 money doesnt need to be devided 2 times.
3000 money = 187;11 = BBh;0Bh
But the current script i used to get there spits out BBh;Bh
If you know how please share and thanks for your Previous help, this burnt my Braincells since im not that Good at math :3
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8 hours ago, CmP said:
The values for bytes that I provided are hexadecimal. So with 10 I meant 0x10 (16) and with 27 I meant 0x27 (39). Try them.
Also from your video it seems that bytes do not need to be swapped so ignore that step.
You are an absolute madman, thank you.
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12 hours ago, CmP said:
Convert the value to hexadecimal and swap first byte with the second one.
Example for 10000:
1. 10000 is 0x2710.
2. "27 10" after swap is "10 27".0 -
28 minutes ago, YeetMeister said:
10 27 isnt 10000
10 27 = 2578
27 10 = 69220 -
12 hours ago, CmP said:
Convert the value to hexadecimal and swap first byte with the second one.
Example for 10000:
1. 10000 is 0x2710.
2. "27 10" after swap is "10 27".so what ive found out is, that not actually 2 values modify the money, its actually 4
when i add in value format the hex notation i see the hex string and in memory editor i can see the values that correspond to it
so i better not use word to modify the value, instead using dword
okay, never mind its not 4 values, but also the 10 27 isnt 100000 -
1 hour ago, CmP said:
Possibly that the bytes are simply reversed. 0x64 is 100. Try "00 01" to see the result. 256 to be expected.
Yes it is, I already figured that out by editing the second byte value
[added 3 minutes later]1 hour ago, CmP said:Possibly that the bytes are simply reversed. 0x64 is 100. Try "00 01" to see the result. 256 to be expected.
But I also figured out with NoFear that Word is the way to Modify both values at the same time
But now the question is how to mathematically put the values so I can have the exact value I want as Money
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I'm Modifying a game and the value I'm trying to modify is split up into two Bytes, so generally I should modify the word, but I want to have an exact value like 10000
what I have found out is that 64 00 = 100 Currency. and the word for it is 25600
now I need an math equation to exactly find out what word value I should put so I can have 10000 Currency. any Help?
im not very good at math, but if someone could help me get this right I would very much appreciate that
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On 7/3/2020 at 3:32 AM, star360 said:
Create on/off button in lua script
No need to searching values for every time
Simple script but better ideas
Read this simple script carefully
You will be understand
Specially thanks to @MuhammadRizwan87
Credit @TDOhex
function search() gg.clearResults() gg.setRanges(gg.REGION_C_DATA) gg.searchNumber("1;2;3", gg.TYPE_FLOAT, false, gg.SIGN_EQUAL, 0, -1) gg.refineNumber("1", gg.TYPE_FLOAT, false, gg.SIGN_EQUAL, 0, -1) local t = gg.getResults(3) for i, v in ipairs(t) do t[i].name = 'testoff' end gg.addListItems(t) gg.clearResults(t) end search()
on = "[OFF]" off = "[ON]" test = off
function main() menu = gg.choice({ test.." Test", "Exit"}, nil, "Example by @TDOhex")
if menu == 1 then if test == off then test = on local t = gg.getListItems(testoff) for i, v in ipairs(t) do if v.name == "testoff" then t[i].value = 0 t[i].name = 'teston' end gg.setValues(t) gg.addListItems(t) end else test = off local t = gg.getListItems(teston) for i, v in ipairs(t) do if v.name == "teston" then t[i].value = 1 t[i].name = 'testoff' end gg.setValues(t) gg.addListItems(t) end end
elseif menu == 2 then print("Thanks to visiting @TDOhex") gg.copyText('https://t.me/TDOhex') intro = "Join to @TDOhex" for i = 1, #intro do gg.toast(intro:sub(1, i) .. "_✍") gg.sleep(140) end local t = gg.getListItems() gg.removeListItems(t) os.exit() end end
while true do if gg.isVisible() then gg.setVisible(false) main() end end
I just shared it...
Made by RCPolski
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1 minute ago, MarioRossi93i said:
+Rep
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19 hours ago, MarioRossi93i said:
Version 1.1 released:
- Added Required PR Fkr Hack
- Currency Hack now displays limits to not exceeded
What's PR Fkr Hack
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11 hours ago, CmP said:
To fix what? You forgot to describe the problem.
From the screenshot you attached it is in no way obvious what the problem is. If you wonder why second and third elements of "vPool" table are references to the same table, that's because your code calls "addItem" function with the same arguments twice.
wait, it calls additem twice?, idk lol
this weird looking table can be called using vPool[1][1]
but how can i make it that it only needs vPool[1] for example
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8 minutes ago, CmP said:
In case of modifying value by freezing it to a new value "addListItems" can be used, but in case of just changing value without freezing it "setValues" function is the one to use.
