Leaderboard
Popular Content
Showing content with the highest reputation since 10/20/2025 in Files
-
Version 7.1.0
1,244 downloads
SCRIPT MENU: Mode Bomb Menu • FreeWeapons • LocateC4 • FastDefuse • EnablePersistentShop • ForceMatchEnd • ForceTeamSwap • NoMoneyLoss Misc Menu • Unlock All Characters + Skins • RegenBoost • OneKillAdvance • Avatar Selector • Phantom Lock • Radar • BypassLevelRestrictions • CustomFov • FastAutoFire • NoSpread • NoRecoil • Unlimited Ammo • RewardScaler • ExplosiveSmoke • ActiveVIPBonus • Speed • HighDamage • CustomPlayerLevel • NukeGrenade • AllGunsSniperMode • NoFlashEffect • SoftGodMode • WallPierce • FullClipReload • ExtendedClip • OneKillWin Attention: ExplosiveSmoke When active, this feature turns the smoke grenade into an **invisible explosion**. The visual remains as a regular smoke for other players — but it deals **real damage**. Supports **Default**, **Global**, or **Custom Radius**, with an option to **edit the damage**. Use with caution: highly powerful and visually undetectable in-game.3 points -
2 points
-
1 point
-
Version 1.0.0
388 downloads
Join the Discord server for script updates: https://discord.gg/TFtZUgfTs9 Script Informations: • Enables In-App Purchases Bypass – it means you can buy everything for free that’s normally only buyable with real money • Made for 64-bit (x64) version of the game • Works for all game versions – Auto Update YouTube Tutorial to use the script below:1 point -
1 point
-
1 point
-
1 point
-
Version 2.0.0
481 downloads
Version: 4.2.3 Combat Menu • Zero Energy Cost • Instant Spawn • Global AoE Radius • Global Shield Boost • Global Critical Boost Player Menu • HighDamage • God Mode • Mission XP Boost • Item Bonus Extreme • Ad Coin Boost Bus Menu • Bus Invincibility • Bus Damage Boost • Minigun Damage Boost • Unlock Bus Upgrade1 point -
1 point
-
1 point
-
Version v2.4.27
82 downloads
LIFE IS A GAME IS A RUNNING GAME. YOUR LIFE AND APPEARANCE CHANGES BASED ON THE TYPE AND AMOUNT OF COINS YOU OBTAIN, AND THE CHOICES YOU MAKE USING THE CHOICE BUTTON THROUGHOUT THE GAME. FOR EXAMPLE, IF YOU PAINTED A LOT WHEN YOU WERE A CHILD, YOUR CHARACTER DEVELOPS INTO AN ARTISTIC TEENAGER AND SHOWS THEIR TALENTS IN ART. IF THEY PLAY A MUSICAL INSTRUMENT, THERE IS A HIGHER CHANCE THAT YOUR CHARACTER DEVELOPS INTO A SINGER. GAME LINK: APKCOMBO SCRIPT MENU: - FREE SHOPING1 point -
Version 2.0
580 downloads
Game Link ; Click Here Go To Download Play Store Hacks ; Hp Hack Ruby Hack Gold Hack Speed Hack Damage Hack Critical Rate & Critical Damage Hack Note; After each section you need to deactivate it and activate it again otherwise it will not work XRecorder_Edited_20250321_01.mp41 point -
Version 3.8.0
11,685 downloads
Features : • Skill Hack (Default SAS Skills) - Reload Speed. - Fast Movement. - Toughness. - Recovery Time. - Health Regen. - Pay Grade. - Body Armor Expert. - Energy Boost. - Energy Regen. - Field Supplies. - Grenade Damage. - Critical Shot. • Skill Hack (Assault) - Overpowered Adrenaline. - Overpowered Killing Spree. • Skill Hack (Medic) | Coming Soon • Skill Hack (Heavy) | Coming Soon • Skill Hack (Global Character) - Long Skill Duration [Except Medic] - No Skill Cooldown. - No Skill Energy Cost. [NEW] • Mastery Hack - Set Mastery Level To Max. - High Mastery Bonus. • Weapon Hack - High Crit DMG/Chance Bonus. - High Pierce. [Coming Soon] - High Rocket Explosion Radius. [Coming Soon] - High AOE. [Coming Soon] • Others - God Mode. - No-Clip. - F.O.V. If you face some problems with the script contact me via telegram. Game Link1 point -
1 point
-
Version 2
1,282 downloads
