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MC874

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MC874 last won the day on April 16 2024

MC874 had the most liked content!

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  • Android
    10.x
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    Emulator
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    MC #7050

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  1. [ @HorridModz ] Not really, I always uses x86 and x64 as Emulator users (Yes, the Emulator can also run Arms) and also it's because the least I'm familiar with. When making mod menu, I always thought to include All Architecture support, so intel chipset device can also uses it. I think it would be best if you include search-pattern that the tool use in the documentation, is it debug symbol, pointer or etc? Because I always find it difficult when finding function between Arm and x86/x64.
  2. Hi @HorridModz, this is impressive. Does this work outside IL2CPP? Also with x86 / x64 architecture? (Not Arm)
  3. Hi @APEXggV2. If the coordinate is constant, the above solution will work. In Minecraft, player coordinate will stay in place except if the player switch into a server, realm, or dimension. If the coordinate address keep changing, then just modify the code above: function find_address() gg.searchNumber("233;5;100::9", gg.TYPE_DWORD) gg.refineNumber('233', gg.TYPE_DWORD) result = gg.getResults() gg.editAll('45000', gg.TYPE_DWORD) gg.clearResults() gg.searchNumber("1667;2;5731::9", gg.TYPE_DWORD) gg.refineNumber('1667', gg.TYPE_DWORD) results = gg.getResults() gg.editAll('2000', gg.TYPE_DWORD) gg.clearResults() return result, results end result, results = find_address() while(true) if gg.getValues({{address=result[1].address, flags=result[1].flags}}).value == '233' then result, results = find_address() gg.sleep(5000) --in milisecond (5 second) end
  4. Hi too @Yasii
  5. Hi @ninjavour If you're trying to update modded games, you can't expect your mods to carried over to newer version. Modded games only work for that apk only and that version only, when you update modded games, the apk will simply replaced with a new version that DOES NOT have mods. --- If you are okay with that, try to update your game from third-party website like: APKCombo
  6. Hi @moh4mmed, as I said earlier: That's why you need to use RVA because it's constant. Just grab the library base address and add RVA to it (Base address + RVA) --- You're trying to hook a method, also it is void types. You can change the "int32" as desired, but you need to find some instruction based on parameter it's located. For example, if "int32" is the first parameter, you need to find register R1 and change it to your value. For example: MOV R0, R1 -> MOV R0, #1 --- So yeah, editing void method is kind of hard. You need to understand assembly first.
  7. Hi @moh4mmed, RVA is Relative Virtual Address, it takes the offset from the beginning of a file / the start of lib address that exist on memory. Meanwhile VA (Virtual Address) is the method address while you're dumping the game. VA should not be used, you need to use only RVA. It seems the RVA & VA is the same. It should be different. Try redumping.
  8. Hi @DoDevil, It is not 'unreadable', it's a normal function name. Decompiler tends to rename 'unknown' function from what that function corresponds to and probably most of the function name is obsecured when the library is being compiled.
  9. Hi @kai_nevan, I'm LDPlayer5 user. Game Guardian works perfectly on my end. Is your Game Guardian crashing a lot? Or is there something else that happened? Atleast attach some screenshot here.
  10. Hi @Exit-, you need to read on how to use adb: How to install ADB on Windows
  11. Yeah, I forgot. It's just printing the address of metadata and libil2cpp.so. Just use Zygisk instead for easy use.
  12. Hi @missmcp, that's weird. If GGIL2CPP works, then it can find it, otherwise it's not. For me it is working:
  13. Hi @Saaammii, the game has some kind of protection. Please read this comment: AntiCheat
  14. Hi @Collen, asking for permission to attach this apk to the thread.
  15. Hi @missmcp, you can use: GGIL2CPP to find metadata registration offset. require("Il2cppApi") Il2cpp() gg.alert(tostring(Il2cpp))
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