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Count_Nosferatu

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Everything posted by Count_Nosferatu

  1. Count_Nosferatu

    Game lib

    Script ended: Script error: luaj.o: /storage/emulated/0/Pictures/Scripts/pointerTest.lua:67 ` if ((a[1].address > v["start"]) and (a[1].address < v["end"])) then` attempt to index ? (a nil value) with key 'address' (field '1')
  2. Count_Nosferatu

    Game lib

    Doesn't really work. It is not clear which of base apk to count from. gg.setRanges(gg.REGION_CODE_APP) t = gg.getRangesList('^/data/*com.ea.games.r3_row*base.apk*$') print('Found ' ..#t ..' results') a = 0 for i = 1, #t do if t[i]['type'] == 'rw-p' then print(t[i]) a = a + 1 end end print('Found ' ..a ..' rw-p results') -- -> Script ended: Found 37 results { -- table(5d5648b) ['end'] = 133868052664320, ['internalName'] = '/data/app/com.ea.games.r3_row-etCOPHVNo-lYN2A8uKT50Q==/base.apk', ['name'] = '/data/app/com.ea.games.r3_row-etCOPHVNo-lYN2A8uKT50Q==/base.apk', ['start'] = 133868052647936, ['state'] = 'O', ['type'] = 'rw-p', } { -- table(f005968) ['end'] = 133868054269952, ['internalName'] = '/data/app/com.ea.games.r3_row-etCOPHVNo-lYN2A8uKT50Q==/base.apk', ['name'] = '/data/app/com.ea.games.r3_row-etCOPHVNo-lYN2A8uKT50Q==/base.apk', ['start'] = 133868054241280, ['state'] = 'O', ['type'] = 'rw-p', } { -- table(cd3f181) ['end'] = 133868055478272, ['internalName'] = '/data/app/com.ea.games.r3_row-etCOPHVNo-lYN2A8uKT50Q==/base.apk', ['name'] = '/data/app/com.ea.games.r3_row-etCOPHVNo-lYN2A8uKT50Q==/base.apk', ['start'] = 133868055474176, ['state'] = 'O', ['type'] = 'rw-p', } { -- table(4995226) ['end'] = 133868055621632, ['internalName'] = '/data/app/com.ea.games.r3_row-etCOPHVNo-lYN2A8uKT50Q==/base.apk', ['name'] = '/data/app/com.ea.games.r3_row-etCOPHVNo-lYN2A8uKT50Q==/base.apk', ['start'] = 133868055617536, ['state'] = 'O', ['type'] = 'rw-p', } { -- table(bb3be67) ['end'] = 133868057997312, ['internalName'] = '/data/app/com.ea.games.r3_row-etCOPHVNo-lYN2A8uKT50Q==/base.apk', ['name'] = '/data/app/com.ea.games.r3_row-etCOPHVNo-lYN2A8uKT50Q==/base.apk', ['start'] = 133868057923584, ['state'] = 'O', ['type'] = 'rw-p', } { -- table(a35a414) ['end'] = 133868058820608, ['internalName'] = '/data/app/com.ea.games.r3_row-etCOPHVNo-lYN2A8uKT50Q==/base.apk', ['name'] = '/data/app/com.ea.games.r3_row-etCOPHVNo-lYN2A8uKT50Q==/base.apk', ['start'] = 133868058816512, ['state'] = 'O', ['type'] = 'rw-p', } { -- table(c4d24bd) ['end'] = 133868059889664, ['internalName'] = '/data/app/com.ea.games.r3_row-etCOPHVNo-lYN2A8uKT50Q==/base.apk', ['name'] = '/data/app/com.ea.games.r3_row-etCOPHVNo-lYN2A8uKT50Q==/base.apk', ['start'] = 133868059885568, ['state'] = 'O', ['type'] = 'rw-p', } { -- table(5386ab2) ['end'] = 133868116672512, ['internalName'] = '/data/app/com.ea.games.r3_row-etCOPHVNo-lYN2A8uKT50Q==/base.apk', ['name'] = '/data/app/com.ea.games.r3_row-etCOPHVNo-lYN2A8uKT50Q==/base.apk', ['start'] = 133868116594688, ['state'] = 'O', ['type'] = 'rw-p', } Found 8 rw-p results
  3. Count_Nosferatu

    Game lib

    Tablet Android 10 x64 with VirtualXposed, script returned this: Script ended: { -- table(8e7fafb) [1] = { -- table(2608718) ['arch'] = 'AArch64', ['end'] = 522830204928, ['internalName'] = '/data/data/io.va.exposed/virtual/data/app/com.ea.games.r3_row/base.apk', ['name'] = '/data/data/io.va.exposed/virtual/data/app/com.ea.games.r3_row/base.apk', ['start'] = 522830127104, ['state'] = 'O', ['type'] = 'rw-p', }, } It's normal ? print(gg.getTargetInfo()) --> --- ['nativeLibraryDir'] = '/data/user/0/io.va.exposed/virtual/data/app/com.ea.games.r3_row/lib', ---
  4. View File RR3 All version. Unlocks events in current ROUND. Unlocks events in current ROUND, which have not yet begun. Automatically changes rows count in gg.choice(), depending on the current date. Open source Submitter Count_Nosferatu Submitted 01/16/2024 Category LUA scripts  
  5. Version 1.0.0

