Cyber ml
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- Past hour
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İs good mentality
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You can write code like this: function search(value) gg.clearResults() gg.setRanges(gg.REGION_ANONYMOUS) gg.searchNumber(value[1], gg.TYPE_FLOAT) -- Finding the value. FLOAT data type local results = gg.getResults(gg.getResultsCount()) if results == nil or #results == 0 then gg.alert("Value not found") mainMenu() return end local arrayValues = { {refine = "1,066,666,666~1,222,222,222", offset = 0x4}, -- An array of values for filtering and offsets {refine = "0", offset = 0x4}, {refine = "0", offset = 0x4}, {refine = "0", offset = 0x4}, {refine = "1", offset = 0x4}, {refine = "0", offset = 0x4}, {refine = "1~40", offset = 0x20} -- Skill Level } for i = 1, #arrayValues do for j, v in ipairs(results) do v.address = v.address + arrayValues[i].offset -- The offset value from the array v.flags = gg.TYPE_DWORD -- DWORD data type end gg.loadResults(results) gg.refineNumber(arrayValues[i].refine, gg.TYPE_DWORD) -- Filtering values results = gg.getResults(gg.getResultsCount()) -- Applying new results if results == nil or #results == 0 then gg.alert("Filtering has been stopped\nThere are no results left") mainMenu() return end end for i, v in ipairs(results) do v.address = v.address - 0x34 v.flags = gg.TYPE_FLOAT -- v.value = "0" -- v.freeze = true end gg.addListItems(results) gg.toast("Done!") end function prompt() local value = gg.prompt({"Enter the value"}, {""}, {"number"}) if value == nil or value == "" then mainMenu() return end search(value) end
- Today
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You are right, sometimes when using the script, there may be a problem with one of the 2 values you gave. I made some changes to the script. In addition, I used the 2nd dword value you used in the video. When I saw that the 1st search failed, I made the 2nd search. Then I closed the 1st search and scanned again. It succeeded in this way with both values and it continuously cast the skill with 1 second intervals. Also, if the Anonymous memory range is selected while scanning, there are 7 values. The second address always shows our hero's skill cooldown time. There is no surprise here. I haven't been able to fully control the game right now. If we can check a little, we can guarantee that the team offsets of the values are + 0xB4 and we can check them with the active passive command in every battle with 1 click. This will make it easier for us not to have to search every time.
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All good, everything can be changed in a contract but PE won't stick and artifacts won't let you claim. Here is an example: as you can see I changed the reward, amount, amount of eggs needed, my eggs delivered and I was able to claim all of the rewards but upon returning to my home farm the PE was corrected. if you want to try search amountofeggsrequired:reward amount:: as Edouble example 150000000000000000;3:: You can also add the value for reward type in the middle if you know them, they are dword and boosts are 9 so you can do it like this for this contract in my example 400000000000000;9D;1:: 29000000000000000;9D;1:: 150000000000000000;9D;3:: PE is 4 Boost token is 7 and I can't remember the rest but you can try values 1-30 to see them all
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All heroes have the passive skill "Auto Attack" Cooldown 1 second This value can be found in the same region as the value for the active skill You need to scroll down a bit You can also apply an offset 0xB0 or 0xB4 (I don't remember exactly) But, in the mode where I played, the characters can be similar This means that we will find several values that are responsible for the cooldown of the skill One of the addresses will belong to the hero, the other to the enemy To find out which address belongs to the hero and which belongs to the enemy, we can apply an offset and compare the values that are responsible for the skill level. If the value is 1, then this address belongs to the enemy If the value is greater than 1 (for example, 5), then this address belongs to the hero Sometimes the value of the passive skill "Auto attack" may not be displayed correctly in the memory editor I mean, the value can be 0 or negative I think it has something to do with the character's current action For example, when a character moves or activates a skill
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- Yesterday
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Anyone who can replicate this and make a recording about it would greatly be appreciated, because I do not know what to really do with the "key_item.youmaden_key" string. I had 25 palace keys and now my game progress is stuck .
