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Showing content with the highest reputation since 07/31/2025 in Files
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2 points
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Version v05 20251403
18,227 downloads
UPDATED 30 Mar 2025 ( 220 Total Games ) ** No longer able to hack/update after phone upgraded ** 1945 Air Force 3D Pool Ball ACE Fighter Agent J Aliens vs Zombies Almost A Hero Ancient Allies TD Angry Birds 2 AnimA Archero Arrow Quest Attack Hole Auto Hero Awesome Tanks Ball Blast Bang Bang Rabbit Battle Strategy TD BeatStar Beyblade Rivals Bladebound Blitz: R.o.Heroes Boom Castle Boom Stick BounceMasters Bowmasters Box Head ZMD Brawl Fighter Brick Inc Bricks Breaker GB Bullet Echo Bullet Echo India CarX Highway Catapult King Chill & Kill Clan Race Clash of Destiny Conquer the Tower Conquer the Tower 2 Crossy Road Cyber Surfer DC Heroes & Villains Dead Ahead ZW Dead Raid ZS 3D Dead Trigger Dead Trigger 2 Dead Warfare Death Invasion Surv Defenders 2 Defense Legend 5 Demon Blade Devil Eater Dice Dreams Disney Heroes BM Doomsland Dragon Ball Legends Dragon POW! Dream Defense Dust Settle Dye Hard Endless Frontier Epic Stickman Faily Brakes 2 Fight for America Final Galaxy Fire Hero 2 Forged Fantasy Frozen: Free Fall Fruit Ninja 1 Fruit Ninja 2 Galaxiga Galaxy Attack SG Galaxy Shooter AFW Gems of War Grow Castle Grunt Rush Gun War Hero Blitz Hero Factory Heroes of Mavia Heroes vs Hordes Hockey All Stars 24 Honor Bound Horizon Chase Hyper Heroes Idle Hero TD Impossible Space Imposter Battle Royale Impostor Shooter MR Infinity Ops Infinity Shooter OS Injustice Gods A.U. Into the Dead 2 Island War Jewel World Museum Jurassic Monster World King of Defense Kingdom Clash Last Hero S.A Left to Survive Legion Master Lilys Garden Lonely Survivor Loot Heroes Mad Skills MX3 Magic Rampage Magic Siege Major Gun 2 MARVEL C.o.Champions Match Hit Meow Hunter Merge Archers Mini Golf King Mini TD 2 Mob Control Modern Sky War Moto Rider BRG Mr. Autofire NecroMerger NERF Superblast NFL Rivals Ninja Turtle Legends NonStop Knight 2 Otherworld Legends Pac Man 256 Panda Pop BS Perfect Kick 2 Pocket Necromancer Pokemon Quest POOKING Billliards City Pool Stars Puzzle Brawl Quest 4 Fuel R.A.C.E. Racing Legends Raid Royal 2 TD Raid Rush Raiden Fighter Ramboat 2 Real Steel Boxing Champ Realm Defense Red Siren Rival Kingdoms Robot Warfare Rodeo Stampede Royal Match Sci-Fi TD Module Shadow Gun ESW Shadow Knights Shadow Legends S.F. Shadow of Death Shadow Slayer Shadowgun Legends Shooter.io.WS SkullGirls Sky Force Reloaded Slash and Girl Slime Castle Smash Bandits Sniper 3d Sniper Strike Sonic Boom 2 Space Shooter GA Squad Alpha Star Force Steampunk Tower Steel Rage Stick Ninja 3v3 Stick War Saga Stickman Archer Online Storm Blades Street Racing 3D Stupid Zombies 1 Subway Match Survive Squad Surivor Z Swamp Attack 2 Tacticool Tank Combat WB Tank Hero Tank Stars Tap Titans 2 Tiny Gladiators 1 Tiny Gladiators 2 Top Troops Tower and Swords Tower Conquest Tower Defense BZ Tower Gunner ZS Towerlands Toy Blast Traffic Rider Transformers Bumblebee Transmute: GB Turret Defense King Undead City ZS Undead VS Demon Under Dark Unkilled Wacky Battles War Commander R.A. War Heroes War Inc : Rise War Strategy Game Warhammer 40k Tacticus Warzone Commander Wind Wings World of Artillery World Robot Boxing World Robot Boxing 2 WWE Mayhem WWII Defence Zombeast Zombie Defense Zombie Fire 3d Zombie Hunter Zombie State Zombie Warfare TDP Zombies Boom Zombtube2 points -
2 points
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1 point
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Version 1.0.0
761 downloads