    356 downloads

    Unlocks events in current ROUND, which have not yet begun. Automatically changes rows count in gg.choice(), depending on the current date. Open source
  6. local resultnumber = {1} print(resultnumber) --> { -- table(d2fd880) --> [1] = 1, --> }
  7. See the description of the gg.loadResults() command. https://gameguardian.net/help/classgg.html#ade5f40667e80938ba1678d0623fe7b82 Existing search results will be cleared. After executing gg.loadResults(gg.getListItems()) - "list" table is empty. In the "troll" table, results of last search.gg.searchNumber() and gg.refineNumber() You don't check the number of results found. Maybe it doesn't find anything. PS Script example is clearer if you highlight it as “code”
  8. Like first and then download? I'm already laughing.
  9. So you don't need to use gg.addListItems() Make three tables: control, health and energy. And process what you need in each table. Main use of gg.addListItems() is to freeze values.
  10. gg.setVisible(false) gg.searchNumber('100;140', gg.TYPE_FLOAT) -- ??? -- Do you really want to search for two 4 byte numbers in 512 byte range? gg.refineNumber('100', gg.TYPE_FLOAT) controlvalue = gg.getResults(999) -- ??? -- If you need only first variable, why fill the table with 999 numbers? -- May be need controlvalue = gg.getResults(1) gg.clearResults() choice = gg.choice({'Edit it to 100','Edit it to -1','Edit it back'}) if choice == 0 then -- insert cancel message in command gg.alert() or gg.toast() gg.setVisible(true) os.exit() end if choice == 1 then gg.setVlaues({{ address = controlvalue[1].address, flags = gg.TYPE_FLOAT, value = -100 }}) end if choice == 2 then gg.setVlaues({{ address = controlvalue[1].address, flags = gg.TYPE_FLOAT, value = -1 }}) end if choice == 3 then gg.setVlaues({{ address = controlvalue[1].address, flags = gg.TYPE_FLOAT, value = 100 }}) end gg.setVisible(true) os.exit()
  11. Your script contains a function call ch1() But there is no such function.
  12. This has already been described. All work is done on server side. Protecting Your Lua Scripts (#55ny5bi2)
  13. Who's stopping you from handing over scripts to game developers? You can write whatever you want here, the question is whether they will believe you.
  14. And I'm the Pope, will you believe me? Sometimes source code contains name of game. I don’t want anything from you, I wrote for others. Let scripters think about which tools should be used and which ones should not.
  15. For me, using your script is not safe. Maybe your script will send my source file to your server. It is impossible to understand without decrypting your script. This script is special for lazy "housewives".
  16. OK. Do you still need a script?
  17. Which of the three libraries are you shifting from? There are three of them. I showed it to you. From the start address or from the end address?
  18. Which of these libraries do you mean? From the beginning or from end of the library? For what architecture? x32 or x64? print(gg.getRangesList('libRealRacing3.so*')) End of script: { -- table(acc9e80) [1] = { -- table(86aacb9) ['end'] = 87629824, ['internalName'] = '/data/app/com.ea.games.r3_row-2/lib/arm/libRealRacing3.so', ['name'] = '/data/app/com.ea.games.r3_row-2/lib/arm/libRealRacing3.so', ['start'] = 67108864, ['state'] = 'Xa', ['type'] = 'r--p', }, [2] = { -- table(62218fe) ['end'] = 88342528, ['internalName'] = '/data/app/com.ea.games.r3_row-2/lib/arm/libRealRacing3.so', ['name'] = '/data/app/com.ea.games.r3_row-2/lib/arm/libRealRacing3.so', ['start'] = 87629824, ['state'] = 'Cd', ['type'] = 'r--p', }, [3] = { -- table(296385f) ['end'] = 88399872, ['internalName'] = '/data/app/com.ea.games.r3_row-2/lib/arm/libRealRacing3.so', ['name'] = '/data/app/com.ea.games.r3_row-2/lib/arm/libRealRacing3.so', ['start'] = 88342528, ['state'] = 'Cd', ['type'] = 'rw-p', }, [4] = { -- table(79d22ac) ['end'] = 88563712, ['internalName'] = '/data/app/com.ea.games.r3_row-2/lib/arm/libRealRacing3.so:bss', ['name'] = '', ['start'] = 88399872, ['state'] = 'Cb', ['type'] = 'rw-p', }, }
  19. Count_Nosferatu

    Please Help

    Of course I saw your comment, I just gave a little more information.
  20. Count_Nosferatu

    Please Help

    WORD, DWORD, QWORD is hexadecimal number representation format. WORD - 2 bytes long, (max 65 535) DWORD - 4 bytes, (max 4 294 967 295) QWORD - 8 bytes, (max 18 446 744 073 709 551 615) On your screenshot first address xx8C, second address xx8E From xx8C to xx8E - 2 bytes. It's format WORD If you use next two bytes, this will be format DWORD. Number 3198 looks same in WORD and DWORD formats. (0x0C7E or 0x00000C7E) You can write in cell xx8C, number in format DWORD But if you write number in QWORD format, you will change the following data. This can lead to problems in game.
  21. Check examples in gg.addListItems
  22. Can be used gg.searchPointer()
  23. -- <your_address> -- <your_type> like gg.TYPE_DWORD, gg.TYPE_FLOAT ... -- <your_search_number> like "10" or "10;10;10;10::16" .. local A,b,l .. A = gg.getValues({{address = <your_address>, flags = <your_type>}})[1].value .. gg.searchNumber(<your_search_number>, <your_type>) b = gg.getResults(1) gg.setValues({{address = b[1].address, flags = <your_type>, value = A}}) ..
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