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  1. Past hour
  2. Google Play Link: https://play.google.com/store/apps/details?id=com.ares.survivalgame Hack request: Everything can be hacked.
  3. Today
  4. xZeta

    Armed Heist

    View File Armed Heist Game Version: 3.2.10 SCRIPT MENU: • Godlike Heal • Regen Boost • High Damage • No Recoil Submitter xZeta Submitted 09/27/2025 Category LUA scripts  
  5. View File Ronin: The Last Samurai Game Version: 2.19.760 SCRIPT MENU: • BattleBreaker • SoftGodMode • CritChance Boost • CritDmg Boost • AtkSpeed • FreezeEnemies • ParryBoost • OneHitStun • PhantomStrike • RangeAtk Submitter xZeta Submitted 09/27/2025 Category LUA scripts  
  6. Did you solve the problem?
  7. Ali7021

    Data not find...

    My device is rooted . And I installed game guardian successfully . It's show collecting game data but when I search codes in game nothing get GG. I am sure codes are there but GG not finding.. why ??
  8. View File Hill Climb Racing Lib Base Lua Script Hill Climb Racing Script v1.0 | Game Guardian Lua Hack Developed by: Hamza Khan YouTube: @technicalkhan594 This script adds: 1 Million Coins 1 Million Diamonds Unlock Any Vehicle (ID Based) Container Patch Toolbox Patch Lunchbox Patch Supported: • Game: Hill Climb Racing (Latest Version) • Platform: Android (Root / Virtual) • App: GameGuardian Features Used in Script: • Base Address Finder • Memory Offsets • Prompt for Vehicle IDs • Additive Patching Must watch YouTube Video For How to Use Script Name: HillClimbRacing_LibBase script LIKE | COMMENT | SUBSCRIBE for more scripts! Submitter Hamzabbas Submitted 09/27/2025 Category LUA scripts  
  9. I just heard the news that starting off September 2026, google gonna roll out android developer verification which require developers to verify their app to android developer console or later cannot be install on certified device if not verified. I very worry about GameGuardian in the future because the devs haven't update their app for so long. Can you guys explain this.
  10. not sure how i did this i was messing arnd and somehow got d-rex into the battle arena
  11. Search 12.761e18~12.763e18:: wait for the value to change and then do one number below~one number above:: and click refine. Edit all the results to 36.55e18. anything above this will go into negative. Then to get above 490 make sure you have all 490 collected and search for shifts;resets;98;98;98:: and change all the 98 values to whatever you want
  12. Another unexpected effect of a script, this one is very useful, because the bots have a very sticky aim and powerful weapons, with that they become useless and just dance in front of you. What was supposed to be just a simple aimbot script, has this power in the game and here it is: Script Aimbot for FPS Games (#dga772lx) Vídeo sem título ‐ Feito com o Clipchamp (3).mp4
  13. Yesterday
  14. Game link - https://play.google.com/store/apps/details?id=de.codestream.horus I tried hacking time shards & other stuff, but couldn't find anything. Speed hack also doesn't work. Any idea how to hack items in this game? I want to hack mercury & stuff.
  15. Last week
  16. the code that makes the modification to "300" makes a difference in the headshot damage values, but I did not identify which of the numbers in the code modifies both the damage and the enemy armor, as both seem to be within the same code queue, that said, it is better to explore each modified number in the script to the maximum.