import this lib to your script : • setup ! XEK = nil load_lib = gg.makeRequest('https://raw.githubusercontent.com/chihaamin/XEKEX/main/xLIB.lua') if load_lib.code == 200 then -- check the status of the request XEK = load(load_lib.content,'bt')() end • Comment if you find a bug / error or if you have Idea for implementation. • All the file is documented and commented for beginners. ♥ Add "XEKEX was here" in your script if it was helful ------------------------------------------------------------------------------- IMPORT : JSON = XEK.import('https://raw.githubusercontent.com/rxi/json.lua/master/json.lua') -- this will import a lib into your script JSON.decode(response.content) Text2Dword : -- Text2Dword function Convert a text to dword value local DWORD = XEK.Text2Dword("berry") -- Print the result print(DWORD) --> Output: '6619234;7471218;121::9' Dword2Text : -- Dword2Text function Convert a Dword value to text local sampleValue = "6619234;7471218;121" local text = XEK.Dword2Text(sampleValue) -- Print the result print(text) --> Output: 'berry' hex : The 'hex' function takes two arguments: a value to convert to hexadecimal and a boolean 'hx' indicating whether to add '0x' or 'h' prefix to the output. --[[ If hx is true, the function returns the hexadecimal value with '0x' prefix. If hx is false, the function returns the hexadecimal value with 'h' suffix. If hx is not provided or not a boolean, the function returns the hexadecimal value without any prefix or suffix. The function uses string formatting to convert the value to hexadecimal. ]] --> Examples: --Convert decimal value to hexadecimal with '0x' prefix print(XEK.hex(255, true)) --> Output: 0xFF --Convert decimal value to hexadecimal with 'h' suffix print(XEK.hex(255, false)) --> Output: FFh --Convert decimal value to hexadecimal without any prefix or suffix print(XEK.hex(255)) --> Output: FF dump : --[[ dump function takes a table as input and returns a string representation of the table. If the input is not a table, it returns a string representation of the input. Parameters: tab (table): the table to be dumped Returns: (string): the string representation of the table ]] --> Example usage: local myTable = {name = "John", age = 30, hobbies = {"reading", "running"}} print(XEK.Dump(myTable)) -- Output: { ["name"] = "John", ["age"] = 30, ["hobbies"] = { [1] = "reading", [2] = "running", } } split : --split function splits a string into a table of substrings using a specified delimiter --The function takes two parameters: s, which is the string to be split, and delimiter, which is the character or string used to separate the substrings --> Example usage: local myString = "apple,banana,cherry,orange" local myTable = XEK.split(myString, ",") -- The above code will split the string "apple,banana,cherry,orange" into substrings using the comma as the delimiter and store the result in a table called myTable --The resulting table will contain the following values: myTable[1] = "apple" myTable[2] = "banana" myTable[3] = "cherry" myTable[4] = "orange" ARMIT fix : --# Example 1: Converting an Integer to Assembly Instructions local instructions = XEK.ARMIT(123456, "int", true) --The above function call will generate assembly instructions to move the value 123456 into a register in AArch64. --> Output: instructions = { [1] = '~A8 MOVK W0, #0xE240, LSL #16', [2] = '~A8 MOVK W0, #0x0001, LSL #32', [3] = '~A8 RET', } --# Example 2: Converting a Boolean to Assembly Instructions local instructions = XEK.ARMIT(true, "bool") --The above function call will generate assembly instructions to move the value 1 (true) into a register in AArch32. --> Output: instructions = { [1] = '~A MOV R0, #0x1', [2] = '~A BX LR', } --# Example 3: Converting a Float to Assembly Instructions local instructions = XEK.ARMIT(3.14159, "f", true) --The above function call will generate assembly instructions to move the value 3.14159 into a floating point register in AArch64. --> Output: instructions = { [1] = '~A8 MOVK W0, #0x0FD0, LSL #16', [2] = '~A8 MOVK W0, #0x4049, LSL #32', [3] = '~A8 FMOV S0, W0', [4] = '~A8 RET', } --# Example 4: Converting a Double to Assembly Instructions local instructions = XEK.ARMIT(123456789.987654321, "d") --The above function call will generate assembly instructions to move the value 123456789.987654321 into a double precision floating point register in AArch32. --> Output: instructions = { [1] = '~A MOVW R0, #0x5BA8', [2] = '~A MOVT R0, #0x57F3', [3] = '~A MOVW R1, #0x6F34', [4] = '~A MOVT R1, #0x419D', [5] = '~A VMOV D0, R1, R0', [6] = '~A BX LR', } readBytes | readWord | readDword | readFloat | readDouble : local words = XEK.readWord(addr, size, ';') <-| return a string local dwords = XEK.readDword(addr, size, '-') <-| return a string local floats = XEK.readFloat(addr, size, '|') <-| return a string local doubles = XEK.readDouble(addr, size, ':') <-| return a string -- OR local words = XEK.readWord(addr, size) <-| return a table local dwords = XEK.readDword(addr, size) <-| return a table local floats = XEK.readFloat(addr, size) <-| return a table local doubles = XEK.readDouble(addr, size) <-| return a table --<< these function purpose is to read values from memory for comparison >>-- getResults : --# Example usage of getResults function and its returned table local t = XEK.getResults(10) or t = XEK.getResults() <-|-- Get 10 results or all result | you can specified parameter same as GG print(t.data[1].address) <-|-- Print the address of the first result --# Example usage of focus function t:focus() <-|-- Save original values of results table print(t.original[1]) <-|-- Print the original value of the first result --# Example usage of update function t:update(999) <-|-- Set all values in result table to 999 --# Example usage of reset function t:reset() <-|-- Reset all values in result table to their original values --# Example usage of offset function t:offset(0x8) <-|-- Add 8 to the address of each result --# Example usage of append function local t2 = XEK.getResults(5) <-|-- Get 5 more results t:append(t2) <-|-- Append t2 results to t print(#t.data) <-|-- Print the total number of results in t --# Example usage of get function t:get() <-|-- Refresh the results table --# Example usage of clear function t:clear() <-|-- Destroy the results table and clear garbage MakeMenu : -- Create a new menu object local myMenu = XEK.MakeMenu().Menu:new({"Option 1", "Option 2", "Option 3"}) | this will add Menues -- Add a new action to the menu myMenu.actions:new(1, function() -- argument 1 is the index of menu ( option 1 function ) | index must be a number print("Option 1 was selected!") end) myMenu.actions:new(2, function() print("Option 2 was selected!") end) -- etc -- . -- . -- . -- Display the menu and wait for the user to make a selection myMenu:display() --whenever the user select a menu item it will trigger the functions inside myMenu.actions ( created with myMenu.actions:new(index, function) )1 point -
1 point
-
Version 1.0.26
22,141 downloads
𝚂𝙲𝚁𝙸𝙿𝚃 𝚅𝙸𝙿 + 𝙰𝙽𝚃𝙸𝙱𝙰𝙽 ⧬ VIP FEATURES ⧬ ⧲ ꜱᴘᴇᴇᴅ ʜᴀᴄᴋ ⧲ ꜱᴘᴇᴇᴅ ꜰʟᴀꜱʜ ⧲ ꜱᴘᴇᴇᴅ ꜰɪx ʟᴀɢ ⧲ ᴊᴜᴍᴘ ʜᴀᴄᴋ ⧲ ꜱʟɪᴅᴇ ʜᴀᴄᴋ ⧲ ᴍᴀɢɪᴄ ʙᴜʟʟᴇᴛ ⧲ ʙʟᴀᴄᴋ ꜱᴋʏ ⧲ ᴇꜱᴘ ᴡᴀʟʟ ʜᴀᴄᴋ ⧲ ʀᴇᴍᴏᴠᴇ ɢʀᴀꜱꜱ ⧬ LOBBY FEATURES ⧬ ⧲ ᴇꜱᴘ ᴡᴀʟʟ ʜᴀᴄᴋ ⧲ ᴀɪᴍ ʟᴏᴄᴋ ꜰɪʀᴇ ⧲ ʙᴜʟʟᴇᴛ ᴛʀᴀᴄᴋ ⧲ ɴᴏ ʀᴇʟᴏᴀᴅ ⧲ ɴᴏ ʀᴇᴄᴏɪʟ ⧲ ɴᴏ ꜱᴘʀᴇᴀᴅ ⧲ ꜰᴀꜱᴛ ꜱᴄᴏᴘ ⧲ ꜰᴀꜱᴛ ꜱʜᴏᴏᴛ ⧲ ᴡᴀʟʟ ꜱʜᴏᴏᴛ ⧲ ᴍɪɴɪ ᴄʀᴏᴀꜱꜱ ʜᴀɪʀ ⧲ ᴇꜱᴘ ʜʙ ʙᴀʀ ɴᴀᴍᴇ ⧲ ʙʟᴀᴄᴋ ꜱᴋʏ ⧲ ᴅᴀʀᴋ ᴍᴏᴅᴇ 𝗙𝗢𝗟𝗟𝗢𝗪 𝗨𝗦 𝗙𝗢𝗥 𝗠𝗢𝗥𝗘 https://t.me/TheGameCheaters1 point -
1 point
-
Version 4.8.17.6
148,469 downloads
CAR PARKING MULTIPLAYER SCRIPT SCRIPT FEATURES- COIN HACK and GOLD HACK I will explain how to use HOW TO USE COIN HACK? 1) GO TO MAIN MENU 2) APPLY COIN HACK 3) CLICK ON THAT INSTAGRAM FOLOW BUTTON +$5000 4) YOUR HACK IS DONE HOW TO USE GOLD HACK? 1) GO TO MAIN MENU 2) GO TO DRIVER 3) GO TO ANIMATIONS (down left) 4) NOW BUY 2 showing -99999 ( if didn't show restart and apply again) 5) now buy after buying 2 items , now buy -214 like something value 6) boom your gold is hacked FOLLOW US ON TELEGRAM TO GET LATEST UPDATES https://t.me/TheGamecheaters IN THE CHANNEL YOU CAN CONTACT THE CREATOR EASILY-1 points
