Jump to content

nok1a

Contributor
  • Posts

    691
  • Joined

  • Last visited

  • Days Won

    19

Everything posted by nok1a

  1. Yes you can. You need to enable developer mode and enable the option to download from unknown sources. Similar like on a normal android phone. But not all apps work on the chromebook. So you might have issues with installing games and virtual spaces. I think you can root the ARC++ or now called ARCVM which makes it possible for android apps to run on your chomebook, see here. People done it. Once you root it, the apps will obtain root access and you won't need a virtual space. So you might want to give it a try. See the tutorial.
  2. If it did not had storage permission then i don't think it would see the folders either. Are you sure you are at the correct path? Try to go to root folder and navigate from there to your SD card. And make a video and post here.
  3. But if you did a nearby search of 500 you should be able to find another group search that is better and more static.
  4. no, maybe check igameguardian forum. or IOS modding forums.
  5. No, it's from libunity.so. There is no field offset for it in the dump.cs.
  6. Welcome, your having issues with setting up bluestack? Old tutorial:
  7. https://gameguardian.net/forum/topic/37633-how-to-edit-keyvalues-of-xml-files-within-the-shared_ref-folder-using-gg/
  8. Can you explain step by step how i need to use the script, i don't know all this assembly editing. And i want to test it out. Editing this is not enough for it to work: It's not even the assembly editing that is the problem. First i want to make sure the script finds the right method. Btw i am sure it took quite some work to make the script but i don't get the purpose. It's supposed to modify methods no ?
  9. nok1a

    Find Hitbox value

    Your right. It's per object. So each time a new player enters the match you must search there xyz as well. This can be fuxed with a script or maybe we find another but better value
  10. nok1a

    Find Hitbox value

    I mean, i think you can find the other ones as well. Not sure. Would have to test it out. Your sure the value is only for one skin? When i edited it there was no issue shooting you or my alt account.
  11. nok1a

    Find Hitbox value

    Let me know if works. And if need anything else
  12. nok1a

    Find Hitbox value

    same code
  13. nok1a

    Find Hitbox value

    yeah join. pass: 11124
  14. nok1a

    Find Hitbox value

    I am not sure if what i did is same as yours. I took the xyz coordinates of the colider of the other player: 0.10576991737F;0.12057503313F;0.10601880401F:9 See if this group search works. However i don't think this increase the hitbox. Just the collider of the object because i am not able to come closer to the enemy then the distance of it's collider. But the damage is there. Im not sure if this group search applies to all characters. For all i know every collider attached to different type of character has a different size.
  15. nok1a

    Find Hitbox value

    Is it possible that you need 3 float values for this to work?
  16. nok1a

    Find Hitbox value

    You right, meta and lib are protected. Is why you can't dump it, but i see the symbol names so normally it should give you the class and field name. But i don't think we should care about their protection. Personally i consider that a modding problem. And i don't do modding. We just try to find the good oil pointers. Can you explain me how you find this hitbox so i can properly replicate? When do i do unknown search, do i need to bit in hitrange or is it just the marker that has to aim on the body? Do i increase, decrease? When?
  17. nok1a

    Find Hitbox value

    Unity, it has libunity.so
  18. nok1a

    Find Hitbox value

    You don't really need to. But did it gave you the field and class name? If so you can then search it with this script: Field Offset Finder (#yyzay1k) Or if you know class name and field you can make your own script, which perhaps looks a bit like this: Finding and changing the field offset using the game Guardian script (#48ezjg21)
  19. nok1a

    Find Hitbox value

    I understand. I don't think it's bad to see if this value you found can be found with field finder: Class name and Field offset searcher (#by23kt0q) And then build a script based on that.
  20. nok1a

    Find Hitbox value

    I'm surprised this actually works. Used to try this on other games but the anticheat detected it. Is it a Unity game?
  21. ah, it only works with gg.getResults(). gg.loadResults(sortedFields) gg.getResults(gg.getResultsCount()) gg.editAll('15', gg.TYPE_FLOAT)
  22. local sortedFields = {} local filter = gg.getValues(WeaponBalanceComponent_reloadIterationTime) for i, v in ipairs(filter) do if (v.value <= 500) and (v.value >= 0.0001) then sortedFields[#sortedFields + 1] = {address = v.address, flags = gg.TYPE_FLOAT} end end gg.loadResults(sortedFields) gg.editAll('15', gg.TYPE_FLOAT)
  23. https://gameguardian.net/help/classgg.html#a5f859e6f707b2336152411b19fea7603
  24. Yes, i mean that you only keep the values that are most likely not gone make the game crash when editing. For example these values here you most likely don't want to edit because they are pointers, and editing them wrong might cause a crash: On the other hand you probably want to edit these values that have a reasonable range to represent your gun values: So you need to write code that like filter out the values which are not higher then 500 but more then 0.0001 for example: function WeaponBalanceComponent() gg.clearResults() searchString(Class_WeaponBalanceComponent) gg.searchPointer(0) local instances_WeaponBalanceComponent = gg.getResults(gg.getResultsCount()) gg.clearResults() local WeaponBalanceComponent_reloadIterationTime = {} for i, v in ipairs(instances_WeaponBalanceComponent) do WeaponBalanceComponent_reloadIterationTime[i] = {address = v.address + offset_reloadIterationTime, flags = gg.TYPE_FLOAT} end local sortedFields = {} local filter = gg.getValues(WeaponBalanceComponent_reloadIterationTime) for i, v in ipairs(filter) do if (v.value <= 500) and (v.value >= 0.0001) then sortedFields[#sortedFields + 1] = {address = v.address, flags = gg.TYPE_FLOAT} end end gg.loadResults(sortedFields) end WeaponBalanceComponent() Yes, the solution i have you can be applied to any game i guess that doesn't has weird protection, like hidding global-metadata.dat or scrambling the symbols all over the memory.
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.