Generally, you shouldn't use "addListItems" on values that you don't want to be added to saved list. Values that are needed to be frozen is exception, because in GG a value can't be frozen without it being added to saved list.
Thanks for the info, i still got a problem with something,
I have a weird lookin table right here and i dont know how to fix it or call the stuff in the table
Here a pic:
And the script:
--[[ 0xApi by 0x14C Explaination: searchMem( value, Type(gg.TYPE_FLOAT) for example ) refineMem( value, gg.TYPE_FLOAT ) refineAddress( address, Type, removeResults( only important if the value is not the first one ) ) if your value is the third value then input refineAddress(address, Type, 3) it will automatically remove the 2 useless values offset( 0ffset(0x14C), Type, autoSave or not save, value of the offset for example(77), ) addItem( target Table, table that you want to insert ) displayTable( table ) displays the content of the table Leave a Suggestion for more functions, DM me Here: Discord: 0x14C#3100 ]] vPool = {} tmp = { } function searchMem(v, t) gg.searchNumber(v, t) end function refineMem(v, t, r) gg.refineNumber(v, t) rem = gg.getResults(r - 1) gg.removeResults(rem) tmp = gg.getResults(1) rem = nil end function refineAddress(v, t, r) gg.refineAddress(v, -1, t, gg.SIGN_EQUAL, 0, -1, 0) rem = gg.getResults(r - 1) gg.removeResults(rem) tmp = gg.getResults(1) rem = nil --gg.alert(tostring(tmp)) end function offset(o, t, s, a) if s == true then v = gg.getResults(1) off = o r = {} r[1] = { address = v[1].address + tonumber(off), flags = t, value = a, } print(r) addItem(vPool, r) else v = gg.getResults(1) off = o r = {} r[1] = { address = v[1].address + tonumber(off), flags = t, } end end function addItem(t, p) table.insert(t, p) end function displayTable(t) gg.alert("Table Display:\n"..tostring(t)) end function clear() gg.clearResults() end searchMem(.5, 16) refineAddress(530, 16, 2) addItem(vPool, tmp) offset(0x530, 16, true, 0.27799999714) addItem(vPool, r) displayTable(vPool) clear()
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55 minutes ago, CmP said:
That's because you use "setValues" function. "addListItems" is the one you need to use to freeze a value.
Gotchu, so i can modify the values with gg.addListItems() too?
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55 minutes ago, CmP said:
You don't need a loop here. Extract the code from loop body and change all references to "v" to "vPool" and it might work as you expect.
Yo Thanks man, but the vPool[7] value doesnt get freezed
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13 minutes ago, Enyby said:
"v" is a number on this line.
So "v[1].value" doesnot make sense.
if gg.isVisible(true) then gg.setVisible(false) end toggle = { menu = false, preloadValues = true, finishPreload = false, skipTimer = true, showChannelAd = true, errorToast = true, --no errors catched toast / useless atm } function main() vPool = gg.getListItems() if toggle.menu == true then SDM() else if toggle.preloadValues == true then toggle.preloadValues = false if toggle.finishPreload == false then if toggle.skipTimer == true then preload() else gg.alert([[ you have 10 seconds to figure out what your current Money and Highscore is. ]]) gg.sleep(10000) preload() end else mainMenu() end else mainMenu() end end end function SDM() menu = gg.choice({ "Debug Menu", "Preload Values", "Skip Timer", "mainMenu()" }, nil, "Secret Debug Menu") if menu == 1 then if toggle.menu == true then toggle.menu = false gg.alert("Debug Menu = false") main() else toggle.menu = true gg.alert("Debug Menu = true") main() end end if menu == 2 then if toggle.preloadValues == true then toggle.preloadValues = false gg.alert("Preload Values = false") main() else toggle.preloadValues = true gg.alert("Preload Values = true") main() end end if menu == 3 then if toggle.skipTimer == true then toggle.skipTimer = false gg.alert("Skip Timer = false") main() else toggle.skipTimer = true gg.alert("Skip Timer = true") main() end end if menu == 4 then mainMenu() end end function mainMenu() menu = gg.prompt({ "Modify Money", "Modify Current Kills", "Modify Highscore", "Modify Multiplier" }, { vPool[1].value, vPool[3].value, vPool[6].value, vPool[7].value },{ "number", "number", "number", "number" }) for v, k in pairs(vPool) do v[1].value = menu[1] v[3].value = menu[2] v[6].value = menu[3] v[7].value = menu[4] v[7].freeze = true v[7].freezeType = gg.FREEZE_NORMAL end gg.setValues(v) end function preload() --1243657 menu = gg.prompt({ "Enter Current money", }, nil, {"number"}) gg.searchNumber(menu[1], gg.TYPE_DWORD) gg.refineAddress("CD4", -1, gg.TYPE_DWORD, gg.SIGN_EQUAL, 0, -1, 0) base = gg.getResults(1) base[1].name = "[1] Money" vPool[1] = base[1] gg.addListItems(base) _G.totalGain = {} totalGain[1] = { address = base[1].address + tonumber(0x4), flags = gg.TYPE_FLOAT, name = "[2] Total Money Gained", } vPool[2] = totalGain gg.addListItems(totalGain) --gg.alert("Preload Done, Preloaded Following Hacks:\n- Money\n- Total Money Gained") gg.clearResults() base = nil gg.searchNumber("1500", gg.TYPE_DWORD) gg.refineAddress("D68", -1, gg.TYPE_DWORD, gg.SIGN_EQUAL, 0, -1, 0) base = gg.getResults(1) base[1].name = "[4] Target Limit" vPool[3] = base[1] gg.addListItems(base) _G.currentKills = {} currentKills[1] = { address = base[1].address - tonumber(0x4), flags = gg.TYPE_DWORD, name = "[3] currentKills", } vPool[4] = currentKills gg.addListItems(currentKills) --gg.alert("Preload Done, Preloaded Following Hacks:\n- Target Limit\n- currentKills") gg.clearResults() base = nil menu = gg.prompt({ "Enter Current Highscore", }, nil, {"number"}) gg.searchNumber(menu[1], gg.TYPE_FLOAT) gg.refineAddress("E5C", -1, gg.TYPE_FLOAT, gg.SIGN_EQUAL, 0, -1, 0) base = gg.getResults(1) base[1].name = "[6] Highscore" vPool[5] = base[1] gg.addListItems(base) _G.currentScore = {} currentScore[1] = { address = base[1].address - tonumber(0x4), flags = gg.TYPE_FLOAT, name = "[5] Current Score", } vPool[6] = currentScore gg.addListItems(currentScore) _G.multiplier = {} multiplier[1] = { address = base[1].address + tonumber(0x4), flags = gg.TYPE_DWORD, name = "[7] Multiplier", } vPool[7] = multiplier gg.addListItems(multiplier) --gg.alert("Preload Done, Preloaded Following Hacks:\n- Highscore\n- Current Score\n- Multiplier") gg.clearResults() base = nil --print(vPool) --breakpoint() finishPreload = true end function breakpoint() gg.alert("Breakpoint") os.exit() end main() while true do while gg.isVisible(true) do gg.setVisible(true) main() end end
@ function mainMenu()
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Ive done a script thats preloading all the values i need, fair enough, but i get this error when it comes to modifying the values
Here's the error:
Script error: luaj.o: /storage/emulated/0/Download/PreloadValues(19).lua:117 ` v[1].value = menu[1]` attempt to index ? (a number value) with key '1' (local 'v')
Can someone fix this for me, this is demotivating at the moment, thanks in advance!
Cant upload to file using the filepicker error -200
Dm me on Discord for script or i upload it to gdrive in 20 min
Discord: 0x14C#3100
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Lucky Engine V.1 [Open Source]
This hack needs a SnapDragon Chipset
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Submitter
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Submitted11/24/2019
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Category
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Terraria Mobile 1.3 Maps importer
If the Loader shows you that an error accured or if it's offline then wait a day or so, I'm working on it
No need to Update this script. It runs from a server
Thx to @TopGEOYT for encrypting my Script
Featured Maps
More coming soon
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Submitter
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Submitted09/06/2019
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Category
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Mobile Terraria 1.3 Mods
Open source, do what you want with those codes, I don't care
Mana editor: from 20 to 400
Health editor: from 0 to 999999999
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Submitter
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Submitted08/31/2019
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Category
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Mobile Terraria 1.3 World Loader
Features
Terraria World loader
App: Terraria 1.3
Features:
able to load a Custom map from the Internet with all ItemsAble to load own custom maps
Able to get free Terraria 1.3 for mobile
If you get an error contact me on Discord
@༺•C⃟O⃟R⃟R⃟U⃟P⃟T⃟E⃟D⃟•༻#1936
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Submitter
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Submitted08/30/2019
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Category
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[Template Tool]Script Template Adder
Thanks to Top GEO for helping me out with this Script!
Features:
Creates a script to a Custom Path with a Custom Name and a Custom Extension
The Created script will leave a Small Template for a script that can run in the Background
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Submitter
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Submitted07/27/2019
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Category
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block account sharing
in Help
Posted
hardware id is not obtainable with vanilla GameGuardian i believe