Il2CppGG A powerful Il2Cpp inspection and manipulation toolkit for GameGuardian, written in Lua. Github Telegram Description Il2CppGG is a comprehensive toolkit written in Lua for working with Il2Cpp structures within the GameGuardian environment. It provides a full-fledged API to parse and manipulate metadata, classes, methods, fields, types, and objects in memory. Author: LeThi9GG Features - Dynamic Il2Cpp Versioning: Automatically detects and adapts to Il2Cpp versions from v22 to v31 - Full Il2Cpp Metadata Support: Access and parse global Il2Cpp metadata - Class Inspection: Retrieve class information, including fields, methods, and properties - Type System: Detailed type analysis with support for generics, arrays, and value types - Object Manipulation: Find and manipulate Il2Cpp objects in memory - Memory Management: Safely access and manipulate memory through GameGuardian - Caching System: Optimized performance through intelligent caching - Name-based Search: Easily find fields and classes by name Requirements - GameGuardian installed on an Android device - A target application using the Il2Cpp framework - Basic knowledge of Lua programming Project Structure Il2CppGG/ ├── Androidinfo.lua (Helper for Android device information) ├── buildLT9.lua (Build script to bundle modules) ├── Class.lua (Module for Il2Cpp classes) ├── Field.lua (Module for Il2Cpp fields) ├── Il2Cpp.lua (Core module, handles versioning and utilities) ├── Image.lua (Module for Il2Cpp images/assemblies) ├── init.lua (Entry point for development) ├── Meta.lua (Module for Il2Cpp metadata) ├── Method.lua (Module for Il2Cpp methods) ├── Object.lua (Module for memory object manipulation) ├── Struct.lua (Defines version-specific Il2Cpp structures) ├── Type.lua (Module for Il2Cpp types) ├── Universalsearcher.lua (Module for locating metadata and key pointers) ├── Version.lua (Version detection and structure selection) └── build/ └── Il2CppGG.lua (Bundled, production-ready script) For general use, you only need the `build/Il2CppGG.lua` file. The other files are for development and contribution purposes. Notes - This tool is designed for educational and research purposes - Some features may require specific Il2Cpp versions - Always be cautious when modifying memory in running applications - Use features responsibly and only on applications you own or have permission to analyze Author LeThi9GG - Il2Cpp reverse engineering enthusiast Contributing Contributions, bug reports, and feature requests are welcome! Please check the issues page. License This project is licensed for educational and research purposes. Please respect the terms of use of any applications you analyze with this tool. Disclaimer: This tool is for educational purposes only. Use it responsibly and only on applications you own or have permission to analyze. Detailed API Documentation --- Core Module (Il2Cpp.lua) --The main module that handles initialization, versioning, and provides essential utilities. require("Il2CppGG") -- Check architecture print("64-bit:", Il2Cpp.x64) print("Pointer size:", Il2Cpp.pointSize) -- Read value from memory local value = Il2Cpp.gV(0x12345678, Il2Cpp.pointer) print("Value at address:", value) -- Read pointer local ptr = Il2Cpp.GetPtr(0x12345678) print("Pointer value:", string.format("0x%X", ptr)) -- Convert UTF-8 string local strAddress = 0x12345678 local text = Il2Cpp.Utf8ToString(strAddress) print("String value:", text) --- Class Module (Class.lua) --Represents an Il2Cpp class. -- Find class by name local playerClass = Il2Cpp.Class("Player") local stringClass = Il2Cpp.Class("System.String") -- Find class by address local classByAddr = Il2Cpp.Class(0x12345678) -- Find class by index local classByIndex = Il2Cpp.Class(123) -- Get class information print("Class name:", playerClass:GetName()) print("Namespace:", playerClass:GetNamespace()) print("Instance size:", playerClass:GetInstanceSize()) print("Is generic:", playerClass:IsGeneric()) print("Is nested:", playerClass:IsNested()) -- Get class fields local fields = playerClass:GetFields() print("Number of fields:", #fields) -- Find specific field local healthField = playerClass:GetField("health") -- Get class methods local methods = playerClass:GetMethods() print("Number of methods:", #methods) -- Find specific method local updateMethod = playerClass:GetMethod("Update", 0) -- 0 parameters -- Find class