  17. Please help i tried the both script the 32bit and 64bit but not working all script on me
  18. View File Earn to Die Rogue Game Version: 1.16.194 Player Enhancements Menu • HighDamage • RapidFire • BonusVelocity • FlyStep Rewards Boosters Menu • Mission Cash Boost • Mission Gold Boost Car Modifiers Menu • FullUpgrade • SpeedHack • BoostHack Submitter xZeta Submitted 09/25/2025 Category LUA scripts  
  19. When will you give an update to the script?
  20. Bro if you get to know about anything please reply me I want to have sea of conquest too
  21. View File AimLock: Anime Br ❥Speed Hacks ❥Jump Hacks ❥Fov Slider ❥God Mode(Enable Pre Game) ❥Long Loot Distance 15 Secs(Cant Crouch Or Jump) Submitter luckyday-999 Submitted 09/24/2025 Category LUA scripts  
  22. View File Mask Gun - Magic Bullet Script First, enter a match to activate the script. Activate it. When the loading is complete, exit the match. From then on, the area of damage of the shots is increased. An important addition is that headshots don't work when activated. I haven't figured out why this happens yet. Adjust the area of damage directly in the file; try not to overdo it. Submitter matsuo2135 Submitted 09/23/2025 Category LUA scripts  
  23. Oops sorry, wrong link. Here you go. Anyway, I found the keystone / capstone modes for x86 and x86_64. So I'll go update the tool right now. Here is the new version! Took 5 hours xD. For your needs, this should be a sufficient script, though: OFFSET = "0x970000" LIB_PATH = r"C:\Users\zachy\Downloads\frida-gadget-17.3.2-android-x86.so" ARCHITECTURE = "x86" # OR: "x86_64" from functools import cache import itertools import binascii import keystone import capstone def remove_whitespace(s: str) -> str: return "".join(s.split()) def wraptext(s: str, size: int) -> list[str]: # Thanks to https://stackoverflow.com/questions/9475241/split-string-every-nth-character return [s[i:i + size] for i in range(0, len(s), size)] def getbytes(hexstring: str) -> list[str]: """ Splits a hex string into a list of bytes. Convenient function because it accounts for both whitespace-separated and un-separated hex strings. """ hexstring = remove_whitespace(hexstring) assert len(hexstring) % 2 == 0, "Invalid hex string (odd length)" return wraptext(hexstring, 2) @cache def bytecount(hexstring: str) -> int: """ Counts the number of bytes in a hex string. Very simple function, but improves readability. """ return len(getbytes(hexstring)) @cache def make_ks(architecture: str) -> keystone.Ks: if architecture == "32bit": return keystone.Ks(keystone.KS_ARCH_ARM, keystone.KS_MODE_ARM) elif architecture == "64bit": return keystone.Ks(keystone.KS_ARCH_ARM64, keystone.KS_MODE_LITTLE_ENDIAN) elif architecture == "x86": return keystone.Ks(keystone.KS_ARCH_X86, keystone.KS_MODE_32) elif architecture == "x86_64": return keystone.Ks(keystone.KS_ARCH_X86, keystone.KS_MODE_64) else: raise ValueError(f"Unrecognized architecture: {architecture}. Only '32bit', '64bit', 'x86', and 'x86_64' are " f"valid strings") @cache def make_cs(architecture: str) -> capstone.Cs: if architecture == "32bit": cs = capstone.Cs(capstone.CS_ARCH_ARM, capstone.CS_MODE_ARM) elif architecture == "64bit": cs = capstone.Cs(capstone.CS_ARCH_ARM64, capstone.CS_MODE_LITTLE_ENDIAN) elif architecture == "x86": cs = capstone.Cs(capstone.CS_ARCH_X86, capstone.CS_MODE_32) elif architecture == "x86_64": cs = capstone.Cs(capstone.CS_ARCH_X86, capstone.CS_MODE_64) else: raise ValueError(f"Unrecognized architecture: {architecture}. Only '32bit', '64bit', 'x86', and 'x86_64' are " f"valid strings") cs.detail = True return cs def offset_to_hex(offset: str, libfile: str, hexbytes: int = 600, sep: str = " "): try: decimal_offset = int(offset, 16) except ValueError: raise ValueError(f"Invalid offset: {offset}. Please provide a hexadecimal value.") with open(libfile, "rb") as lib: # Read certain number of bytes from offset