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How can I extract a metadata file hidden in RAM (il2cpp Unity)?


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I used GameGuardian to locate the address of libil2cpp.so and dumped it to a .bin file.
But the most important file is the metadata — it’s hidden in RAM; specifically, when the game starts it receives the metadata from the server and reads it into RAM. I tried using Magisk and the Il2CppDumper tool, but as soon as the game starts it detects that and force-closes.

I’m asking for others’ experience. Is there any way to hide the process that extracts the metadata? Or any other method?

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