instances local instances = playerClass:GetInstance() print("Number of instances:", #instances) -- Get class interfaces local interfaces = playerClass:GetInterfaces() for _, interface in ipairs(interfaces) do print("Interface:", interface:GetName()) end --- Field Module (Field.lua) --Represents a field within an Il2Cpp class. -- Find field by name local field = Il2Cpp.Field("score") local healthField = Il2Cpp.Field("health") -- Find field by address local fieldByAddr = Il2Cpp.Field(0x12345678) -- Get field information print("Field name:", field:GetName()) print("Parent class:", field:GetParent():GetName()) print("Offset:", field:GetOffset()) print("Type:", field:GetType():GetName()) print("Is instance field:", field:IsInstance()) print("Is static field:", field:IsNormalStatic()) -- Read field value from object local objectAddress = 0x12345678 local fieldValue = field:GetValue(objectAddress) print("Field value:", fieldValue) -- Write field value to object field:SetValue(objectAddress, 100) -- Read static field value if field:IsNormalStatic() then local staticValue = field:StaticGetValue() print("Static value:", staticValue) -- Write static field value field:StaticSetValue(9999) end -- Find all fields with same name local allScoreFields = Il2Cpp.Field("score") if type(allScoreFields) == "table" then for i, f in ipairs(allScoreFields) do print(i, ":", f:GetParent():GetName() .. "." .. f:GetName()) end end --- Method Module (Method.lua) --Represents an Il2Cpp method. -- Create method object from address local method = Il2Cpp.Method(0x12345678) -- Get method information print("Method name:", method:GetName()) print("Declaring type:", method:GetDeclaringType():GetName()) print("Return type:", method:GetReturnType():GetName()) print("Parameter count:", method:GetParamCount()) print("Is instance method:", method:IsInstance()) print("Is static method:", method:IsStatic()) print("Is abstract method:", method:IsAbstract()) print("Access level:", method:GetAccess()) -- Get parameter information local params = method:GetParam() for i, param in ipairs(params) do print("Parameter", i, ":", param.name, "(", param.type:GetName(), ")") end -- Check if method is generic print("Is generic:", method:IsGeneric()) print("Is generic instance:", method:IsGenericInstance()) --- Type Module (Type.lua) --Represents an Il2Cpp type. -- Create type object from address or index local typeObj = Il2Cpp.Type(0x12345678) local stringType = Il2Cpp.Type(Il2Cpp.Il2CppTypeEnum.IL2CPP_TYPE_STRING) -- Check type properties print("Is reference type:", typeObj:IsReference()) print("Is value type:", typeObj:IsValueType()) print("Is struct:", typeObj:IsStruct()) print("Is enum:", typeObj:IsEnum()) print("Is array:", typeObj:IsArray()) print("Is pointer:", typeObj:IsPointer()) print("Is generic instance:", typeObj:IsGenericInstance()) print("Is generic parameter:", typeObj:IsGenericParameter()) -- Get type information print("Type name:", typeObj:GetName()) print("Simple name:", typeObj:GetSimpleName()) print("Size in memory:", typeObj:GetSize()) print("Metadata token:", typeObj:GetToken()) -- Get associated class local class = typeObj:GetClass() if class then print("Associated class:", class:GetName()) end -- Get array information (if array) local arrayInfo = typeObj:GetArrayInfo() if arrayInfo then print("Array element type:", arrayInfo.elementType:GetName()) print("Array rank:", arrayInfo.rank) end -- Get generic type definition (if generic instance) if typeObj:IsGenericInstance() then local genericDef = typeObj:GetGenericTypeDefinition() print("Generic definition:", genericDef:GetName()) end -- Get generic parameter info (if generic parameter) if typeObj:IsGenericParameter() then local paramInfo = typeObj:GetGenericParameterInfo() if paramInfo then print("Parameter name:", paramInfo.name) print("Parameter index:", paramInfo.index) end local declaringType = typeObj:GetDeclaringType() if declaringType then print("Declaring type:", declaringType:GetName()) end local declaringMethod = typeObj:GetDeclaringMethod() if