Count_Nosferatu
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Tablet Android 10 x64 with VirtualXposed, script returned this: Script ended: { -- table(8e7fafb) [1] = { -- table(2608718) ['arch'] = 'AArch64', ['end'] = 522830204928, ['internalName'] = '/data/data/io.va.exposed/virtual/data/app/com.ea.games.r3_row/base.apk', ['name'] = '/data/data/io.va.exposed/virtual/data/app/com.ea.games.r3_row/base.apk', ['start'] = 522830127104, ['state'] = 'O', ['type'] = 'rw-p', }, } It's normal ? print(gg.getTargetInfo()) --> --- ['nativeLibraryDir'] = '/data/user/0/io.va.exposed/virtual/data/app/com.ea.games.r3_row/lib', ---
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RR3 All version. Unlocks events in current ROUND.
Count_Nosferatu commented on Count_Nosferatu's file in LUA scripts
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View File RR3 All version. Unlocks events in current ROUND. Unlocks events in current ROUND, which have not yet begun. Automatically changes rows count in gg.choice(), depending on the current date. Open source Submitter Count_Nosferatu Submitted 01/16/2024 Category LUA scripts
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is it possible to hide our search values in the script?
Count_Nosferatu replied to _yourram's question in Help
Possible version of your script. Search is done once when script starts. Then it goes into invisible mode and waits for GG icon to be pressed. Until you select “Exit”, all found data in tables will be saved. gg.isVisible(false) gg.clearResults() gg.clearList() -------------Flying cost-------------------- gg.searchNumber( "-8.0004e10",gg.TYPE_FLOAT) -- Why do a refining if you don’t have a group search? gg.refineNumber(' -8.0004e10',gg.TYPE_FLOAT) Fly = gg.getResults(gg.getResultsCount()) gg.clearResults() -------------Energy cost-------------------- gg.searchNumber('55;53', gg.TYPE_FLOAT) -- Refining is needed here. gg.refineNumber('53', gg.TYPE_FLOAT) Energy = gg.getResults(gg.getResultsCount()) gg.clearResults() -------------Water cost-------------------- gg.searchNumber("7018090782024269824",gg.TTYPE_QWORD) -- Why do a refining if you don’t have a group search? gg.refineNumber("7018090782024269824",gg.TTYPE_QWORD) Water = gg.getResults(gg.getResultsCount()) gg.clearResults() ::retr1:: choices = gg.choice({'Engery cost', 'Water cost', 'Exit'}, 0, '\tSelect item cost:\n⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯') if choices == 1 then for i = 1, #Water do gg.setValues({{ address = Water[i].address, flags = gg.TTYPE_QWORD, value = 7018090361117474816 }}) end for i = 1, #Energy do gg.setValues({{ address = Energy[i].address, flags = gg.TYPE_FLOAT, value = 25 }}) end for i = 1, #Fly do gg.setValues({{ address = Fly[i].address, flags = gg.TYPE_FLOAT, value = 0 }}) end gg.toast('Engery cost') end if choices == 2 then for i = 1, #Fly do gg.setValues({{ address = Fly[i].address, flags = gg.TYPE_FLOAT, value = -8.0004e10 }}) end for i = 1, #Energy do gg.setValues({{ address = Energy[i].address, flags = gg.TYPE_FLOAT, value = 53 }}) end for i = 1, #Water do gg.setValues({{ address = Water[i].address, flags = gg.TTYPE_QWORD, value = 7018090782024269824 }}) end gg.toast('Water cost') end if choices == nil or choices == 3 then gg.setVisible(true) os.exit() end while not gg.isVisible() do gg.sleep(100) end gg.setVisible(false) goto retr1 os.exit() -
local resultnumber = {1} print(resultnumber) --> { -- table(d2fd880) --> [1] = 1, --> }
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See the description of the gg.loadResults() command. https://gameguardian.net/help/classgg.html#ade5f40667e80938ba1678d0623fe7b82 Existing search results will be cleared. After executing gg.loadResults(gg.getListItems()) - "list" table is empty. In the "troll" table, results of last search.gg.searchNumber() and gg.refineNumber() You don't check the number of results found. Maybe it doesn't find anything. PS Script example is clearer if you highlight it as “code”
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[ DOWNLOADS - REQUEST FOR HUMAN CHECKS ON DOWNLOADS ]
Count_Nosferatu replied to KUMADEIT's question in Website suggestions/Bugs
Like first and then download? I'm already laughing. -
Thank you, Captain Obvious.