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Tiles Survive Script Video Look work fine script in video
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I made a script to speed things up here, but I don't know the values of all the heroes. We can speed up this process by searching for the known values together and adding an on/off button without having to type them over and over again after each match. This script enabled the hero in the video you gave to hit the skill repeatedly, and it was successful. If you can write the other values, I can get this done faster. TilesSurviveV1.1.lua
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Out of curiosity, would you use it if I implemented this? If I had motivation to I would; otherwise I'll just file a Github issue and kick the can down the road .
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If the number of chests is server sided, their contents likely are too. As I said before, you can try pausing the game + editing the value between when you find out your reward and when you claim it. Another approach is to search the reward after claiming it and edit + freeze it in the hopes that it will show up next time; again there is no guarantee that this will work. Chests may be a dead end for you.
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I also need help I have a HP Chromebook jacuzzi and I want to use Game Guardian but it's not working. My Chromebook android is android 13 so why isn't it working? It's fully up to date. I'm also on developer mode it's easy press search + esc + power button at the same time and then when it says ChromeOS on press Ctrl +D and when it says its off press Ctrl D again I think.
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Jurassic World: The Game how to get a locked dinosaur?
hemen replied to greenhairbeard's topic in Requests
not yet -
Those who have had successful runs with Egg, Inc. (Post Update / Ideas))
FallenWren replied to stdout's topic in Requests
Ok now I understand and I appreciate the added depth. I apologize for my tone towards you, as it was irritating trying "Trial and Error" my way through obtaining more PE than the contracts would legally give. For example, I wanted to turn the Teslegg Leggacy contract into a 1245 PE reward like from its first run. That simply crashed the game when I tried to claim it, and I got the 1 PE instead. I never thought the contracts had additional "keys" to further check on your values on top of that. -
I get this kind of box after i win, and the description just shows which items you may get after opening the boxes, i tried modifying the number of boxes but of course it is server sided , so only the modified value is being displayed, do you know how can i search for the reward after i open the chest , as you suggested ? public class KKRoadMuseumRewardItem : MonoBehaviour // TypeDefIndex: 6559 { // Fields public UILabel nameLabel; // 0x18 public UILabel needRankLabel; // 0x20 public UILabel rewardTitleLabel; // 0x28 public UIGrid rewardGrid; // 0x30 @@@@@@@@@@@@@@@@@@@@@@@@@@@ // Namespace: public class KKPVPRewardWindow : MonoBehaviour // TypeDefIndex: 6552 { // Fields public GameObject closeBtn; // 0x18 public UIGrid rewardGtid; // 0x20 public GameObject roadMuseumItem; // 0x28 public UIGrid itemGrid; // 0x30 public UIPanel itemPanel; // 0x38 public Transform itemTrans; // 0x40 private int m_CurrentShowId; // 0x48 private List<KKRoadMuseumRewardItem> rewardItemList; // 0x50 i have also found classes and methods related to reward chest/ rewardItem .
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Jurassic World: The Game how to get a locked dinosaur?
Gigaspyx replied to greenhairbeard's topic in Requests
Is it possible to trade hack heroic shards? -
Jurassic World: The Game how to get a locked dinosaur?
THEGOAT313 replied to greenhairbeard's topic in Requests
alright then when you start the tournament you will start with zero play a game and win you will have 20 trophy search about 20 trophy and play another game and win you will have 40 trophy refine 40 and change value to any number you want its easy tho but if you cross the 40 trophy you have to wait until you got a 120-220 trophy than you can change the value any other questions lm here its there any hope that f1vm back agian? l miss him its better than vphonegaga in storage and performance -
Jurassic World: The Game how to get a locked dinosaur?
hemen replied to greenhairbeard's topic in Requests
you have to refine them as low as you can do may only 15 to 20 value then use increment -
function signed_to_unsigned8(s) return (s + 256) % 256 end
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Jurassic World: The Game how to get a locked dinosaur?
Mien replied to greenhairbeard's topic in Requests
Anyone can tell me an another way to hack tournaments? Because the one where you search for the value crashes my game when I edit them -
Jurassic World: The Game how to get a locked dinosaur?
tobiashkansson replied to greenhairbeard's topic in Requests
VPhoneOS - Android Emulator. -
Jurassic World: The Game how to get a locked dinosaur?
THEGOAT313 replied to greenhairbeard's topic in Requests
good morning fellows anyone see this post..could you tell me what you are using to hack jwtg a rooted phone or phone emulator and what this phone emulator... so everyone might have some info