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Everything posted by Platonic
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The method i showed you does not require you to find the stats points manually. When you edit that value "3.0" it will add stats points to all coromons. I made a script for it because its as you said slower then your method if done manually. When executing the script you can check the saved list. You can edit that value to whatever you like. I advice you to try it out. Finds stat points value for all coromons.
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What exactly is ment with "then im unable to hack again the point bonus" ?, I assumed it ment that after value is negative your not able to find the value again. If you script it, its actually faster then your method since if you had to script your method it has to wait for user input. This is by script, personally i think its fast enough. Would it be that big of a problem for use 3 sec of your time? You can if you like to make a script so that everything is done manually. Here is one for the Stats Points. com.tragsoft.coromon.lua And its not the same, because it doesnt care about what stats points you have.
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Download and execute the script. I uploaded it in my previous comment. Its just removes any value that has more then 1 digit behind the dot as they are irrelevant. Your making it complicated for your self. There is a limit on leveling up stats. If they are max upgraded you can't add more PS anymore by normal means i dont see what PS still has to do with anything. I gave you the PS value because you can change PS value whenever you want regardless of it being negative, than next time you dont need to try guessing how to search your PS points in negative. I simply searched a method that works for all stats on all pokemons without needing to do one by one or guessing the negative PS value. So no, my method is more efficient. Sadly if you find sercent cheat methods boring it can't be of me or others their concern. You wanted to not get the points negative but still edit stats. I gave you one by editing stats directly. For me thats a solution. There was no were mentioned in your question that you would find that method "boring" and wanted to avoid it, eitherway...time is valuable..i don't want mine to be wasted like this because someone finds something boring.
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Then don't touch the points, just ignore them...then no issues with negative. Let me know if this works for you: MENACING: -472273170 specialDefense: -1001418754 defense: -1263051503 attack: 1591370207 hp: 5734 specialAttack: 1224542453 sp: 5741 speed: 280450252 stringformatting.lua You can also just use the attack value. Then when fighting a pokemon you get more XP resulting in max leveling your pokemon.
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What you need to figure out is how the potentional points are added, there you apply the modification. Thats why i ask how you get potentional points. For example you play some battle, in return you get 3 potentional points. If you know that you will get 3 points you have to change that 3 to 9999 or something. Then you get 9999 points assigned to a pokemon without effecting the stats of that pokemon
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Its indeed just a demo. There is no official release date yet for when the full mobile version comes out. And its very likely gone be payed. Very unlikely for the devs to update the demo when they working hard on full version. Last demo update was longer then a year ago. Beside that, i dont understand how to play this game well. The potential stats point and stat points are linked. Looks like there is already a max value so editing them directly is pointless for what you want. First thing i would try is to see how you even get potentional stats point, if you know how to get it you could try to edit at that point before x value is assigned to your pokemon looking char. How you get the points assigned and how i can make more in the game?
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You have to look at the end of the address instead of the start. See here more explenation on how to use the address mask search.
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So what is the issue? Why only showing half of the steps? Complete the steps as shown in the tutorial.
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Make a video. Personally, i did not get issues with finding the values as shown in the video.
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The script is fine when you remove that double point, if not removed you start address will be at Cb. So use print() to see what is happening. Then we also can stop guessing and wasting your time. Try: print(gg.getRangesList("libil2cpp.so")) See which libil2cpp.so is at the top. And if its "state" is "Xa". If its "state" is in a other memory region you will have to apply a filter to your script so that it only takes the libil2cpp address from region Xa. If not sure you can post the print result here.
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Can you show how you do it manually.
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You will get the wrong path name. Remove the double point in that string. You have: "libil2cpp.so:" Do: "libil2cpp.so" Should solve the issue.
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Share video.
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Each game is different. I can't make a template. You need to explain me the way the values work and what kind of teleporting you want. Do you want to teleport to moving players? Do you want to teleport to fix locations? Do you want to stay hooked on a player? What do you want?? Its not possible to make a template for teleport. Its not possible because each game different. In this script im not even using xyz coordinates. This teleport feature is unique to this game.
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Well, i search the weaponSound class manually. Then i search the desired gun. The i pointer search the start address of the field address of that gun and see if there is a pointer that is always pointing to that gun or some weapon of it. Then i check which class that value that is pointing to the start of that field address of that gun belongs to. In this case it belongs to claas weaponManager. Then when you find the class struct there will be a address having the value which point to the metadata. In this case its named weaponManager. But if your search weaponManager you get to much results so you copy some extra bytes to refine the results amount.
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This value doesnt work?: h 57 65 61 70 6F 6E 4D 61 6E 61 67 65 72 00 E4 B8 9E E4 B8 94 E4 B8 89 E4 Found it by pointer searching the first field offsets address.
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It doesn't matter if its obfuscated or not. The objective would be to find a pointer that always point to your desired weapon. Here is a video example (you want to disable the sound, i recorded sound by accident). Where it shows it always finds your gun. Without needing to do everything all over again. Regardless of leaving a match. So can you kind of picture how you would have to script it? Manually the value is not efficient ti use for edit, but when you script it, it is better then the other option of pointer searching again and again because you actually don't need to search anything.
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Did you check the class: WeaponManager ?
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Scripting this should be doable. The only issue usually is refining till you get only one result. There are two methods you could try. One is copying the data of that specific gun and allocating that data at a read and write page with your own modified values and then setting the pointer that point to the start of your gun class equal to the start of the gun class which you have allocated. Its not a guarantee it works but it could prevent you from having to search the value all over again. But it could as well be that your game is crashing. See here for an example. Eitherway you need to script it. Second method you can take from nok1a's script. We use the start of a char in the metadata.dat and pointer search it till the region Anonymous and set or required parameters. Then you also need to find a value that indicates when the match is finished or not. I need to do that as well for the game Tower of Fantasy. I believe the class your editing has a field as weapon ID's. Each weapon should be different. You can filter based on that. So that eventually all that would be left is the desired value that you would like to modify. Actually i don't even think you need to refine to one result. Its possible that all the results you got was for different weapon ID's Nice cheat btw.
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Is this for a script your making? Is the value static during the match? It's not the issue though.
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Why? Already has highest range.
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