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TisNquyen

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TisNquyen last won the day on February 12 2022

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  • Android
    5.1.x (Lollipop)
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    Cute Pad Y7
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  1. View File XAPK Maker The obb and apk copyr for the app is already installed to generate the complete xapk. Mistakenly created manifest.json file for apxapk installer. Telagram Group Telagram Channel YouTube Channel The steps are as follows: Submitter TisNquyen Submitted 08/26/2022 Category Tools  
  2. TisNquyen

    XAPK Maker

    Version 1.0.5a

    574 downloads

    The obb and apk copyr for the app is already installed to generate the complete xapk. Mistakenly created manifest.json file for apxapk installer. Telagram Group Telagram Channel YouTube Channel The steps are as follows:
  3. it's still my fault, because I have never used this way of checking value before v.value = '0' I usually use this to set the value so it's a bit misleading =))
  4. you are right, if i do so then the result in xValue and yValue is still changed on LUA 5.3, but when i tried on gg I don't know how it worked local x, y = {}, {} local xValue, yValue = {}, {} for i, v in ipairs(results) do if _x[i].value ~= '0' then x[#x+1] = _x[i] xValue[#x] = x[#x]--.value end if _y[i].value ~= '0' then y[#y+1] = _y[i] yValue[#y] = y[#y]--.value end end If you want to be more precise then try this
  5. gg.searchNumber('', gg.TYPE_FLOAT) gg.refineNumber('', gg.TYPE_FLOAT) local count = gg.getResultsCount() local results = gg.getResults(count) local _x, _y = {}, {} for i, v in ipairs(results) do _x[i] = {address = v.address + 0x44, flags = gg.TYPE_FLOAT} _y[i] = {address = v.address + 0x4C, flags = gg.TYPE_FLOAT} end _x, _y = gg.getValues(_x), gg.getValues(_y) local x, y = {}, {} for i, v in ipairs(results) do if _x[i].value ~= '0' then table.insert(x, x[i]) end if _y[i].value ~= '0' then table.insert(y, y[i]) end end if #x ~= #y then return print "the results from x and y may not be the same!" end local xValue, yValue = x, y for loop = 1, #x do for i, v in ipairs(x) do x[i].value = xValue[loop].value y[i].value = yValue[loop].value end gg.setValues(x) gg.setValues(y) gg.sleep(500) end if i want to have the same result of y and x then i will add it under yValue and xValue like so
  6. ok buddy, this is my mistake =))
  7. gg.searchNumber('', gg.TYPE_FLOAT) gg.refineNumber('', gg.TYPE_FLOAT) local count = gg.getResultsCount() local results = gg.getResults(count) local _x, _y = {}, {} for i, v in ipairs(results) do _x[i] = {address = v.address + 0x44, flags = gg.TYPE_FLOAT} _y[i] = {address = v.address + 0x4C, flags = gg.TYPE_FLOAT} end _x, _y = gg.getValues(_x), gg.getValues(_y) local x, y = {}, {} for i, v in ipairs(results) do if _x[i].value ~= '0' then table.insert(x, _x[i]) end if _y[i].value ~= '0' then table.insert(y, _y[i]) end end if #x ~= #y then return print "the results from x and y may not be the same!" end for loop = 1, #x do for i, v in ipairs(x) do x[i].value = x[loop].value y[i].value = y[loop].value end gg.setValues(x) gg.setValues(y) gg.sleep(500) end
  8. gg.searchNumber('', gg.TYPE_FLOAT) gg.refineNumber('', gg.TYPE_FLOAT) local count = gg.getResultsCount() local results = gg.getResults(count) local _x, _y = {}, {} for i, v in ipairs(results) do _x[i] = {address = v.address + 0x44, flags = gg.TYPE_FLOAT} _y[i] = {address = v.address + 0x4C, flags = gg.TYPE_FLOAT} end _x, _y = gg.getValues(_x), gg.getValues(_y) local x, y = {} for i, v in ipairs(results) do if _x[i].value ~= '0' then table.insert(x, _x[i]) end if _y[i].value ~= '0' then table.insert(y, _y[i]) end end if #x ~= #y then return print "the results from x and y may not be the same!" end for loop = 1, #x do for i, v in ipairs(x) do x[i].value = x[loop].value y[i].value = y[loop].value end gg.setValues(x) gg.setValues(y) gg.sleep(500) end
  9. gg.searchNumber('', gg.TYPE_FLOAT) gg.refineNumber('', gg.TYPE_FLOAT) local count = gg.getResultsCount() local results = gg.getResults(count) local _x, _y = {}, {} for i, v in ipairs(results) do _x[i] = {address = v.address + 0x44, flags = gg.TYPE_FLOAT} _z[i] = {address = v.address + 0x4C, flags = gg.TYPE_FLOAT} end _x, _y = gg.getValues(_x), gg.getValues(_y) local x, y = {} for i, v in ipairs(_x) do if _x[i].value ~= '0' then table.insert(x, x[i]) end if _y[i].value ~= '0' then table.insert(y, y[i]) end end if #x ~= #y then return print "the results from x and y may not be the same!" end for loop = 1, #x do for i, v in ipairs(x) do x[i].value = x[loop].value end gg.setValues(x) for i, v in ipairs(z) do z[i].value = z[loop].value end gg.setValues(z) gg.sleep(500) end
  10. for j = 1, 50 do x[#x + 1] = {address = resultAddress, flags = gg.TYPE_FLOAT} end here, even if you have 50 more results, you will only get 1 result in x and y
  11. I want to ask where the value of z and y is obtained, as far as I can see, you only get the result from a
  12. Still need an extra feature to filter field results found, some games will have many different results but among them only 1 value is active.q
  13. This way I had [file - offset - hex patch] libgame-BPM-GooglePlay-Gold-Release-Module-2451.so | 0x1d0b6d8 | 12 03 00 E3 1E FF 2F E1 libgame-BPM-GooglePlay-Gold-Release-Module-2451.so | 0x1d0b6d8 | E7 03 00 E3 libgame-BPM-GooglePlay-Gold-Release-Module-2451.so | 0x1de62b8 | 00 00 00 00 libgame-BPM-GooglePlay-Gold-Release-Module-2451.so | 0x1d05504 | 00 00 0A 00 libgame-BPM-GooglePlay-Gold-Release-Module-2451.so | 0x1d05300 | 99 99 99 99 libgame-BPM-GooglePlay-Gold-Release-Module-2451.so | 0x1ca10cc | 01 00 A0 E3 1E FF 2F E1
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