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Showing content with the highest reputation on 02/03/2021 in Posts

  1. View File My collection of scripts This is my collection of scripts for certain versions of games. Currently, the collection includes: otherworld legends, evil lands, etc. Submitter Kruvcraft Submitted 10/14/2020 Category LUA scripts  
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  2. Edit everything in Ver.2.4.7 edit: inclusive free Premium Items
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  3. LAST SCRIPT UPDATE : ::start:: mort = 0 if gg.isVisible(true) then gg.setVisible(false) end if gg.isProcessPaused() == false then gg.processPause() end gg.clearResults() gg.clearList() menu = gg.choice({"GodMod","Weak Ennemy","Both"},nil,"VIP ModMenu Dragon Ball Legends") if menu == nil then goto stop end weakmod = 1 godmod = 1e30 if menu == 1 then both = false goto a end if menu == 2 then both = false goto b end if menu == 3 then both = true goto a end if menu == nil then goto stop end ::a:: data = gg.prompt({[1]='My HP'}, {[1]=nil}) if data == nil then goto start end gg.searchNumber(data[1], gg.TYPE_FLOAT, false, gg.SIGN_EQUAL, 0, -1) empty = gg.getResultsCount() if empty == 0 then gg.clearResults() gg.searchNumber(data[1], gg.TYPE_AUTO, false, gg.SIGN_EQUAL, 0, -1) end gg.getResults(12) gg.editAll(godmod, gg.TYPE_FLOAT) gg.clearResults() gg.toast("GodMod ACTIVATED") if both == true then goto b else goto stop end ::b:: data = gg.prompt({[1]='Ennemy HP'}, {[1]=nil}) if data == nil then goto start end gg.searchNumber(data[1], gg.TYPE_AUTO, false, gg.SIGN_EQUAL, 0, -1) next_ennemy = data[1] gg.getResults(20) gg.editAll(weakmod, gg.TYPE_FLOAT) gg.toast("Weak Ennemy ACTIVATED") goto c ::c:: gg.processResume() if gg.isVisible(true) then gg.setVisible(false) end val_inf = -1 goto f ::f:: for i, v in ipairs(gg.getResults(30, nil, nil, nil, nil, nil, gg.TYPE_QWORD)) do if v.value > weakmod and v.value ~= next_ennemy and v.value ~= val_inf then val_inf = v.value goto f elseif v.value > 1 and v.value ~= next_ennemy and v.value == val_inf then next_ennemy = v.value goto e end end goto f ::e:: mort = mort + 1 for i, v in ipairs(gg.getResults(30, nil, nil, nil, nil, nil, gg.TYPE_QWORD)) do if v.value == 0 then goto stop end end gg.toast(""..mort.." ennemies are Dead") goto d ::d:: if gg.isProcessPaused() == false then gg.processPause() end gg.clearResults() gg.searchNumber(next_ennemy, gg.TYPE_AUTO, false, gg.SIGN_EQUAL, 0, -1) gg.getResults(30) gg.editAll(weakmod, gg.TYPE_FLOAT) gg.toast("Weak Ennemy ACTIVATED") goto c ::stop:: gg.toast("All Ennemies are Dead YOU WIN") gg.processResume() gg.clearResults() os.exit() Just copy-paste into a empty file named like "DBLEGENDSHACK.lua" or "Dblhack.txt" it's same
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  4. If we use Android Studio to search the game's files and find these values we could perhaps find their location in memory? If you want to contact me by mail it will be easier: [email protected]
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