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GameGuardian APK 101.1
Overview: Play games your way!
“GameGuardian” is a game cheat / hack / alteration tool. With it, you can modify money, HP, SP, and much more. You can enjoy the fun part of a game without suffering from its unseasonable design.
Requires Android: 2.3.3+
GameGuardian Features Summary
Runs on ARM, x64 and x86 devices, including x86 emulators (LDPlayer, Droid4X, MOMO, KOPlayer, Andy, Memu, Leapdroid, AMIDuOS, Windroye, RemixOS, PhoenixOS, AVD, Genymotion, Nox, BlueStacks etc.) Supports Android 2.3.3+ (Gingerbread) through Lollipop (5+), Marshmallow (6+), Nougat (7+), Oreo (8+), Pie (9+), 10+. Support work without root via different virtual spaces. Support different emulators like PPSSPP, ePSXe, GameBoy etc. Game deceleration and acceleration (speedhack) for ARM and x86 devices, including x86 emulators. Also supports both 32-bit and 64-bit applications on 64-bit devices using speedhack. Search feature: encrypted values. Search of unknown values when specifying the difference between values. Search addresses by mask. Explicit and "fuzzy" numeric searches. Text (String, Hex, AoB) search. Supports: Double, Float, Qword, Dword, XOR, Word, Byte, or Auto data-type searches. Lua scripting support. Modify all search results at once. Filtering of search results (address greater than and less than, value greater than and less than). Search in the background feature. 'The fill' feature. Time jump feature. Dump memory. Copy memory. Customizable UI. App locale for over 50 languages. And, much, much more. Notes:
** ROOT or VIRTUAL ENVIRONMENT ONLY **
This tool only works on rooted devices or in virtual environment (without root in limited mode)!
GG can work in limited mode without root, through a virtual environment. For example, through Parallel Space, VirtualXposed, Parallel Space Lite, GO multiple, 2Face and many others.
Read the help for more details. You can find more information about rooting your device at XDA Developers. Want to help us improve, or add a translation? Then please visit thread "If you want to add a new translation or improve an existing". If you are having issues with the app, please visit thread "Gathering information about GG errors". Want to donate and help keep the project going? That's awesome! You can donate any amount (anything helps) here: Donate Need help with how to use this application? Please visit "Video tutorials" and forum "Guides". Credit:
@d2dyno - Owner, lead designer, project management. @Enyby - Lead coder, project management. @Trasd - Technical consultant, project management. @Aqua - Creator (retired).
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Jurassic World: The Game how to get a locked dinosaur?
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Finding and changing the field offset using the Guardian game script
The result is the same. The script is executed, no errors, no values found. -
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Jurassic World: The Game how to get a locked dinosaur?
yep bro how to do it -
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Finding and changing the field offset using the Guardian game script
Try perhaps this: function metaDataOffsets() startAddressDat = 0 endAddressDat = 0 local rangesDat = gg.getRangesList("global-metadata.dat") for i, v in ipairs(rangesDat) do if v.state == "O" then startAddressDat = v.start endAddressDat = rangesDat[i]["end"] break end end end metaDataOffsets() function stringNames() Class_ActorCameraController = "h004163746f7243616d657261436f6e74726f6c6c657200" end stringNames() function searchString(className) gg.clearResults() gg.setRanges(gg.REGION_OTHER) gg.searchNumber(className, gg.TYPE_BYTE, nil, nil, startAddressDat, endAddressDat) local t = gg.getResults(gg.getResultsCount()) gg.setRanges(gg.REGION_C_ALLOC) gg.loadResults(t) gg.searchPointer(0) local a = gg.getResults(5) for i, v in ipairs(a) do v.address = v.address - classOffset end gg.loadResults(a) end function isProcess64Bit() local regions = gg.getRangesList() local lastAddress = regions[#regions]["end"] return (lastAddress >> 32) ~= 0 end function validISA() instructionSetArchitecture = 0 if isProcess64Bit() == true then instructionSetArchitecture = 64 else instructionSetArchitecture = 32 end return instructionSetArchitecture end validISA() function instructionsOffset() if