declaringMethod then print("Declaring method:", declaringMethod:GetName()) end end -- Compare types local type1 = Il2Cpp.Type(0x12345678) local type2 = Il2Cpp.Type(0x87654321) print("Types are equal:", Il2Cpp.Type.AreEqual(type1, type2)) --- Object Module (Object.lua) --Find and manipulate objects in memory. -- Find objects of a class local playerClass = Il2Cpp.Class("Player") local players = Il2Cpp.Object:FindObjects(playerClass.address) print("Found", #players, "player objects") -- Filter objects local filteredPlayers = Il2Cpp.Object:FilterObjects(players) print("After filtering:", #filteredPlayers, "valid players") -- Find object header from address local objectHeader = Il2Cpp.Object.FindHead(0x12345678) print("Object header at:", string.format("0x%X", objectHeader.address)) -- Work with multiple classes local enemyClasses = { Il2Cpp.Class("Enemy"), Il2Cpp.Class("Boss"), Il2Cpp.Class("Monster") } local allEnemies = {} for _, enemyClass in ipairs(enemyClasses) do if enemyClass then local enemies = Il2Cpp.Object:FindObjects(enemyClass.address) print("Found", #enemies, enemyClass:GetName(), "objects") for _, enemy in ipairs(enemies) do table.insert(allEnemies, enemy) end end end print("Total enemies found:", #allEnemies) --- Image Module (Image.lua) --Represents an Il2Cpp assembly (DLL). -- Get image by name local image = Il2Cpp.Image("Assembly-CSharp") local unityEngine = Il2Cpp.Image("UnityEngine") -- Get all images local allImages = Il2Cpp.Image() print("Number of images:", #allImages) -- Get image information print("Image name:", image:GetName()) print("File name:", image:GetFileName()) print("Assembly address:", string.format("0x%X", image:GetAssembly())) print("Number of types:", image:GetNumTypes()) -- Get entry point local entryPoint = image:GetEntryPoint() if entryPoint then print("Entry point:", entryPoint:GetName()) end -- Get types in image local types = image:GetTypes() print("Types in image:", #types) -- Get only exported types local exportedTypes = image:GetTypes(true) print("Exported types:", #exportedTypes) -- Get type by index local typeAtIndex = image:GetType(0) if typeAtIndex then print("Type at index 0:", typeAtIndex:GetName()) end -- Find class in image local playerClass = image:Class("", "Player") -- No namespace local gameManagerClass = image:Class("GameNamespace", "GameManager") -- With namespace -- Find class with nested types local nestedClass = image:FromTypeNameParseInfo({ ns = "OuterNamespace", name = "OuterClass", nested = {"InnerClass", "NestedClass"} }) -- Check system types print("Is System.Type:", image:IsSystemType(someClass)) print("Is System.Reflection.Assembly:", image:IsSystemReflectionAssembly(someClass)) --- Meta Module (Meta.lua) --Works with global Il2Cpp metadata. -- Get string from metadata by index local str = Il2Cpp.Meta:GetStringFromIndex(123) print("String from index:", str) -- Get generic container by index local container = Il2Cpp.Meta:GetGenericContainer(456) if container then print("Generic container owner index:", container.ownerIndex) print("Generic container type argc:", container.type_argc) end -- Get generic parameter by index local param = Il2Cpp.Meta:GetGenericParameter(789) if param then print("Generic parameter name index:", param.nameIndex) print("Generic parameter flags:", param.flags) end -- Get method definition by index local methodDef = Il2Cpp.Meta:GetMethodDefinition(101112) if methodDef then print("Method definition name index:", methodDef.nameIndex) print("Method definition token:", methodDef.token) end -- Get parameter definition by index local paramDef = Il2Cpp.Meta:GetParameterDefinition(131415) if paramDef then print("Parameter definition name index:", paramDef.nameIndex) print("Parameter definition type index:", paramDef.typeIndex) end -- Find pointers to string in metadata local pointers = Il2Cpp.Meta:GetPointersToString("Player") print("Found", #pointers, "pointers to 'Player'") -- Advanced Examples --- Find and Modify Multiple Fields local Il2Cpp = require("Il2Cpp")() -- List of