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  1. -- Define the menu options menu = gg.choice({ "1. Enter Value and Search", "2. Refine Search", "3. Edit Results", "4. Exit" }, nil, "Game Guardian Script") -- Function to search for the value in memory function searchValue() gg.clearResults() value = gg.prompt({"Enter the value to search:"}, {[1] = "0"}, {[1] = "number"}) if value == nil then return end dataType = gg.choice({ "1. Dword", "2. Float", "3. Double", "4. Word", "5. Byte" }, nil, "Select Data Type") if dataType == nil then return end local typeMap = { [1] = gg.TYPE_DWORD, [2] = gg.TYPE_FLOAT, [3] = gg.TYPE_DOUBLE, [4] = gg.TYPE_WORD, [5] = gg.TYPE_BYTE } gg.searchNumber(value[1], typeMap[dataType]) gg.toast("Search completed!") end -- Function to refine the search results function refineSearch() value = gg.prompt({"Enter the new value to refine search:"}, {[1] = "0"}, {[1] = "number"}) if value == nil then return end gg.refineNumber(value[1], gg.TYPE_DWORD) -- Default to DWORD for refinement gg.toast("Refinement completed!") end -- Function to edit the search results function editResults() value = gg.prompt({"Enter the new value to set:"}, {[1] = "0"}, {[1] = "number"}) if value == nil then return end local results = gg.getResults(100) -- Get up to 100 results for i, v in ipairs(results) do v.value = value[1] end gg.setValues(results) gg.toast("Values updated!") end -- Main loop while true do if menu == 1 then searchValue() elseif menu == 2 then refineSearch() elseif menu == 3 then editResults() elseif menu == 4 then gg.toast("Exiting script...") os.exit() end menu = gg.choice({ "1. Enter Value and Search", "2. Refine Search", "3. Edit Results", "4. Exit" }, nil, "Game Guardian Script") end
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