lib.seek(decimal_offset) hexstr = lib.read(hexbytes).hex().upper() if hexstr == "": raise Exception(f"Offset {offset} not found in file {libfile}") return sep.join(getbytes(hexstr)) @cache def armtohex(armcode: str, architecture: str, sep: str = " ", upper: bool = True) -> str: ks = make_ks(architecture) # Convert string of code to list of instructions (split by newline) lines = armcode.split("\n") convertedhexlist = [] for instruction in lines: if instruction.isspace(): continue try: convertedinstruction = ks.asm(instruction, as_bytes=True)[0] convertedhexlist.append(binascii.hexlify(convertedinstruction).decode()) except Exception: raise Exception(f"Failed to assemble ARM opcode: {instruction} with {architecture} " f"architecture. Is the ARM instruction valid? Is the architecture correct?") from None convertedhex = sep.join(convertedhexlist) if upper: convertedhex = convertedhex.upper() return convertedhex @cache def hextoarm(hexstr: str, architecture: str) -> list[str]: if hexstr == "" or hexstr.isspace(): return [] cs = make_cs(architecture) convertedinstructions = [] for insn in cs.disasm(bytearray.fromhex(remove_whitespace(hexstr)), 0x0): op = f"{insn.mnemonic} {insn.op_str}".strip() convertedinstructions.append(op) if not convertedinstructions: raise Exception(f"Failed to disassemble hex: {hexstr} with {architecture} architecture." f" Check that the hex instruction comes from the right lib file at the " f"right offset, and the architecture is correct.") from None return convertedinstructions def is_relative_instruction(instruction: str, architecture): """ Uses capstone and manual heuristics to check if an asm instruction is dynamic. Should work for any architecture! """ cs = make_cs(architecture) # This is annoying. We need to assemble the instruction to hex, then disassemble it again to get capstone info. cs_insns = tuple(cs.disasm(bytearray.fromhex(remove_whitespace(armtohex(instruction, architecture))), 0x0)) if len(cs_insns) != 1: raise Exception(f"Instruction {instruction} is not one instruction (it is {len(cs_insns)}) with architecture" f" {architecture}") cs_insn = cs_insns[0] # noinspection IncorrectFormatting return ("0x" in instruction or "#" in instruction) or (cs_insn.group(capstone.CS_GRP_CALL) or cs_insn.group(capstone.CS_GRP_JUMP) or cs_insn.group(capstone.CS_GRP_BRANCH_RELATIVE)) def generate_aob(hexinstructions: str, architecture: str) -> str: # Convert string of code to list of instructions wildcard_byte = "??" hexlist = [] for instruction in hextoarm(hexinstructions, architecture): instruction_hex = armtohex(instruction, architecture) if instruction_hex == "": continue if is_relative_instruction(instruction, architecture): hexlist.append(" ".join([wildcard_byte] * bytecount(instruction_hex))) else: hexlist.append(instruction_hex) # We want our separator in between every byte, so we do this little maneuver. aob = "".join(hexlist) # Unformatted return " ".join(getbytes(aob)) hexstring = offset_to_hex(OFFSET, LIB_PATH, hexbytes=600) # hexbytes = amount of bytes for AOB print(generate_aob(hexstring, ARCHITECTURE)) x86 turned out to be a huge pain because it has variable-length opcodes and it is harder to detect dynamic ones. But this should work - let me know if it suits you! If you need the dependencies, you can install the tool's requirements.txt.
  24. I'm not seeing the video @efsane10926 -- reupload it. Still looking for a method in order to do this.
  25. View File angry birds evolution need five same birds Submitter shuang0524 Submitted 09/23/2025 Category LUA scripts  
  26. I have been using the script made by ApexGG for the game brick inc. there's 3 options available Weapon cooldown(which works), brick hp and gold per brick (both not working), I've been trying to figure out how to change the value manually for the brick hp and coin but I don't know how. Any help is appreciated.
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