fields to find and modify local fieldsToModify = { {name = "health", value = 100}, {name = "coins", value = 9999}, {name = "ammo", value = 50}, {name = "lives", value = 3} } for _, fieldInfo in ipairs(fieldsToModify) do local field = Il2Cpp.Field(fieldInfo.name) if field then print("Found", fieldInfo.name, "in class:", field:GetParent():GetName()) -- If static field if not field:IsInstance() and field:IsNormalStatic() then local currentValue = field:StaticGetValue() print("Current value:", currentValue) -- Modify value field:StaticSetValue(fieldInfo.value) print("Set to:", fieldInfo.value) else -- If instance field, find objects local parentClass = field:GetParent() local objects = Il2Cpp.Object:FindObjects(parentClass.address) if #objects > 0 then print("Found", #objects, "objects, modifying first one") -- Modify value for first object local currentValue = field:GetValue(objects[1].address) print("Current value:", currentValue) field:SetValue(objects[1].address, fieldInfo.value) print("Set to:", fieldInfo.value) end end else print("Field not found:", fieldInfo.name) end end --- Analyze Generic Types local Il2Cpp = require("Il2Cpp")() -- Find generic list local listClass = Il2Cpp.Class("System.Collections.Generic.List`1") if listClass then print("Found generic list class:", listClass:GetName()) -- Find list instances local listObjects = Il2Cpp.Object:FindObjects(listClass.address) print("Found", #listObjects, "list instances") for i, listObject in ipairs(listObjects) do -- Get list object type local listType = Il2Cpp.Type(Il2Cpp.gV(listObject.address + Il2Cpp.pointSize, Il2Cpp.pointer)) if listType and listType:IsGenericInstance() then print("List", i, "is generic instance") print(" Type name:", listType:GetName()) -- Get generic arguments local genericClass = Il2Cpp.Il2CppGenericClass(listType.data) if genericClass then local context = genericClass.context if context and context.class_inst ~= 0 then local genericInst = Il2Cpp.Il2CppGenericInst(context.class_inst) if genericInst then local argc = genericInst.type_argc print(" Generic arguments count:", argc) for i = 0, argc - 1 do local argAddr = Il2Cpp.GetPtr(genericInst.type_argv + (i * Il2Cpp.pointSize)) local argType = Il2Cpp.Type(argAddr) print(" Argument", i + 1, ":", argType:GetName()) end end end end end end end --- Find Method and Analyze Parameters local Il2Cpp = require("Il2Cpp")() -- Find Player class local playerClass = Il2Cpp.Class("Player") if playerClass then -- Get all methods local methods = playerClass:GetMethods() -- Find methods containing "Damage" in name local damageMethods = {} for _, method in ipairs(methods) do if method:GetName():lower():find("damage") then table.insert(damageMethods, method) end end print("Found", #damageMethods, "damage-related methods") -- Analyze each method for _, method in ipairs(damageMethods) do print("Method:", method:GetName()) print(" Parameters:", method:GetParamCount()) -- Get parameter information local params = method:GetParam() for i, param in ipairs(params) do print(" Parameter", i, ":", param.name, "(", param.type:GetName(), ")") end -- Check if method has numeric parameters local hasNumericParam = false for _, param in ipairs(params) do local typeName = param.type:GetName():lower() if typeName:find("int") or typeName:find("float") then hasNumericParam = true break end end if hasNumericParam then print(" This method has numeric parameters - potential damage method!") end end end1 point -
Version v4.4.3
182 downloads
MASSIVE 100V100 UNIT BATTLES - BUILD AN ARMY AND WATCH YOUR TROOPS FIGHT IDLE-STYLE. PLENTY OF UNITS AND SKINS ENSURE ENDLESS FUN AT THE TOP OF MOBILE GAMING EXPERIENCES. BATTLE LEGION PLACES YOU AT THE TOP TIER OF ASPIRING COMMANDERS, AND AS YOU RANK UP THROUGH UNFORGETTABLE VICTORIES, SO DO YOUR LEGION AND ITS TROOPS. GAME LINK: APKCOMBO SCRIPT MENU: - HIGH DAMAGE1 point -
Version v200623
2,965 downloads