instructionSetArchitecture == 32 then hexConvert = 0xFFFFFFFF dataType = 4 classOffset = 0x8 else dataType = 32 classOffset = 0x10 end end instructionsOffset() function offset_actorCameraController() if instructionSetArchitecture == 32 then else offset_Outside = 0x60 end end offset_actorCameraController() function ActorCameraController() gg.clearResults() searchString(Class_ActorCameraController) gg.setRanges(gg.REGION_ANONYMOUS) gg.searchPointer(0) local instances_ActorCameraController = gg.getResults(gg.getResultsCount()) gg.clearResults() local ActorCameraController_Outside = {} for i, v in ipairs(instances_ActorCameraController) do ActorCameraController_Outside[i] = {address = v.address + offset_Outside, flags = gg.TYPE_FLOAT} end gg.loadResults(ActorCameraController_Outside) end -
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City Of Survivors - Unlimited Gems
Dont Try to Hack the bolts the game will freeze. https://play.google.com/store/apps/details?id=com.bibiboom.settlementheroes&pcampaignid=web_share- Strategy
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Finding and changing the field offset using the Guardian game script
Did you enable the correct memory ranges when performing pointer search ? Enable all of them and run the script. See if it works? If it works, add the memory ranges in your script. -
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MECH ASSEMBLE ZOMBIE SWARM
Sorry my friend, I know you've already helped me a lot, but can you tell me if there's a way to find the address of the damage? -
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Finding and changing the field offset using the Guardian game script
Hi. I already know how to do this, but there was a problem with one game. With Feild offset finder everything is found and easily changed, but the script does not find anything. Class: ActorCameraController. Fields: public struct ActorCameraController.State Outside; // 0x60. function metaDataOffsets(). I tried to write the field name in different ways, nothing helps. Maybe there is a way to search without the field name? function metaDataOffsets() startAddressDat = 0 endAddressDat = 0 local rangesDat = gg.getRangesList("global-metadata.dat") for i, v in ipairs(rangesDat) do if v.state == "O" then startAddressDat = v.start endAddressDat = rangesDat[i]["end"] break end end end metaDataOffsets() function stringNames() Class_ActorCameraController = "h004163746f7243616d657261436f6e74726f6c6c657200" end stringNames() function searchString(className) gg.clearResults() gg.searchNumber(className, gg.TYPE_BYTE, nil, nil, startAddressDat, endAddressDat) gg.searchPointer(0) local a = gg.getResults(5) for i, v in ipairs(a) do v.address = v.address - classOffset end gg.loadResults(a) end function isProcess64Bit() local regions = gg.getRangesList() local lastAddress = regions[#regions]["end"] return (lastAddress >> 32) ~= 0 end function validISA() instructionSetArchitecture = 0 if isProcess64Bit() == true then instructionSetArchitecture = 64 else instructionSetArchitecture = 32 end return instructionSetArchitecture end validISA() function instructionsOffset() if instructionSetArchitecture == 32 then hexConvert = 0xFFFFFFFF dataType = 4 classOffset = 0x8 else dataType = 32 classOffset = 0x10 end end instructionsOffset() function offset_actorCameraController() if instructionSetArchitecture == 32 then else offset_Outside = 0x60 end end offset_actorCameraController() function ActorCameraController() gg.clearResults() searchString(Class_ActorCameraController) gg.searchPointer(0) local instances_ActorCameraController = gg.getResults(gg.getResultsCount()) gg.clearResults() local ActorCameraController_Outside = {} for i, v in ipairs(instances_ActorCameraController) do ActorCameraController_Outside[i] = {address = v.address + offset_Outside, flags = gg.TYPE_FLOAT} end gg.loadResults(ActorCameraController_Outside) end -
0
WWE Supercard Equipment
theres specific equipment in the game u can attatch to certain characters to give them a large boost, how do i make it so the equipment works for every character
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Question: Finding and changing the field offset using the Guardian game script
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City Of Survivors - Unlimited Gems
By daninetti, in Video Tutorials
- Strategy
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