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gg.setVisible(false) -- -- Put Your first process -- while gg.isVisible() == false do if gg.isVisible() == true then break end gg.sleep(100) end gg.setVisible(false) -- -- Put Your second process --
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gg.setVisible(false) gg.searchNumber('100;140', gg.TYPE_FLOAT) -- ??? -- Do you really want to search for two 4 byte numbers in 512 byte range? gg.refineNumber('100', gg.TYPE_FLOAT) controlvalue = gg.getResults(999) -- ??? -- If you need only first variable, why fill the table with 999 numbers? -- May be need controlvalue = gg.getResults(1) gg.clearResults() choice = gg.choice({'Edit it to 100','Edit it to -1','Edit it back'}) if choice == 0 then -- insert cancel message in command gg.alert() or gg.toast() gg.setVisible(true) os.exit() end if choice == 1 then gg.setVlaues({{ address = controlvalue[1].address, flags = gg.TYPE_FLOAT, value = -100 }}) end if choice == 2 then gg.setVlaues({{ address = controlvalue[1].address, flags = gg.TYPE_FLOAT, value = -1 }}) end if choice == 3 then gg.setVlaues({{ address = controlvalue[1].address, flags = gg.TYPE_FLOAT, value = 100 }}) end gg.setVisible(true) os.exit()
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- 9 comments
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- Encryption Lua
- Encryption Tools
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- 9 comments
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- Encryption Lua
- Encryption Tools
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- 9 comments
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- Encryption Lua
- Encryption Tools
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- 9 comments
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- Encryption Lua
- Encryption Tools
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Did I understand correctly that You searched for DWORD "220" in the ANONYMOUS region. What did you look for then, what did you find "0"
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Try searching in other regions. If it doesn’t find it again, then the value 202 can be encrypted.
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OK. Do you still need a script?
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Which of the three libraries are you shifting from? There are three of them. I showed it to you. From the start address or from the end address?
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Which of these libraries do you mean? From the beginning or from end of the library? For what architecture? x32 or x64? print(gg.getRangesList('libRealRacing3.so*')) End of script: { -- table(acc9e80) [1] = { -- table(86aacb9) ['end'] = 87629824, ['internalName'] = '/data/app/com.ea.games.r3_row-2/lib/arm/libRealRacing3.so', ['name'] = '/data/app/com.ea.games.r3_row-2/lib/arm/libRealRacing3.so', ['start'] = 67108864, ['state'] = 'Xa', ['type'] = 'r--p', }, [2] = { -- table(62218fe) ['end'] = 88342528, ['internalName'] = '/data/app/com.ea.games.r3_row-2/lib/arm/libRealRacing3.so', ['name'] = '/data/app/com.ea.games.r3_row-2/lib/arm/libRealRacing3.so', ['start'] = 87629824, ['state'] = 'Cd', ['type'] = 'r--p', }, [3] = { -- table(296385f) ['end'] = 88399872, ['internalName'] = '/data/app/com.ea.games.r3_row-2/lib/arm/libRealRacing3.so', ['name'] = '/data/app/com.ea.games.r3_row-2/lib/arm/libRealRacing3.so', ['start'] = 88342528, ['state'] = 'Cd', ['type'] = 'rw-p', }, [4] = { -- table(79d22ac) ['end'] = 88563712, ['internalName'] = '/data/app/com.ea.games.r3_row-2/lib/arm/libRealRacing3.so:bss', ['name'] = '', ['start'] = 88399872, ['state'] = 'Cb', ['type'] = 'rw-p', }, }
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One video or one website will not teach you how to write in LUA. In any Internet search engine, look for "lua reference manual" and "lua example" LUA commands added only to GG, are described in: https://gameguardian.net/help/index.html Ask specific questions here, or via PM. Good luck!
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Of course I saw your comment, I just gave a little more information.