PICK TWO ANIMALS AND THE GAME WILL COMBINE THEM TOGETHER USING ARTIFICIAL INTELLIGENCE! EACH ANIMAL YOU CREATE HAS ITS OWN UNIQUE ABILITIES AND POWERS! SURVIVE AND EXPLORE IN A HUGE RANDOMLY GENERATED WORLD. THERE'S LOTS TO DO: COMPLETE QUESTS, BATTLE MONSTERS, DECORATE YOUR HOUSE, OR EVEN CREATE A TOWN OF YOUR OWN! WITH THE MOST RECENT UPDATES, YOU CAN PLAY WITH YOUR FRIENDS TOO! GAME LINK: APKCOMBO SCRIPT MENU: - LEVEL EDIT - WALK SPEED - INFINITE SKILL POINT - ZOOM VIEW - INFINITE GENOME - INFINITE MANA - GOD MODE1 point -
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1 point
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Version 4.8.6.9.3
102,757 downloads
Before buying a vehicle you must have Car Parking Multiplayer money worth 575,000, so I have made a script for cheat money for Car Parking Multiplayer Link Download:https://gameguardian.net/forum/files/file/2896-car-parking-multiplayer-hack-money/?do=download&r=53937&confirm=1&t=1&csrfKey=89249d0680ed137fab6958a81bc8a8e0 Feature: -Unlock Nissan 350z -Unlock Nissan 180sx -Unlock Nissan R32 -Unlock BMW i8 -Unlock BMW 6X6 -Unlock BMW M4 New -Unlock BMW M8 -Unlock Dodge Viper -Unlock Lamborghini Urus -Unlock Formula One -Unlock Formula One New1 point -
Version 1.2.0 GG
5,343,506 downloads
Requires Android: Android 4.0.3 (Ice Cream Sandwich MR1) or later. There is support for x86. Video: No root via Virtual Space - GameGuardian (#1pmmphuv) Before installing the optimized version, uninstall the version from Google Play. Differences of the optimized version: no error 105.1 point -
Version 101.1
209,365,851 downloads
Overview: Play games your way! “GameGuardian” is a game cheat / hack / alteration tool. With it, you can modify money, HP, SP, and much more. You can enjoy the fun part of a game without suffering from its unseasonable design. Requires Android: 2.3.3+ GameGuardian Features Summary Runs on ARM, x64 and x86 devices, including x86 emulators (LDPlayer, Droid4X, MOMO, KOPlayer, Andy, Memu, Leapdroid, AMIDuOS, Windroye, RemixOS, PhoenixOS, AVD, Genymotion, Nox, BlueStacks etc.) Supports Android 2.3.3+ (Gingerbread) through Lollipop (5+), Marshmallow (6+), Nougat (7+), Oreo (8+), Pie (9+), 10+. Support work without root via different virtual spaces. Support different emulators like PPSSPP, ePSXe, GameBoy etc. Game deceleration and acceleration (speedhack) for ARM and x86 devices, including x86 emulators. Also supports both 32-bit and 64-bit applications on 64-bit devices using speedhack. Search feature: encrypted values. Search of unknown values when specifying the difference between values. Search addresses by mask. Explicit and "fuzzy" numeric searches. Text (String, Hex, AoB) search. Supports: Double, Float, Qword, Dword, XOR, Word, Byte, or Auto data-type searches. Lua scripting support. Modify all search results at once. Filtering of search results (address greater than and less than, value greater than and less than). Search in the background feature. 'The fill' feature. Time jump feature. Dump memory. Copy memory. Customizable UI. App locale for over 50 languages. And, much, much more. Notes: ** ROOT or VIRTUAL ENVIRONMENT ONLY ** This tool only works on rooted devices or in virtual environment (without root in limited mode)! GG can work in limited mode without root, through a virtual environment. For example, through Parallel Space, VirtualXposed, Parallel Space Lite, GO multiple, 2Face and many others. Read the help for more details. You can find more information about rooting your device at XDA Developers. Want to help us improve, or add a translation? Then please visit thread "If you want to add a new translation or improve an existing". If you are having issues with the app, please visit thread "Gathering information about GG errors". Want to donate and help keep the project going? That's awesome! You can donate any amount (anything helps) here: Donate Need help with how to use this application? Please visit "Video tutorials" and forum "Guides". Credit: @d2dyno - Owner, lead designer, project management. @Enyby - Lead coder, project management. @Trasd - Technical consultant, project management. @Aqua - Creator (retired).1 point